Lot of cleaning
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2c156e2479
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@ -1,6 +1,16 @@
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// Define RecommendedCamera if not defined
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var RecommendedCamera = RecommendedCamera || FixedCamera;
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function addLight(scene) {
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var directional_light = new THREE.DirectionalLight(0xdddddd);
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directional_light.position.set(1, 2.5, 1).normalize();
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directional_light.castShadow = false;
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scene.add(directional_light);
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var ambient_light = new THREE.AmbientLight(0x555555);
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scene.add(ambient_light);
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}
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function initPeachCastle(scene, collidableObjects, loader, static_path) {
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// Create loader if not already done
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if (loader === undefined) {
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@ -79,6 +89,26 @@ function resetPeachElements() {
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};
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}
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function initPeach(camera, scene, static_path) {
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addLight(scene);
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var loader = new THREE.OBJMTLLoader();
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var collidableObjects = [];
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initPeachCastle(scene, collidableObjects, loader, static_path);
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camera.resetElements = resetPeachElements();
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camera.collidableObjects = collidableObjects;
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camera.speed = 0.001;
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camera.reset();
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camera.save();
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scene.add(camera);
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Coin.init(0.001);
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coins = [];
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}
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function initZeldaScene(scene, collidableObjects, loader, static_path) {
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// Create loader if not already done
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if (loader === undefined) {
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@ -370,6 +400,33 @@ function createBobombCameras(width, height) {
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}
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function initBobomb(camera, scene, static_path, container_size) {
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addLight(scene);
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var loader = new THREE.OBJMTLLoader();
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var collidableObjects = [];
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initBobombScene(scene, collidableObjects, loader, static_path);
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camera.resetElements = resetBobombElements();
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camera.collidableObjects = collidableObjects;
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camera.speed = 0.005;
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camera.reset();
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camera.save();
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scene.add(camera);
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Coin.init();
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coins = createBobombCoins();
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var otherCams = createBobombCameras(container_size.width(), container_size.height());
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cameras = new CameraContainer(camera, otherCams);
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otherCams.forEach(function(cam) {cam.addToScene(scene);});
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setTimeout(function() { coins.forEach(function(coin) { coin.addToScene(scene); })}, 1000);
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}
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function initWhompScene(scene, collidableObjects, loader, static_path) {
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loader.load(
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static_path + './data/whomp/Whomps Fortress.obj',
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@ -418,6 +475,33 @@ function resetWhompElements() {
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};
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}
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function initWhomp(camera, scene, static_path, container_size) {
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addLight(scene);
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var loader = new THREE.OBJMTLLoader();
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var collidableObjects = [];
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initWhompScene(scene, collidableObjects, loader, static_path);
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camera.resetElements = resetWhompElements();
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camera.collidableObjects = collidableObjects;
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camera.speed = 0.01;
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camera.reset();
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camera.save();
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scene.add(camera);
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Coin.init();
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coins = createWhompCoins();
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var otherCams = createWhompCameras(container_size.width(), container_size.height());
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cameras = new CameraContainer(camera, otherCams);
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otherCams.forEach(function(cam) {cam.addToScene(scene);});
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setTimeout(function() { coins.forEach(function(coin) { coin.addToScene(scene); })}, 1000);
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}
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function initMountainScene(scene, collidableObjects, loader, static_path) {
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loader.load(
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static_path + './data/mountain/coocoolmountain.obj',
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@ -456,9 +540,44 @@ function initMountainScene(scene, collidableObjects, loader, static_path) {
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);
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}
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function createMountainCoins() {
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return [];
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}
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function createMountainCameras(width, height) {
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return [];
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}
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function resetMountainElements() {
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return {
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position : new THREE.Vector3(-20.558328115300082,23.601312087942762,-10.220633604814038),
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target : new THREE.Vector3(11.025356711105232,11.969889531789319,11.393733425161644)
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}
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}
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function initMountain(camera, scene, static_path, container_size) {
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addLight(scene);
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var loader = new THREE.OBJMTLLoader();
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var collidableObjects = [];
