Not cleaner, but less global variables, should be better
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				| @ -2,10 +2,12 @@ | ||||
| var PointerCamera = function() { | ||||
|     THREE.PerspectiveCamera.apply(this, arguments); | ||||
| 
 | ||||
|     if (arguments[4] === undefined) | ||||
|     this.renderer = arguments[4]; | ||||
| 
 | ||||
|     if (arguments[5] === undefined) | ||||
|         listenerTarget = document; | ||||
|     else | ||||
|         listenerTarget = arguments[4]; | ||||
|         listenerTarget = arguments[5]; | ||||
| 
 | ||||
|     // Set Position
 | ||||
|     this.theta = Math.PI; | ||||
| @ -303,8 +305,8 @@ PointerCamera.prototype.onKeyUp = function(event) { | ||||
| } | ||||
| 
 | ||||
| PointerCamera.prototype.onMouseDown = function(event) { | ||||
|     this.mouse.x = ( ( event.clientX - renderer.domElement.offsetLeft ) / renderer.domElement.width ) * 2 - 1; | ||||
|     this.mouse.y = - ( ( event.clientY - renderer.domElement.offsetTop ) / renderer.domElement.height ) * 2 + 1; | ||||
|     this.mouse.x = ( ( event.clientX - this.renderer.domElement.offsetLeft ) / this.renderer.domElement.width ) * 2 - 1; | ||||
|     this.mouse.y = - ( ( event.clientY - this.renderer.domElement.offsetTop ) / this.renderer.domElement.height ) * 2 + 1; | ||||
| 
 | ||||
|     this.dragging = true; | ||||
|     this.mouseMoved = false; | ||||
| @ -313,8 +315,8 @@ PointerCamera.prototype.onMouseDown = function(event) { | ||||
| PointerCamera.prototype.onMouseMove = function(event) { | ||||
|     if (this.dragging) { | ||||
|         var mouse = {x: this.mouse.x, y: this.mouse.y}; | ||||
|         this.mouse.x = ( ( event.clientX - renderer.domElement.offsetLeft ) / renderer.domElement.width ) * 2 - 1; | ||||
|         this.mouse.y = - ( ( event.clientY - renderer.domElement.offsetTop ) / renderer.domElement.height ) * 2 + 1; | ||||
|         this.mouse.x = ( ( event.clientX - this.renderer.domElement.offsetLeft ) / this.renderer.domElement.width ) * 2 - 1; | ||||
|         this.mouse.y = - ( ( event.clientY - this.renderer.domElement.offsetTop ) / this.renderer.domElement.height ) * 2 + 1; | ||||
| 
 | ||||
|         this.mouseMove.x = this.mouse.x - mouse.x; | ||||
|         this.mouseMove.y = this.mouse.y - mouse.y; | ||||
|  | ||||
| @ -2,10 +2,15 @@ | ||||
| var TutoCamera = function() { | ||||
|     THREE.PerspectiveCamera.apply(this, arguments); | ||||
| 
 | ||||
|     if (arguments[4] === undefined) | ||||
|     this.renderer = arguments[4]; | ||||
|     this.onWindowResize = arguments[6]; | ||||
|     var scene = arguments[5]; | ||||
|     var container_size = arguments[7]; | ||||
| 
 | ||||
|     if (arguments[8] === undefined) | ||||
|         listenerTarget = document; | ||||
|     else | ||||
|         listenerTarget = arguments[4]; | ||||
|         listenerTarget = arguments[8]; | ||||
| 
 | ||||
|     // Set Position
 | ||||
|     this.theta = Math.PI; | ||||
| @ -58,7 +63,7 @@ var TutoCamera = function() { | ||||
|     this.resetElements = resetBobombElements(); | ||||
| 
 | ||||
|     // Create tutorial
 | ||||
|     this.tutorial = new TutorialSteps(this); | ||||
|     this.tutorial = new TutorialSteps(this, scene, this.onWindowResize, container_size); | ||||
| } | ||||
| TutoCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype); | ||||
| TutoCamera.prototype.constructor = TutoCamera; | ||||
| @ -339,8 +344,8 @@ TutoCamera.prototype.onKeyUp = function(event) { | ||||
| } | ||||
| 
 | ||||
| TutoCamera.prototype.onMouseDown = function(event) { | ||||
|     this.mouse.x = ( ( event.clientX - renderer.domElement.offsetLeft ) / renderer.domElement.width ) * 2 - 1; | ||||
|     this.mouse.y = - ( ( event.clientY - renderer.domElement.offsetTop ) / renderer.domElement.height ) * 2 + 1; | ||||
|     this.mouse.x = ( ( event.clientX - this.renderer.domElement.offsetLeft ) / this.renderer.domElement.width ) * 2 - 1; | ||||
|     this.mouse.y = - ( ( event.clientY - this.renderer.domElement.offsetTop ) / this.renderer.domElement.height ) * 2 + 1; | ||||
| 
 | ||||
|     if (this.allowed.mouseRotate) { | ||||
|         this.dragging = true; | ||||
| @ -351,8 +356,8 @@ TutoCamera.prototype.onMouseDown = function(event) { | ||||
| TutoCamera.prototype.onMouseMove = function(event) { | ||||
|     if (this.dragging) { | ||||
|         var mouse = {x: this.mouse.x, y: this.mouse.y}; | ||||
|         this.mouse.x = ( ( event.clientX - renderer.domElement.offsetLeft ) / renderer.domElement.width ) * 2 - 1; | ||||
|         this.mouse.y = - ( ( event.clientY - renderer.domElement.offsetTop ) / renderer.domElement.height ) * 2 + 1; | ||||
|         this.mouse.x = ( ( event.clientX - this.renderer.domElement.offsetLeft ) / this.renderer.domElement.width ) * 2 - 1; | ||||
|         this.mouse.y = - ( ( event.clientY - this.renderer.domElement.offsetTop ) / this.renderer.domElement.height ) * 2 + 1; | ||||
| 
 | ||||
|         this.mouseMove.x = this.mouse.x - mouse.x; | ||||
|         this.mouseMove.y = this.mouse.y - mouse.y; | ||||
|  | ||||
							
