Missing files
This commit is contained in:
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process.chdir('./server');
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require('./server/server.js')();
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module.exports.demoConfig = function(req, res) {
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res.setHeader('Content-Type', 'text/html');
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res.render('demo-config.jade', res.locals, function(err, result) {
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res.send(result);
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});
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};
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module.exports.demo = function(req, res) {
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res.setHeader('Content-Type', 'text/html');
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switch (req.query.scene) {
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case '2': res.locals.scene = 'L3D.initBobomb'; break;
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case '3': res.locals.scene = 'L3D.initMountain'; break;
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case '4': res.locals.scene = 'L3D.initWhomp'; break;
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}
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switch (req.query.bookmark) {
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case '0': res.locals.bookmark = 'L3D.BaseRecommendation'; break;
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case '1': res.locals.bookmark = 'L3D.ViewportRecommendation'; break;
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case '2': res.locals.bookmark = 'L3D.ArrowRecommendation'; break;
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}
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res.locals.prefetch = req.query.prefetch;
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res.render('demo.jade', res.locals, function(err, result) {
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res.send(result);
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});
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};
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module.exports = {
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'/demo-config': 'demoConfig',
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'/demo': 'demo'
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};
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extends ../../../views/base.jade
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block extrahead
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link(rel="stylesheet", href="/static/css/signin.css")
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block content
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form#form.form-signin(method="GET", action='/demo')
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h2 Set your parameters !
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.form-group
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label Select your scene
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.form-group
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input(type='radio', name='scene', value='2', style={'margin-right': '5px'}, checked)
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| Bobomb scene<br/>
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input(type='radio', name='scene', value='3', style={'margin-right': '5px'})
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| Cool cool mountain scene<br />
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input(type='radio', name='scene', value='4', style={'margin-right': '5px'})
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| Whomp scene
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label Select your bookmarks
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.form-group
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input(type='radio', name='bookmark', value='0', style={'margin-right': '5px'}, checked)
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| No bookmarks<br/>
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input(type='radio', name='bookmark', value='1', style={'margin-right': '5px'})
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| Viewports<br />
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input(type='radio', name='bookmark', value='2', style={'margin-right': '5px'})
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| Arrows
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label Select your prefetching policy
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.form-group
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input(type='radio', name='prefetch', value='NV-PN', style={'margin-right': '5px'}, checked)
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| NV-PN : frustum / backface culling, no prefetch<br/>
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input(type='radio', name='prefetch', value='V-PP', style={'margin-right': '5px'})
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| V-PP : try to predict the next clicked bookmark and prefetch it<br />
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input(type='radio', name='prefetch', value='V-PD', style={'margin-right': '5px'})
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| V-PD : only prefetch when clicking on a bookmark<br/>
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input(type='radio', name='prefetch', value='V-PP+PD', style={'margin-right': '5px'})
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| V-PP+PD : try to predict bookmark and prefetch on click
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button.btn.btn-lg.btn-primary.btn-block(type="submit") Start playing !
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extends ../../../views/withjs
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block title
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title #{title} - Prototype
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block prepend js
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script BD_DISABLED = true;
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block extrajs
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script(src="/static/js/l3dp.min.js")
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block configjs
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script.
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initMainScene = #{scene};
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Recommendation = #{bookmark};
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prefetch = "#{prefetch}";
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locked = #{session.locked === undefined ? 'true' : session.locked};
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coinsId=[];
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script(src="/static/js/prototypeinteractive.min.js")
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script document.getElementById('music').volume = 0.5;
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block extrahead
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link(rel="stylesheet" href="/static/css/prototype.css")
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block content
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#main-div.panel-group(style={'margin-top':'10px', 'margin-bottom':'10px'})
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block description
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#alert-placeholder
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.progress
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.progress-bar.progress-bar-striped.active(role='progress-bar', aria-valuenow='0',aria-valuemin="0", aria-valuemax="100", style={width:'0%'})
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#percentage 0%
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div(style="margin:5px")
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#container(style={'padding': '0px', 'margin': '0px'}, tabindex="1")
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nav.navbar.navbar-default.navbar-fixed-bottom
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.container
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button#reset.btn.btn-primary.navbar-btn(style={'margin-right': '10px', 'margin-bottom':'10px'}) Reset camera
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block extrabutton
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button#undo.btn.btn-default.navbar-btn(style={'margin-right': '10px', 'margin-bottom': '10px'})
