Missing files

This commit is contained in:
Thomas FORGIONE 2016-01-04 17:54:14 +01:00
parent 97558ab600
commit 0808d00bcb
11 changed files with 540 additions and 0 deletions

2
server.js Normal file
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process.chdir('./server');
require('./server/server.js')();

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module.exports.demoConfig = function(req, res) {
res.setHeader('Content-Type', 'text/html');
res.render('demo-config.jade', res.locals, function(err, result) {
res.send(result);
});
};
module.exports.demo = function(req, res) {
res.setHeader('Content-Type', 'text/html');
switch (req.query.scene) {
case '2': res.locals.scene = 'L3D.initBobomb'; break;
case '3': res.locals.scene = 'L3D.initMountain'; break;
case '4': res.locals.scene = 'L3D.initWhomp'; break;
}
switch (req.query.bookmark) {
case '0': res.locals.bookmark = 'L3D.BaseRecommendation'; break;
case '1': res.locals.bookmark = 'L3D.ViewportRecommendation'; break;
case '2': res.locals.bookmark = 'L3D.ArrowRecommendation'; break;
}
res.locals.prefetch = req.query.prefetch;
res.render('demo.jade', res.locals, function(err, result) {
res.send(result);
});
};

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module.exports = {
'/demo-config': 'demoConfig',
'/demo': 'demo'
};

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extends ../../../views/base.jade
block extrahead
link(rel="stylesheet", href="/static/css/signin.css")
block content
form#form.form-signin(method="GET", action='/demo')
h2 Set your parameters !
.form-group
label Select your scene
.form-group
input(type='radio', name='scene', value='2', style={'margin-right': '5px'}, checked)
| Bobomb scene<br/>
input(type='radio', name='scene', value='3', style={'margin-right': '5px'})
| Cool cool mountain scene<br />
input(type='radio', name='scene', value='4', style={'margin-right': '5px'})
| Whomp scene
label Select your bookmarks
.form-group
input(type='radio', name='bookmark', value='0', style={'margin-right': '5px'}, checked)
| No bookmarks<br/>
input(type='radio', name='bookmark', value='1', style={'margin-right': '5px'})
| Viewports<br />
input(type='radio', name='bookmark', value='2', style={'margin-right': '5px'})
| Arrows
label Select your prefetching policy
.form-group
input(type='radio', name='prefetch', value='NV-PN', style={'margin-right': '5px'}, checked)
| NV-PN : frustum / backface culling, no prefetch<br/>
input(type='radio', name='prefetch', value='V-PP', style={'margin-right': '5px'})
| V-PP : try to predict the next clicked bookmark and prefetch it<br />
input(type='radio', name='prefetch', value='V-PD', style={'margin-right': '5px'})
| V-PD : only prefetch when clicking on a bookmark<br/>
input(type='radio', name='prefetch', value='V-PP+PD', style={'margin-right': '5px'})
| V-PP+PD : try to predict bookmark and prefetch on click
button.btn.btn-lg.btn-primary.btn-block(type="submit") Start playing !

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extends ../../../views/withjs
block title
title #{title} - Prototype
block prepend js
script BD_DISABLED = true;
block extrajs
script(src="/static/js/l3dp.min.js")
block configjs
script.
initMainScene = #{scene};
Recommendation = #{bookmark};
prefetch = "#{prefetch}";
locked = #{session.locked === undefined ? 'true' : session.locked};
coinsId=[];
script(src="/static/js/prototypeinteractive.min.js")
script document.getElementById('music').volume = 0.5;
block extrahead
link(rel="stylesheet" href="/static/css/prototype.css")
block content
#main-div.panel-group(style={'margin-top':'10px', 'margin-bottom':'10px'})
block description
#alert-placeholder
.progress
.progress-bar.progress-bar-striped.active(role='progress-bar', aria-valuenow='0',aria-valuemin="0", aria-valuemax="100", style={width:'0%'})
#percentage 0%
div(style="margin:5px")
#container(style={'padding': '0px', 'margin': '0px'}, tabindex="1")
nav.navbar.navbar-default.navbar-fixed-bottom
.container
button#reset.btn.btn-primary.navbar-btn(style={'margin-right': '10px', 'margin-bottom':'10px'}) Reset camera
block extrabutton
button#undo.btn.btn-default.navbar-btn(style={'margin-right': '10px', 'margin-bottom': '10px'})
span.glyphicon.glyphicon-triangle-left('aria-hidden'="true")
button#redo.btn.btn-default.navbar-btn(style={'margin-right': '10px', 'margin-bottom':'10px'})
span.glyphicon.glyphicon-triangle-right('aria-hidden'="true")
//-input#fullarrow(type="checkbox", style={'margin-right': '10px', 'margin-bottom': '10px'})
//-label(for="fullarrow" style={'margin-right':'10px'}) Full arrow
input#lock(type="checkbox", style={'zoom':'1.7'}, checked)
label(for="lock" style={'margin-right':'10px', 'zoom': '1.7'}) Pointer lock
input#showarrows(type="checkbox", style={'margin-right': '10px', 'margin-bottom': '10px', 'display':'none'}, checked)
label(for="showarrows" style={'margin-right':'10px', 'display': 'none'}) Show arrows
//- block lastbutton
//-input#recommendation(type="checkbox", style={'margin-right': '10px', 'margin-bottom': '10px'})
//-label(for="recommendation" style={'margin-right':'10px'}) Fixed prev
audio#music(controls, volume=0.5)
source(src="/static/data/music/bobomb.ogg")
source(src="/static/data/music/bobomb.mp3")