								
								
									
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								js/prototype/Previewer.js
									
									
									
									
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								js/prototype/Previewer.js
									
									
									
									
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							| @ -2,11 +2,12 @@ Math.clamp = Math.clamp || function(number, min, max) { | ||||
|     return Math.max(Math.min(number, max), min); | ||||
| } | ||||
| 
 | ||||
| var Previewer = function(renderer) { | ||||
| var Previewer = function(renderer, scene) { | ||||
|     this.domElement = document.createElement('canvas'); | ||||
|     this.ctx = this.domElement.getContext('2d'); | ||||
|     this.renderer = renderer; | ||||
|     this.fixed = false; | ||||
|     this.scene = scene; | ||||
| } | ||||
| 
 | ||||
| Previewer.prototype.render = function(prev, container_width, container_height) { | ||||
| @ -57,7 +58,7 @@ Previewer.prototype.render = function(prev, container_width, container_height) { | ||||
|         this.renderer.setScissor(left, bottom, width, height); | ||||
|         this.renderer.enableScissorTest(true); | ||||
|         this.renderer.setViewport(left, bottom, width, height); | ||||
|         this.renderer.render(scene, prev.camera); | ||||
|         this.renderer.render(this.scene, prev.camera); | ||||
| 
 | ||||
|         if (!this.fixed) { | ||||
|             this.clearNeeded = true; | ||||
|  | ||||
							
								
								
									
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								js/prototype/ReplayCamera.js
									
									
									
									
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								js/prototype/ReplayCamera.js
									
									
									