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span.glyphicon.glyphicon-triangle-left('aria-hidden'="true")
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button#redo.btn.btn-default.navbar-btn(style={'margin-right': '10px', 'margin-bottom':'10px'})
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span.glyphicon.glyphicon-triangle-right('aria-hidden'="true")
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//-input#fullarrow(type="checkbox", style={'margin-right': '10px', 'margin-bottom': '10px'})
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//-label(for="fullarrow" style={'margin-right':'10px'}) Full arrow
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input#lock(type="checkbox", style={'zoom':'1.7'}, checked)
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label(for="lock" style={'margin-right':'10px', 'zoom': '1.7'}) Pointer lock
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input#showarrows(type="checkbox", style={'margin-right': '10px', 'margin-bottom': '10px', 'display':'none'}, checked)
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label(for="showarrows" style={'margin-right':'10px', 'display': 'none'}) Show arrows
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//- block lastbutton
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//-input#recommendation(type="checkbox", style={'margin-right': '10px', 'margin-bottom': '10px'})
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//-label(for="recommendation" style={'margin-right':'10px'}) Fixed prev
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audio#music(controls, volume=0.5)
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source(src="/static/data/music/bobomb.ogg")
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source(src="/static/data/music/bobomb.mp3")
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/**
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* Creates an empty config generator (generating always empty configs)
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* @constructor
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* @param streamer {geo.MeshStreamer} the parent mesh streamer
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*/
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geo.ConfigGenerator = function(streamer) {
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this.streamer = streamer;
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this.beginning = true;
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};
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/**
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* Generates an empty configuration
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* @return {Object[]} an empty array
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*/
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geo.ConfigGenerator.prototype.generateMainConfig = function() {
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process.stderr.write('Warning : empty config generator used\n');
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return [];
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};
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/**
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* Generates an empty configuration
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* @return {Object[]} an empty array
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*/
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geo.ConfigGenerator.prototype.generateFillingConfig = function() {
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process.stderr.write('Warning : empty config generator used\n');
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return [];
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};
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/**
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* Creates a configuration generator from a string that can be 'NV-PN', 'V-PP', 'V-PD', or 'V-PP-PD'
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* @param prefetchingPolicy {String} the string corresponding to the prefetching policy
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* @param streamer {Reference to the {@link geo.MeshStreamer}
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* @return {geo.ConfigGenerator} An instance of one of the subclasses of {@link geo.ConfigGenerator}
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*/
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geo.ConfigGenerator.createFromString = function(prefetchingPolicy, streamer) {
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// Convert arguments into an array
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var args = Array.prototype.slice.call(arguments);
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args[0] = null;
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// Shift that array in order to create a generator easily
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switch (prefetchingPolicy) {
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case 'NV-PN': return new (Function.prototype.bind.apply(geo.NV_PN_Generator,args));
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case 'V-PD': return new (Function.prototype.bind.apply(geo.V_PD_Generator,args));
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case 'V-PP': return new (Function.prototype.bind.apply(geo.V_PP_Generator,args));
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case 'V-PP-PD': return new (Function.prototype.bind.apply(geo.V_PP_PD_Generator,args));
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default:
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process.stderr.write('Warning : prefetch type not recognized, using default...\n');
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return new geo.ConfigGenerator();
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}
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};
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/**
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* Class that represents a generator that streams first the frustum of the
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* camera, and then linearly according to the .obj file
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* @constructor
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* @augments geo.ConfigGenerator
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* @param streamer {geo.MeshStreamer} the parent mesh streamer
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*/
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geo.NV_PN_Generator = function(streamer) {
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geo.ConfigGenerator.apply(this, arguments);
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};
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geo.NV_PN_Generator.prototype = Object.create(geo.ConfigGenerator);
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geo.NV_PN_Generator.prototype.constructor = geo.NV_PN_Generator;
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/**
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* Generates a configuration with only the camera frustum, with proportion of 1
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* @returns {Object[]} an array with one element corresponding to the camera frustum
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*/
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geo.NV_PN_Generator.prototype.generateMainConfig = function(cameraFrustum, recommendationClicked) {
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var config;
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// Case without prefetch
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console.log("No prefetching");
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config = [{ frustum: cameraFrustum, proportion: 1}];
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return config;
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};
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/**
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* Generates an empty configuration
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* @returns {Object[]} an empty array
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*/
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geo.NV_PN_Generator.prototype.generateFillingConfig = function(previousConfig, previousData, cameraFrustum, recommendationClicked) {
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return [];
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};
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/**