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/**
* Creates an empty config generator (generating always empty configs)
* @constructor
* @param streamer {geo.MeshStreamer} the parent mesh streamer
*/
geo.ConfigGenerator = function(streamer) {
this.streamer = streamer;
this.beginning = true;
};
/**
* Generates an empty configuration
* @return {Object[]} an empty array
*/
geo.ConfigGenerator.prototype.generateMainConfig = function() {
process.stderr.write('Warning : empty config generator used\n');
return [];
};
/**
* Generates an empty configuration
* @return {Object[]} an empty array
*/
geo.ConfigGenerator.prototype.generateFillingConfig = function() {
process.stderr.write('Warning : empty config generator used\n');
return [];
};

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/**
* Creates a configuration generator from a string that can be 'NV-PN', 'V-PP', 'V-PD', or 'V-PP-PD'
* @param prefetchingPolicy {String} the string corresponding to the prefetching policy
* @param streamer {Reference to the {@link geo.MeshStreamer}
* @return {geo.ConfigGenerator} An instance of one of the subclasses of {@link geo.ConfigGenerator}
*/
geo.ConfigGenerator.createFromString = function(prefetchingPolicy, streamer) {
// Convert arguments into an array
var args = Array.prototype.slice.call(arguments);
args[0] = null;
// Shift that array in order to create a generator easily
switch (prefetchingPolicy) {
case 'NV-PN': return new (Function.prototype.bind.apply(geo.NV_PN_Generator,args));
case 'V-PD': return new (Function.prototype.bind.apply(geo.V_PD_Generator,args));
case 'V-PP': return new (Function.prototype.bind.apply(geo.V_PP_Generator,args));
case 'V-PP-PD': return new (Function.prototype.bind.apply(geo.V_PP_PD_Generator,args));
default:
process.stderr.write('Warning : prefetch type not recognized, using default...\n');
return new geo.ConfigGenerator();
}
};

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/**
* Class that represents a generator that streams first the frustum of the
* camera, and then linearly according to the .obj file
* @constructor
* @augments geo.ConfigGenerator
* @param streamer {geo.MeshStreamer} the parent mesh streamer
*/
geo.NV_PN_Generator = function(streamer) {
geo.ConfigGenerator.apply(this, arguments);
};
geo.NV_PN_Generator.prototype = Object.create(geo.ConfigGenerator);
geo.NV_PN_Generator.prototype.constructor = geo.NV_PN_Generator;
/**
* Generates a configuration with only the camera frustum, with proportion of 1
* @returns {Object[]} an array with one element corresponding to the camera frustum
*/
geo.NV_PN_Generator.prototype.generateMainConfig = function(cameraFrustum, recommendationClicked) {
var config;
// Case without prefetch
console.log("No prefetching");
config = [{ frustum: cameraFrustum, proportion: 1}];
return config;
};
/**
* Generates an empty configuration
* @returns {Object[]} an empty array
*/
geo.NV_PN_Generator.prototype.generateFillingConfig = function(previousConfig, previousData, cameraFrustum, recommendationClicked) {
return [];
};