									
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							| @ -2,6 +2,8 @@ | ||||
| var ReplayCamera = function() { | ||||
|     THREE.PerspectiveCamera.apply(this, arguments); | ||||
| 
 | ||||
|     this.cameras = arguments[4]; | ||||
| 
 | ||||
|     this.started = false; | ||||
|     this.counter = 0; | ||||
| 
 | ||||
| @ -121,7 +123,7 @@ ReplayCamera.prototype.nextEvent = function() { | ||||
|             },500); | ||||
|         })(this); | ||||
|     } else if (this.event.type == 'arrow') { | ||||
|         this.moveHermite(cameras.cameras[this.event.id]); | ||||
|         this.moveHermite(this.cameras.cameras[this.event.id]); | ||||
|     } else if (this.event.type == 'reset') { | ||||
|         this.reset(); | ||||
|         (function (self) { | ||||
| @ -197,3 +199,5 @@ ReplayCamera.prototype.moveHermite = function(otherCamera) { | ||||
|         new THREE.Vector3() | ||||
|     ); | ||||
| } | ||||
| 
 | ||||
| ReplayCamera.prototype.save = function() {} | ||||
|  | ||||
							
								
								
									
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								js/prototype/TutorialSteps.js
									
									
									
									
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								js/prototype/TutorialSteps.js
									
									
									
									
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							| @ -1,9 +1,12 @@ | ||||
| var TutorialSteps = function(tutoCamera) { | ||||
| var nextStep; | ||||
| var TutorialSteps = function(tutoCamera, scene, onWindowResize, container_size) { | ||||
|     this.camera = tutoCamera; | ||||
|     this.step = 0; | ||||
|     this.coins = 0; | ||||
|     this.camera.allowed = {}; | ||||
|     this.camera.allowed.keyboardTranslate = true; | ||||
|     this.onWindowResize = onWindowResize; | ||||
|     this.container_size = container_size; | ||||
| 
 | ||||
|     this.instructions = [ | ||||
|         { | ||||
| @ -80,6 +83,14 @@ var TutorialSteps = function(tutoCamera) { | ||||
|         } | ||||
|     ]; | ||||
| 
 | ||||
|     var self = this; | ||||
|     nextStep = function() {self.nextStep();}; | ||||
| 
 | ||||
|     this.scene = scene; | ||||
| } | ||||
| 
 | ||||
| TutorialSteps.prototype.setCameras = function(cameras) { | ||||
|     this.cameras = cameras; | ||||
| } | ||||
| 
 | ||||
| TutorialSteps.prototype.nextStep = function() { | ||||
| @ -94,15 +105,15 @@ TutorialSteps.prototype.nextStep = function() { | ||||
|             case 3: | ||||
|                 this.camera.allowed.keyboardRotate    = true; | ||||
|                 coins.push(new Coin(0.4911245636058468,1.225621525492101,-5.11526684540265, callback)); | ||||
|                 coins[coins.length-1].addToScene(scene); | ||||
|                 coins[coins.length-1].addToScene(this.scene); | ||||
|                 break; | ||||
|             case 4: | ||||
|                 coins.push(new Coin(-0.670782299402527,1.847042640633274,1.562644363633795, callback)); | ||||
|                 coins[coins.length-1].addToScene(scene); | ||||
|                 coins[coins.length-1].addToScene(this.scene); | ||||
|                 coins.push(new Coin(-4.2701659473968965,0.6745750513698942,-0.484545726832743, callback)); | ||||
|                 coins[coins.length-1].addToScene(scene); | ||||
|                 coins[coins.length-1].addToScene(this.scene); | ||||
|                 coins.push(new Coin(-4.336597108439718,0.4203578350484251,-8.447211342176862, callback)); | ||||
|                 coins[coins.length-1].addToScene(scene); | ||||
|                 coins[coins.length-1].addToScene(this.scene); | ||||
|                 break; | ||||
|             case 7: | ||||
|                 this.camera.move(this.camera.resetElements); | ||||