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* Class that represents a generator that streams the recommendation clicked if any, of the frustum
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* @constructor
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* @augments geo.ConfigGenerator
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* @param streamer {geo.MeshStreamer} the parent mesh streamer
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*/
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geo.V_PD_Generator = function() {
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geo.ConfigGenerator.apply(this, arguments);
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};
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geo.V_PD_Generator.prototype = Object.create(geo.ConfigGenerator);
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geo.V_PD_Generator.prototype.constructor = geo.V_PD_Generator;
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/**
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* Generates a config that streams everything on the recommendation clicked if any, or full on the frustum
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* @param cameraFrustum {Object} the frustum of the camera (with its position, target, and planes)
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* @param recommendationClicked {Number|null} id of the recommendation (can be null if no recommendations are clicked)
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* @returns {Object[]} an array with one element corresponding to the recommendation clicked, or the camera frustum if there are no recommendations clicked
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*/
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geo.V_PD_Generator.prototype.generateMainConfig = function(cameraFrustum, recommendationClicked) {
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var config;
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if (recommendationClicked != null) {
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if (this.streamer.beginning === true) {
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this.streamer.beginning = false;
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}
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// Case full reco
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console.log("Going to " + recommendationClicked);
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console.log("Recommendation is clicking : full for " + JSON.stringify(this.streamer.mesh.recommendations[recommendationClicked].position));
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config = [{recommendationId : recommendationClicked + 1, proportion: 1, smart:true}];
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} else if (this.streamer.beginning === true) {
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console.log('Begining : full init');
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config = [{recommendationId : 0, proportion:1, smart: true}];
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} else {
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// Case without prefetch
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console.log("No prefetching");
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config = [{ frustum: cameraFrustum, proportion: 1}];
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}
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return config;
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};
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/**
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* Generates a configuration with only the camera frustum, with proportion of 1
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* @returns {Object[]} an array with one element corresponding to the camera frustum
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*/
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geo.V_PD_Generator.prototype.generateFillingConfig = function() {
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return [{proportion:1, frustum: cameraFrustum}];
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};
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/**
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* Class that represents a generator that streams the frustum, and tries to preload recommendations that might be clicked
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* @constructor
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* @augments geo.ConfigGenerator
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* @param streamer {geo.MeshStreamer} the parent mesh streamer
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*/
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geo.V_PP_Generator = function() {
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geo.ConfigGenerator.apply(this, arguments);
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};
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geo.V_PP_Generator.prototype = Object.create(geo.ConfigGenerator);
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geo.V_PP_Generator.prototype.constructor = geo.V_PP_Generator;
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/**
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* Generates a config that streams partly the frustum, and splits the rest of the chunk among the recommendations that are likely to be clicked
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* @param cameraFrustum {Object} the frustum of the camera (with its position, target, and planes)
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* @returns {Object[]} an array with one element corresponding the camera frustum, and other for eventual recommendations to preload
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*/
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geo.V_PP_Generator.prototype.generateMainConfig = function(cameraFrustum) {
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var config;
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if (this.streamer.beginning === true) {
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console.log('Begining : full init');
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config = [{recommendationId : 0, proportion:1, smart: true}];
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} else {
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// Case full prefetch
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console.log("Allow some prefetching");
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didPrefetch = true;
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config = [{ frustum: cameraFrustum, proportion : this.streamer.frustumPercentage}];
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if (this.streamer.predictionTable !== undefined) {
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var sum = 0;
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for (var i = 1; i <= this.streamer.mesh.recommendations.length; i++) {
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sum += this.streamer.predictionTable[this.streamer.previousReco][i];
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}
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for (var i = 1; i <= this.streamer.mesh.recommendations.length; i++) {
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if (this.streamer.predictionTable[this.streamer.previousReco][i] > 0) {
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config.push({
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proportion : this.streamer.predictionTable[this.streamer.previousReco][i] * this.streamer.prefetchPercentage / sum,
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recommendationId : i,
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smart: true
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});
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}
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}
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} else {
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process.stderr.write('ERROR : PREDICTION TABLE IF UNDEFINED');
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}
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}
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return config;
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};
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/**
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* Generates a config that depends on the previous configuration and that tries to fill the recommendations that were not already filled.