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initMountainScene(scene, collidableObjects, loader, static_path);
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camera.resetElements = resetMountainElements();
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camera.collidableObjects = collidableObjects;
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camera.speed = 0.005;
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camera.reset();
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camera.save();
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scene.add(camera);
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Coin.init();
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coins = createMountainCoins();
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var otherCams = createMountainCameras(container_size.width(), container_size.height());
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cameras = new CameraContainer(camera, otherCams);
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otherCams.forEach(function(cam) {cam.addToScene(scene);});
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setTimeout(function() { coins.forEach(function(coin) { coin.addToScene(scene); })}, 1000);
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}
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@ -39,6 +39,8 @@ init();
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animate();
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function init() {
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BD.disable();
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// Collidable objects to prevent camera from traversing objects
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var collidableObjects = new Array();
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@ -73,41 +75,12 @@ function init() {
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container.appendChild(previewer.domElement);
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container.appendChild(renderer.domElement);
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// init light
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var directional_light = new THREE.DirectionalLight(0xdddddd);
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directional_light.position.set(1, 2.5, 1).normalize();
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directional_light.castShadow = false;
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scene.add(directional_light);
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var ambient_light = new THREE.AmbientLight(0x555555);
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scene.add(ambient_light);
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// Initialize pointer camera
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var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, container);
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camera1.speed = 0.005;
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camera1.reset();
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camera1.save();
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scene.add(camera1);
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// Collisions
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camera1.collidableObjects = collidableObjects;
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// Initialize recommendations
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var otherCams = createBobombCameras(container_size.width(), container_size.height());
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cameras = new CameraContainer(camera1, otherCams);
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otherCams.forEach(function(cam) { cam.addToScene(scene); });
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// Initalize loader
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var loader = new THREE.OBJMTLLoader();
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// Load scene
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// initPeachCastle(scene, collidableObjects, loader, static_path);
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initBobombScene(scene, collidableObjects, loader, static_path);
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Coin.init();
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coins = createBobombCoins();
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setTimeout(function() {coins.forEach(function(coin) { coin.addToScene(scene);})}, 1000);
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// initBobomb(camera1, scene, static_path, container_size);
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// initWhomp(camera1, scene, static_path, container_size);
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initMountain(camera1, scene, static_path, container_size);
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// Add listeners
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initListeners();
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@ -76,47 +76,15 @@ function init() {
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container.appendChild(previewer.domElement);
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container.appendChild(renderer.domElement);
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// init light
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var directional_light = new THREE.DirectionalLight(0xdddddd);
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directional_light.position.set(1, 2.5, 1).normalize();
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directional_light.castShadow = false;
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scene.add(directional_light);
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var ambient_light = new THREE.AmbientLight(0x555555);
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scene.add(ambient_light);
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// Initialize pointer camera
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var camera1 = new TutoCamera(50, container_size.width() / container_size.height(), 0.01, 100000, container);
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tutorial = camera1.tutorial;
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camera1.speed = 0.001;
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camera1.resetElements = resetPeachElements();
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camera1.reset();
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camera1.save();
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scene.add(camera1);
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// Collisions
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camera1.collidableObjects = collidableObjects;
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cameras = new CameraContainer(camera1, []);
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// Load peach scene
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initPeach(camera1, scene, static_path);
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// Initialize recommendations
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// var otherCams = createBobombCameras(container_size.width(), container_size.height());
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var otherCams = []; // createPeachCameras(container_size.width(), container_size.height());
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cameras = new CameraContainer(camera1, otherCams);
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otherCams.forEach(function(cam) {cam.setSize(0.2); cam.addToScene(scene);});
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// Initalize loader
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var loader = new THREE.OBJMTLLoader();
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// Load scene
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initPeachCastle(scene, collidableObjects, loader, static_path);
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// initBobombScene(scene, collidableObjects, loader, static_path);
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Coin.init(0.001);
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coins = [];
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// coins = createBobombCoins();
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// setTimeout(function() {coins.forEach(function(coin) { coin.addToScene(scene);})}, 1000);
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// Add listeners
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initListeners();
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tutorial.nextStep();
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