| @ -110,30 +121,30 @@ TutorialSteps.prototype.nextStep = function() { | ||||
|                 break; | ||||
|             case 8: | ||||
|                 coins.push(new Coin(2.7378029903574026,2.953347730618792,-11.550836282321221, callback)); | ||||
|                 coins[coins.length-1].addToScene(scene); | ||||
|                 coins[coins.length-1].addToScene(this.scene); | ||||
|                 break; | ||||
|             case 12: | ||||
|                 var cam = createPeachCameras(container_size.width(), container_size.height())[2]; | ||||
|                 cameras.push(cam); | ||||
|                 cam.addToScene(scene); | ||||
|                 var cam = createPeachCameras(this.container_size.width(), this.container_size.height())[2]; | ||||
|                 this.cameras.push(cam); | ||||
|                 cam.addToScene(this.scene); | ||||
|                 this.camera.move({ | ||||
|                     position: new THREE.Vector3(0.24120226734236713,0.2009624547018851,-0.5998422840047036), | ||||
|                     target:  new THREE.Vector3(24.021711452218575,7.072419314071788,-32.020702608601745) | ||||
|                 }); | ||||
|                 break; | ||||
|             case 14: | ||||
|                 var cams = createPeachCameras(container_size.width(), container_size.height()); | ||||
|                 var cams = createPeachCameras(this.container_size.width(), this.container_size.height()); | ||||
|                 for (var i = 0; i < cams.length; i == 1 ? i+=2 : i++) { | ||||
|                     cameras.push(cams[i]); | ||||
|                     cams[i].addToScene(scene); | ||||
|                     this.cameras.push(cams[i]); | ||||
|                     cams[i].addToScene(this.scene); | ||||
|                 } | ||||
| 
 | ||||
|                 coins.push(new Coin(3.701112872561801,-0.4620393514856378,-3.3373375945128085, callback)); | ||||
|                 coins[coins.length-1].addToScene(scene); | ||||
|                 coins[coins.length-1].addToScene(this.scene); | ||||
|                 coins.push(new Coin(6.694675339780243,-1.2480369397526456,-1.992336719279164, callback)); | ||||
|                 coins[coins.length-1].addToScene(scene); | ||||
|                 coins[coins.length-1].addToScene(this.scene); | ||||
|                 coins.push(new Coin(-2.458336118265302,-1.549510268763568,-11.186153614421212, callback)); | ||||
|                 coins[coins.length-1].addToScene(scene); | ||||
|                 coins[coins.length-1].addToScene(this.scene); | ||||
|         } | ||||
|         this.step++; | ||||
|     } | ||||
| @ -157,7 +168,7 @@ TutorialSteps.prototype.tryFinish = function() { | ||||
| 
 | ||||
| TutorialSteps.prototype.alert = function(myString, justclicked) { | ||||
|     this.notify(myString, justclicked); | ||||
|     onWindowResize(); | ||||
|     this.onWindowResize(); | ||||
| } | ||||
| 
 | ||||
| TutorialSteps.prototype.notify = function(myString, justclick) { | ||||
| @ -165,7 +176,7 @@ TutorialSteps.prototype.notify = function(myString, justclick) { | ||||
|         '<div class="alert alert-' + (justclick ? 'warning' : 'info') + ' alert-dismissable">' + | ||||
|             (justclick ? | ||||
|             '<button type="button" class="close" aria-hidden="true"' + | ||||
|                      'onclick="setTimeout(onWindowResize, 100); tutorial.nextStep();' + '">' + | ||||
|                      'onclick="setTimeout(onWindowResize, 100); nextStep();' + '">' + | ||||
|                 '<span class="glyphicon glyphicon-chevron-right" aria-hidden="true"></span>' + | ||||
|             '</button>' : '') + | ||||
|             '<span><strong>' + | ||||
|  | ||||
							