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/**
* Class that represents a generator that streams the recommendation clicked if any, of the frustum
* @constructor
* @augments geo.ConfigGenerator
* @param streamer {geo.MeshStreamer} the parent mesh streamer
*/
geo.V_PD_Generator = function() {
geo.ConfigGenerator.apply(this, arguments);
};
geo.V_PD_Generator.prototype = Object.create(geo.ConfigGenerator);
geo.V_PD_Generator.prototype.constructor = geo.V_PD_Generator;
/**
* Generates a config that streams everything on the recommendation clicked if any, or full on the frustum
* @param cameraFrustum {Object} the frustum of the camera (with its position, target, and planes)
* @param recommendationClicked {Number|null} id of the recommendation (can be null if no recommendations are clicked)
* @returns {Object[]} an array with one element corresponding to the recommendation clicked, or the camera frustum if there are no recommendations clicked
*/
geo.V_PD_Generator.prototype.generateMainConfig = function(cameraFrustum, recommendationClicked) {
var config;
if (recommendationClicked != null) {
if (this.streamer.beginning === true) {
this.streamer.beginning = false;
}
// Case full reco
console.log("Going to " + recommendationClicked);
console.log("Recommendation is clicking : full for " + JSON.stringify(this.streamer.mesh.recommendations[recommendationClicked].position));
config = [{recommendationId : recommendationClicked + 1, proportion: 1, smart:true}];
} else if (this.streamer.beginning === true) {
console.log('Begining : full init');
config = [{recommendationId : 0, proportion:1, smart: true}];
} else {
// Case without prefetch
console.log("No prefetching");
config = [{ frustum: cameraFrustum, proportion: 1}];
}
return config;
};
/**
* Generates a configuration with only the camera frustum, with proportion of 1
* @returns {Object[]} an array with one element corresponding to the camera frustum
*/
geo.V_PD_Generator.prototype.generateFillingConfig = function() {
return [{proportion:1, frustum: cameraFrustum}];
};

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/**
* Class that represents a generator that streams the frustum, and tries to preload recommendations that might be clicked
* @constructor
* @augments geo.ConfigGenerator
* @param streamer {geo.MeshStreamer} the parent mesh streamer
*/
geo.V_PP_Generator = function() {
geo.ConfigGenerator.apply(this, arguments);
};
geo.V_PP_Generator.prototype = Object.create(geo.ConfigGenerator);
geo.V_PP_Generator.prototype.constructor = geo.V_PP_Generator;
/**
* Generates a config that streams partly the frustum, and splits the rest of the chunk among the recommendations that are likely to be clicked
* @param cameraFrustum {Object} the frustum of the camera (with its position, target, and planes)
* @returns {Object[]} an array with one element corresponding the camera frustum, and other for eventual recommendations to preload
*/
geo.V_PP_Generator.prototype.generateMainConfig = function(cameraFrustum) {
var config;
if (this.streamer.beginning === true) {
console.log('Begining : full init');
config = [{recommendationId : 0, proportion:1, smart: true}];
} else {
// Case full prefetch
console.log("Allow some prefetching");
didPrefetch = true;
config = [{ frustum: cameraFrustum, proportion : this.streamer.frustumPercentage}];
if (this.streamer.predictionTable !== undefined) {
var sum = 0;
for (var i = 1; i <= this.streamer.mesh.recommendations.length; i++) {
sum += this.streamer.predictionTable[this.streamer.previousReco][i];
}
for (var i = 1; i <= this.streamer.mesh.recommendations.length; i++) {
if (this.streamer.predictionTable[this.streamer.previousReco][i] > 0) {
config.push({
proportion : this.streamer.predictionTable[this.streamer.previousReco][i] * this.streamer.prefetchPercentage / sum,
recommendationId : i,
smart: true
});
}
}
} else {
process.stderr.write('ERROR : PREDICTION TABLE IF UNDEFINED');
}
}
return config;
};
/**
* Generates a config that depends on the previous configuration and that tries to fill the recommendations that were not already filled.
* @param previousConfig {Object} the previous configuration list (that was launched on <code>generateMainConfig</code>
* @param previousData {Object} the data that were given by the <code>nextElements</code> method on {@link geo.MeshStreamer}
* @param cameraFrustum {Object} the frustum of the camera, containing its position, target and planes
* @returns {Object[]} a configuration that tries to fill what was not filled before
*/
geo.V_PP_Generator.prototype.generateFillingConfig = function(previousConfig, previousData, cameraFrustum) {
var sum = 0;
var newConfig = [];
for (var i = 0; i < previousConfig.length; i++) {
// Check if previousConfig was full
if (previousResult.configSizes[i] >= this.streamer.chunk * previousConfig[i].proportion) {
newConfig.push(previousConfig[i]);
sum += previousConfig[i].proportion;
}
}
// Normalize previousConfig probabilities
for (var i = 0; i < newConfig.length; i++) {
newConfig[i].proportion /= sum;
}
return newConfig;
};