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* @param previousConfig {Object} the previous configuration list (that was launched on <code>generateMainConfig</code>
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* @param previousData {Object} the data that were given by the <code>nextElements</code> method on {@link geo.MeshStreamer}
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* @param cameraFrustum {Object} the frustum of the camera, containing its position, target and planes
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* @returns {Object[]} a configuration that tries to fill what was not filled before
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*/
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geo.V_PP_Generator.prototype.generateFillingConfig = function(previousConfig, previousData, cameraFrustum) {
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var sum = 0;
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var newConfig = [];
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for (var i = 0; i < previousConfig.length; i++) {
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// Check if previousConfig was full
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if (previousResult.configSizes[i] >= this.streamer.chunk * previousConfig[i].proportion) {
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newConfig.push(previousConfig[i]);
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sum += previousConfig[i].proportion;
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}
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}
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// Normalize previousConfig probabilities
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for (var i = 0; i < newConfig.length; i++) {
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newConfig[i].proportion /= sum;
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}
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return newConfig;
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};
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/**
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* Class that represents a generator that streams the current recommendation clicked if any, or the frustum, and tries to preload recommendations that might be clicked
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* @constructor
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* @augments geo.V_PP_Generator
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* @param streamer {geo.MeshStreamer} the parent mesh streamer
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*/
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geo.V_PP_PD_Generator = function() {
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geo.V_PP_Generator.apply(this, arguments);
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};
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geo.V_PP_PD_Generator.prototype = Object.create(geo.V_PP_Generator);
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geo.V_PP_PD_Generator.prototype.constructor = geo.V_PP_PD_Generator;
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/**
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* Generates a config that streams partly the frustum, and splits the rest of the chunk among the recommendations that are likely to be clicked
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* @param cameraFrustum {Object} the frustum of the camera (with its position, target, and planes)
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* @param recommendationClicked {Number|null} id of the recommendation (can be null if no recommendations are clicked)
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* @returns {Object[]} an array with one element corresponding the current recommendation or the camera frustum, and others for eventual recommendations to preload
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*/
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geo.V_PP_PD_Generator.prototype.generateMainConfig = function(cameraFrustum, recommendationClicked) {
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var config;
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if (recommendationClicked != null) {
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if (this.streamer.beginning === true) {
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this.streamer.beginning = false;
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}
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// Case full reco
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console.log("Going to " + recommendationClicked);
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console.log("Recommendation is clicking : full for " + JSON.stringify(this.streamer.mesh.recommendations[recommendationClicked].position));
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config = [{recommendationId : recommendationClicked + 1, proportion: 1, smart:true}];
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} else if (this.streamer.beginning === true) {
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console.log('Begining : full init');
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config = [{recommendationId : 0, proportion:1, smart: true}];
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} else {
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// Case full prefetch
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console.log("Allow some prefetching");
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|
||||
config = [{ frustum: cameraFrustum, proportion : this.streamer.frustumPercentage}];
|
||||
|
||||
// Find best recommendation
|
||||
var bestReco;
|
||||
var bestScore = -Infinity;
|
||||
var bestIndex = null;
|
||||
|
||||
if (this.streamer.predictionTable !== undefined) {
|
||||
|
||||
var sum = 0;
|
||||
|
||||
for (var i = 1; i <= this.streamer.mesh.recommendations.length; i++) {
|
||||
|
||||
sum += this.streamer.predictionTable[this.streamer.previousReco][i];
|
||||
|
||||
}
|
||||
|
||||
for (var i = 1; i <= this.streamer.mesh.recommendations.length; i++) {
|
||||
|
||||
if (this.streamer.predictionTable[this.streamer.previousReco][i] > 0) {
|
||||
|
||||
config.push({
|
||||
|
||||
proportion : this.streamer.predictionTable[this.streamer.previousReco][i] * this.streamer.prefetchPercentage / sum,
|
||||
recommendationId : i,
|
||||
smart: true
|
||||
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
process.stderr.write('ERROR : PREDICTION TABLE IF UNDEFINED');
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return config;
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Generates a config that depends on the previous configuration and that tries to fill the recommendations that were not already filled.
|
||||
* @param previousConfig {Object} the previous configuration list (that was launched on <code>generateMainConfig</code>
|
||||
* @param previousData {Object} the data that were given by the <code>nextElements</code> method on {@link geo.MeshStreamer}
|
||||
* @param cameraFrustum {Object} the frustum of the camera, containing its position, target and planes
|
||||
* @returns {Object[]} a configuration that tries to fill what was not filled before
|
||||
*/
|
||||
geo.V_PP_PD_Generator.prototype.generateFillingConfig = function(previousConfig, previousData, cameraFrustum) {
|
||||
|
||||
var sum = 0;
|
||||
var newConfig = [];
|
||||
|
||||
for (var i = 0; i < previousConfig.length; i++) {
|
||||
|
||||
// Check if previousConfig was full
|
||||
if (previousResult.configSizes[i] >= this.streamer.chunk * previousConfig[i].proportion) {
|
||||
|
||||
newConfig.push(previousConfig[i]);
|
||||
sum += previousConfig[i].proportion;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Normalize previousConfig probabilities
|
||||
for (var i = 0; i < newConfig.length; i++) {
|
||||
|
||||
newConfig[i].proportion /= sum;
|
||||
|
||||
}
|
||||
|
||||
return newConfig;
|
||||
|
||||
};
|
Loading…
Reference in New Issue