								
								
									
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								js/prototype/initScene.js
									
									
									
									
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								js/prototype/initScene.js
									
									
									
									
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							| @ -420,11 +420,13 @@ function initBobomb(camera, scene, static_path, container_size) { | ||||
|     coins = createBobombCoins(); | ||||
| 
 | ||||
|     var otherCams = createBobombCameras(container_size.width(), container_size.height()); | ||||
|     cameras = new CameraContainer(camera, otherCams); | ||||
|     var cameras = new CameraContainer(camera, otherCams); | ||||
| 
 | ||||
|     otherCams.forEach(function(cam) {cam.addToScene(scene);}); | ||||
| 
 | ||||
|     setTimeout(function() { coins.forEach(function(coin) { coin.addToScene(scene); })}, 1000); | ||||
| 
 | ||||
|     return cameras; | ||||
| } | ||||
| 
 | ||||
| function initWhompScene(scene, collidableObjects, loader, static_path) { | ||||
| @ -495,11 +497,13 @@ function initWhomp(camera, scene, static_path, container_size) { | ||||
|     coins = createWhompCoins(); | ||||
| 
 | ||||
|     var otherCams = createWhompCameras(container_size.width(), container_size.height()); | ||||
|     cameras = new CameraContainer(camera, otherCams); | ||||
|     var cameras = new CameraContainer(camera, otherCams); | ||||
| 
 | ||||
|     otherCams.forEach(function(cam) {cam.addToScene(scene);}); | ||||
| 
 | ||||
|     setTimeout(function() { coins.forEach(function(coin) { coin.addToScene(scene); })}, 1000); | ||||
| 
 | ||||
|     return cameras; | ||||
| } | ||||
| 
 | ||||
| function initMountainScene(scene, collidableObjects, loader, static_path) { | ||||
| @ -575,9 +579,10 @@ function initMountain(camera, scene, static_path, container_size) { | ||||
|     coins = createMountainCoins(); | ||||
| 
 | ||||
|     var otherCams = createMountainCameras(container_size.width(), container_size.height()); | ||||
|     cameras = new CameraContainer(camera, otherCams); | ||||
|     var cameras = new CameraContainer(camera, otherCams); | ||||
| 
 | ||||
|     otherCams.forEach(function(cam) {cam.addToScene(scene);}); | ||||
| 
 | ||||
|     setTimeout(function() { coins.forEach(function(coin) { coin.addToScene(scene); })}, 1000); | ||||
|     return cameras; | ||||
| } | ||||
|  | ||||
							
								
								
									
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								js/prototype/main.js
									
									
									
									
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								js/prototype/main.js
									
									
									
									
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							| @ -1,3 +1,6 @@ | ||||
| // Let's be sure we avoid using global variables
 | ||||
| var onWindowResize = (function() { | ||||
| 
 | ||||
| // Disable scrolling
 | ||||
| window.onscroll = function () { window.scrollTo(0, 0); }; | ||||
| 
 | ||||
| @ -13,7 +16,7 @@ var stats; | ||||
| var previewer; | ||||
| 
 | ||||
| var loader; | ||||
| var coins; | ||||
| var coins = []; | ||||
| var beenFullscreen = false; | ||||
| var isFullscreen = false; | ||||
| var previousTime; | ||||
| @ -39,7 +42,9 @@ init(); | ||||
| animate(); | ||||
| 
 | ||||
| function init() { | ||||
|     BD.disable(); | ||||
|     // Initialize scene
 | ||||
|     scene = new THREE.Scene(); | ||||
|     renderer = new THREE.WebGLRenderer({alpha:true, antialias:true}); | ||||
| 
 | ||||
|     // Collidable objects to prevent camera from traversing objects
 | ||||
|     var collidableObjects = new Array(); | ||||
| @ -48,22 +53,18 @@ function init() { | ||||
|     container = document.getElementById('container'); | ||||
|     container.style.height = container_size.height() + 'px'; | ||||
|     container.style.width = container_size.width() + 'px'; | ||||
|     renderer = new THREE.WebGLRenderer({alpha:true, antialias:true}); | ||||
|     renderer.setSize(container_size.width(), container_size.height()); | ||||
|     // renderer.setSize(container_size.width(), container_size.height());
 | ||||
|     renderer.shadowMapEnabled = true; | ||||
|     renderer.setClearColor(0x87ceeb); | ||||
| 
 | ||||
|     // Initialize previewer
 | ||||
|     previewer = new Previewer(renderer); | ||||
|     previewer = new Previewer(renderer, scene); | ||||
|     previewer.domElement.style.position ="absolute"; | ||||
|     previewer.domElement.style.cssFloat = 'top-left'; | ||||
|     previewer.domElement.width = container_size.width(); | ||||
|     previewer.domElement.height = container_size.height(); | ||||
| 
 | ||||
|     // Initialize scene
 | ||||
|     scene = new THREE.Scene(); | ||||
| 
 | ||||
|     // Initialize stats counter
 | ||||
|     stats = new Stats(); | ||||
|     stats.setMode(0); | ||||
| @ -76,11 +77,11 @@ function init() { | ||||
|     container.appendChild(renderer.domElement); | ||||
| 
 | ||||
|     // Initialize pointer camera
 | ||||
|     var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, container); | ||||
|     var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, renderer, container); | ||||
| 
 | ||||
|     // initBobomb(camera1, scene, static_path, container_size);
 | ||||
|     // initWhomp(camera1, scene, static_path, container_size);
 | ||||
|     initMountain(camera1, scene, static_path, container_size); | ||||
|     cameras = initBobomb(camera1, scene, static_path, container_size); | ||||
|     // cameras = initWhomp(camera1, scene, static_path, container_size);
 | ||||
|     // cameras = initMountain(camera1, scene, static_path, container_size);
 | ||||
| 
 | ||||
|     // Add listeners
 | ||||
|     initListeners(); | ||||
| @ -109,7 +110,7 @@ function initListeners() { | ||||
|     buttonManager = new ButtonManager(cameras, previewer); | ||||
| 
 | ||||
|     // Camera selecter for hover and clicking recommendations
 | ||||
|     cameraSelecter = new CameraSelecter(renderer, cameras, buttonManager); | ||||
|     cameraSelecter = new CameraSelecter(renderer, scene, cameras, buttonManager); | ||||
| } | ||||
| 
 | ||||
| function fullscreen() { | ||||
| @ -246,3 +247,7 @@ function show(object) { | ||||
|     object.traverse(function(object) {object.visible = true;}); | ||||
| } | ||||
| 
 | ||||
| // onWindowResize will be the only global function
 | ||||
| return onWindowResize; | ||||
| 
 | ||||
| })(); | ||||
|  | ||||
							