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/**
* Class that represents a generator that streams the current recommendation clicked if any, or the frustum, and tries to preload recommendations that might be clicked
* @constructor
* @augments geo.V_PP_Generator
* @param streamer {geo.MeshStreamer} the parent mesh streamer
*/
geo.V_PP_PD_Generator = function() {
geo.V_PP_Generator.apply(this, arguments);
};
geo.V_PP_PD_Generator.prototype = Object.create(geo.V_PP_Generator);
geo.V_PP_PD_Generator.prototype.constructor = geo.V_PP_PD_Generator;
/**
* Generates a config that streams partly the frustum, and splits the rest of the chunk among the recommendations that are likely to be clicked
* @param cameraFrustum {Object} the frustum of the camera (with its position, target, and planes)
* @param recommendationClicked {Number|null} id of the recommendation (can be null if no recommendations are clicked)
* @returns {Object[]} an array with one element corresponding the current recommendation or the camera frustum, and others for eventual recommendations to preload
*/
geo.V_PP_PD_Generator.prototype.generateMainConfig = function(cameraFrustum, recommendationClicked) {
var config;
if (recommendationClicked != null) {
if (this.streamer.beginning === true) {
this.streamer.beginning = false;
}
// Case full reco
console.log("Going to " + recommendationClicked);
console.log("Recommendation is clicking : full for " + JSON.stringify(this.streamer.mesh.recommendations[recommendationClicked].position));
config = [{recommendationId : recommendationClicked + 1, proportion: 1, smart:true}];
} else if (this.streamer.beginning === true) {
console.log('Begining : full init');
config = [{recommendationId : 0, proportion:1, smart: true}];
} else {
// Case full prefetch
console.log("Allow some prefetching");
config = [{ frustum: cameraFrustum, proportion : this.streamer.frustumPercentage}];
// Find best recommendation
var bestReco;
var bestScore = -Infinity;
var bestIndex = null;
if (this.streamer.predictionTable !== undefined) {
var sum = 0;
for (var i = 1; i <= this.streamer.mesh.recommendations.length; i++) {
sum += this.streamer.predictionTable[this.streamer.previousReco][i];
}
for (var i = 1; i <= this.streamer.mesh.recommendations.length; i++) {
if (this.streamer.predictionTable[this.streamer.previousReco][i] > 0) {
config.push({
proportion : this.streamer.predictionTable[this.streamer.previousReco][i] * this.streamer.prefetchPercentage / sum,
recommendationId : i,
smart: true
});
}
}
} else {
process.stderr.write('ERROR : PREDICTION TABLE IF UNDEFINED');
}
}
return config;
};
/**
* Generates a config that depends on the previous configuration and that tries to fill the recommendations that were not already filled.
* @param previousConfig {Object} the previous configuration list (that was launched on <code>generateMainConfig</code>
* @param previousData {Object} the data that were given by the <code>nextElements</code> method on {@link geo.MeshStreamer}
* @param cameraFrustum {Object} the frustum of the camera, containing its position, target and planes
* @returns {Object[]} a configuration that tries to fill what was not filled before
*/
geo.V_PP_PD_Generator.prototype.generateFillingConfig = function(previousConfig, previousData, cameraFrustum) {
var sum = 0;
var newConfig = [];
for (var i = 0; i < previousConfig.length; i++) {
// Check if previousConfig was full
if (previousResult.configSizes[i] >= this.streamer.chunk * previousConfig[i].proportion) {
newConfig.push(previousConfig[i]);
sum += previousConfig[i].proportion;
}
}
// Normalize previousConfig probabilities
for (var i = 0; i < newConfig.length; i++) {
newConfig[i].proportion /= sum;
}
return newConfig;
};