								
								
									
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								js/prototype/raycasterTools.js
									
									
									
									
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							| @ -1,10 +1,11 @@ | ||||
| var CameraSelecter = function(renderer, cameras, buttonManager) { | ||||
| var CameraSelecter = function(renderer, scene, cameras, buttonManager) { | ||||
|     this.raycaster = new THREE.Raycaster(); | ||||
|     this.renderer = renderer; | ||||
|     this.mouse = {}; | ||||
|     this.cameras = cameras; | ||||
|     this.prev = {}; | ||||
|     this.buttonManager = buttonManager; | ||||
|     this.scene = scene; | ||||
| } | ||||
| 
 | ||||
| CameraSelecter.prototype.pointedCamera = function() { | ||||
| @ -20,7 +21,7 @@ CameraSelecter.prototype.pointedCamera = function() { | ||||
| 
 | ||||
|     this.raycaster.set(camera.position, vector.sub(camera.position).normalize()); | ||||
| 
 | ||||
|     var intersects = this.raycaster.intersectObjects(scene.children, true); | ||||
|     var intersects = this.raycaster.intersectObjects(this.scene.children, true); | ||||
| 
 | ||||
|     if ( intersects.length > 0 ) { | ||||
|         var minDistance; | ||||
| @ -69,7 +70,7 @@ CameraSelecter.prototype.update = function(event) { | ||||
|             // log it
 | ||||
|             var event = new BD.Event.Hovered(); | ||||
|             event.start = true; | ||||
|             event.arrow_id = cameras.cameras.indexOf(this.currentPointedCamera); | ||||
|             event.arrow_id = this.cameras.cameras.indexOf(this.currentPointedCamera); | ||||
|             event.send(); | ||||
| 
 | ||||
|             this.prev.x = this.mouse.x; | ||||
| @ -93,7 +94,7 @@ CameraSelecter.prototype.click = function(event) { | ||||
|     var newCamera = this.pointedCamera(event); | ||||
|     if (newCamera !== undefined && !(newCamera instanceof Coin)) { | ||||
|         var event = new BD.Event.ArrowClicked(); | ||||
|         event.arrow_id = cameras.cameras.indexOf(newCamera); | ||||
|         event.arrow_id = this.cameras.cameras.indexOf(newCamera); | ||||
|         event.send(); | ||||
| 
 | ||||
|         newCamera.check(); | ||||
|  | ||||
							
								
								
									
										47
									
								
								js/prototype/replay.js
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										47
									
								
								js/prototype/replay.js
									
									
									
									
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							| @ -1,3 +1,5 @@ | ||||
| var onWindowResize = (function() { | ||||
| 
 | ||||
| // Disable scrolling
 | ||||
| window.onscroll = function () { window.scrollTo(0, 0); }; | ||||
| 
 | ||||
| @ -12,7 +14,7 @@ var visible = 0; | ||||
| var stats; | ||||
| 
 | ||||
| var loader; | ||||
| var coins; | ||||
| var coins = []; | ||||
| var beenFullscreen = false; | ||||
| var isFullscreen = false; | ||||
| var previousTime; | ||||
| @ -34,6 +36,10 @@ init(); | ||||
| animate(); | ||||
| 
 | ||||
| function init() { | ||||
|     // Initialize scene
 | ||||
|     scene = new THREE.Scene(); | ||||
|     renderer = new THREE.WebGLRenderer({alpha:true, antialias:true}); | ||||
| 
 | ||||
|     // Collidable objects to prevent camera from traversing objects
 | ||||
|     var collidableObjects = new Array(); | ||||
| 
 | ||||
| @ -41,14 +47,11 @@ function init() { | ||||
|     container = document.getElementById('container'); | ||||
|     container.style.height = container_size.height() + 'px'; | ||||
|     container.style.width = container_size.width() + 'px'; | ||||
|     renderer = new THREE.WebGLRenderer({alpha:true, antialias:true}); | ||||
|     renderer.setSize(container_size.width(), container_size.height()); | ||||
|     // renderer.setSize(container_size.width(), container_size.height());
 | ||||
|     renderer.shadowMapEnabled = true; | ||||
|     renderer.setClearColor(0x87ceeb); | ||||
| 
 | ||||
|     // Initialize scene
 | ||||
|     scene = new THREE.Scene(); | ||||
| 
 | ||||
|     // Initialize stats counter
 | ||||
|     stats = new Stats(); | ||||
| @ -60,35 +63,10 @@ function init() { | ||||
|     container.appendChild( stats.domElement ); | ||||
|     container.appendChild(renderer.domElement); | ||||
| 
 | ||||
|     // init light
 | ||||
|     var directional_light = new THREE.DirectionalLight(0xdddddd); | ||||
|     directional_light.position.set(1, 2.5, 1).normalize(); | ||||
|     directional_light.castShadow = false; | ||||
|     scene.add(directional_light); | ||||
| 
 | ||||
|     var ambient_light = new THREE.AmbientLight(0x555555); | ||||
|     scene.add(ambient_light); | ||||
| 
 | ||||
|     // Initialize pointer camera
 | ||||
|     var camera1 = new ReplayCamera(50, container_size.width() / container_size.height(), 0.01, 100000, container); | ||||
|     scene.add(camera1); | ||||
|     camera1.reset(); | ||||
| 
 | ||||
|     // Initialize recommendations
 | ||||
|     var otherCams = createBobombCameras(container_size.width(), container_size.height()); | ||||
|     cameras = new CameraContainer(camera1, otherCams); | ||||
|     otherCams.forEach(function(cam) { cam.addToScene(scene); }); | ||||
| 
 | ||||
|     // Initalize loader
 | ||||
|     var loader = new THREE.OBJMTLLoader(); | ||||
| 
 | ||||
|     // Load scene
 | ||||
|     // initPeachCastle(scene, collidableObjects, loader, static_path);
 | ||||
|     initBobombScene(scene, collidableObjects, loader, static_path); | ||||
|     Coin.init(); | ||||
|     coins = createBobombCoins(); | ||||
| 
 | ||||
|     setTimeout(function() {coins.forEach(function(coin) { coin.addToScene(scene);})}, 1000); | ||||
|     var camera1 = new ReplayCamera(50, container_size.width() / container_size.height(), 0.01, 100000); | ||||
|     cameras = initBobomb(camera1, scene, static_path, container_size); | ||||
|     camera1.cameras = cameras; | ||||
| 
 | ||||
|     // Add listeners
 | ||||
|     initListeners(); | ||||
| @ -117,7 +95,7 @@ function initListeners() { | ||||
|     buttonManager = new ButtonManager(cameras); | ||||
| 
 | ||||
|     // Camera selecter for hover and clicking recommendations
 | ||||
|     cameraSelecter = new CameraSelecter(renderer, cameras, buttonManager); | ||||
|     cameraSelecter = new CameraSelecter(renderer, scene, cameras, buttonManager); | ||||
| } | ||||
| 
 | ||||
| function fullscreen() { | ||||
| @ -245,3 +223,6 @@ function show(object) { | ||||
|     object.traverse(function(object) {object.visible = true;}); | ||||
| } | ||||
| 
 | ||||
| return onWindowResize; | ||||
| 
 | ||||
| })(); | ||||
|  | ||||
							
								
								
									
										20
									
								
								js/prototype/tutorial.js
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										20
									
								
								js/prototype/tutorial.js
									
									
									
									
										vendored
									
									
								
							| @ -1,3 +1,5 @@ | ||||
| var onWindowResize = (function() { | ||||
| 
 | ||||
| // Disable scrolling
 | ||||
| window.onscroll = function () { window.scrollTo(0, 0); }; | ||||
| 
 | ||||
| @ -12,7 +14,7 @@ var visible = 0; | ||||
| var stats; | ||||
| var previewer; | ||||
| var loader; | ||||
| var coins; | ||||
| var coins = []; | ||||
| var beenFullscreen = false; | ||||
| var isFullscreen = false; | ||||
| var previousTime; | ||||
| @ -39,6 +41,9 @@ init(); | ||||
| animate(); | ||||
| 
 | ||||
| function init() { | ||||
|     // Initialize scene
 | ||||
|     scene = new THREE.Scene(); | ||||
| 
 | ||||
|     // Disable log for this time
 | ||||
|     BD.disable(); | ||||
| 
 | ||||
| @ -56,15 +61,12 @@ function init() { | ||||
|     renderer.setClearColor(0x87ceeb); | ||||
| 
 | ||||
|     // Initialize previewer
 | ||||
|     previewer = new Previewer(renderer); | ||||
|     previewer = new Previewer(renderer, scene); | ||||
|     previewer.domElement.style.position ="absolute"; | ||||
|     previewer.domElement.style.cssFloat = 'top-left'; | ||||
|     previewer.domElement.width = container_size.width(); | ||||
|     previewer.domElement.height = container_size.height(); | ||||
| 
 | ||||
|     // Initialize scene
 | ||||
|     scene = new THREE.Scene(); | ||||
| 
 | ||||
|     // Initialize stats counter
 | ||||
|     stats = new Stats(); | ||||
|     stats.setMode(0); | ||||
| @ -77,10 +79,11 @@ function init() { | ||||
|     container.appendChild(renderer.domElement); | ||||
| 
 | ||||
|     // Initialize pointer camera
 | ||||
|     var camera1 = new TutoCamera(50, container_size.width() / container_size.height(), 0.01, 100000, container); | ||||
|     var camera1 = new TutoCamera(50, container_size.width() / container_size.height(), 0.01, 100000, renderer, scene, onWindowResize, container_size, container); | ||||
|     tutorial = camera1.tutorial; | ||||
| 
 | ||||
|     cameras = new CameraContainer(camera1, []); | ||||
|     tutorial.setCameras(cameras); | ||||
| 
 | ||||
|     // Load peach scene
 | ||||
|     initPeach(camera1, scene, static_path); | ||||
| @ -113,7 +116,7 @@ function initListeners() { | ||||
|     buttonManager = new ButtonManager(cameras, previewer); | ||||
| 
 | ||||
|     // Camera selecter for hover and clicking recommendations
 | ||||
|     cameraSelecter = new CameraSelecter(renderer, cameras, buttonManager); | ||||
|     cameraSelecter = new CameraSelecter(renderer, scene, cameras, buttonManager); | ||||
| } | ||||
| 
 | ||||
| function fullscreen() { | ||||
| @ -250,3 +253,6 @@ function show(object) { | ||||
|     object.traverse(function(object) {object.visible = true;}); | ||||
| } | ||||
| 
 | ||||
| return onWindowResize; | ||||
| 
 | ||||
| })(); | ||||
|  | ||||
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