Corrected coin counter
Clicking on it will work when trying to click on a red coin or arrow
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								js/prototype/Coin.js
									
									
									
									
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								js/prototype/Coin.js
									
									
									
									
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							| @ -13,24 +13,44 @@ Coin.extension = _toto.canPlayType("audio/x-vorbis") === "" ? ".ogg" : ".mp3"; | ||||
| 
 | ||||
| Coin.domElement = document.createElement('canvas'); | ||||
| Coin.domElement.style.position = 'absolute'; | ||||
| // Coin.domElement.style.cssFloat = 'top-right';
 | ||||
| Coin.domElement.style.cssFloat = 'top-left'; | ||||
| Coin.domElement.style.top = "0px"; | ||||
| Coin.domElement.style.right = "0px"; | ||||
| Coin.domElement.style.left = "0px"; | ||||
| 
 | ||||
| Coin.image = new Image(); | ||||
| Coin.image.src = '/static/img/redcoin.png'; | ||||
| 
 | ||||
| Coin.initSize = function() { | ||||
|     try { | ||||
|         Coin.domElement.width = container_size.width(); | ||||
|         Coin.domElement.height = container_size.height(); | ||||
|     } catch (e) { | ||||
|         setTimeout(100, Coin.initSize); | ||||
|         return; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| Coin.update = function() { | ||||
| 
 | ||||
|     var x; | ||||
|     try { | ||||
|         x = container_size.width() * 4.25 / 5; | ||||
|         Coin.domElement.width = container_size.width(); | ||||
|         Coin.domElement.height = container_size.height(); | ||||
|     } catch (e) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     Coin.domElement.width = Coin.domElement.width; | ||||
| 
 | ||||
|     Coin.ctx.drawImage(Coin.image,200,25,30,30); | ||||
|     Coin.ctx.drawImage(Coin.image, x + 75,25,30,30); | ||||
| 
 | ||||
|     Coin.ctx.fillStyle = 'red'; | ||||
|     Coin.ctx.strokeStyle = 'black'; | ||||
| 
 | ||||
|     Coin.ctx.font = "30px Verdana"; | ||||
|     Coin.ctx.fillText(Coin.total - 1 + " / " + 8, 125, 50); | ||||
|     Coin.ctx.strokeText(Coin.total - 1 + " / " + 8, 125, 50); | ||||
|     Coin.ctx.fillText(Coin.total - 1 + " / " + 8, x, 50); | ||||
|     Coin.ctx.strokeText(Coin.total - 1 + " / " + 8, x, 50); | ||||
| 
 | ||||
|     Coin.ctx.fill(); | ||||
|     Coin.ctx.stroke(); | ||||
|  | ||||
							
								
								
									
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								js/prototype/main.js
									
									
									
									
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								js/prototype/main.js
									
									
									
									
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							| @ -73,8 +73,8 @@ function init() { | ||||
|     // Add elements to page
 | ||||
|     container.appendChild( stats.domElement ); | ||||
|     container.appendChild(previewer.domElement); | ||||
|     container.appendChild(renderer.domElement); | ||||
|     container.appendChild(Coin.domElement); | ||||
|     container.appendChild(renderer.domElement); | ||||
| 
 | ||||
|     // Initialize pointer camera
 | ||||
|     var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.1, 100000, renderer, container); | ||||
|  | ||||
							
								
								
									
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								js/prototype/raycasterTools.js
									
									
									
									
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								js/prototype/raycasterTools.js
									
									
									
									
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							| @ -64,7 +64,7 @@ CameraSelecter.prototype.update = function(event) { | ||||
|     } | ||||
| 
 | ||||
|     var previousCamera = this.currentPointedCamera; | ||||
|     var hovered = this.pointedCamera(event); | ||||
|     var hovered = this.pointedCamera(); | ||||
| 
 | ||||
|     if (hovered !== undefined && !(hovered instanceof Coin)) { | ||||
|         if (hovered !== previousCamera) { | ||||
| @ -92,7 +92,7 @@ CameraSelecter.prototype.update = function(event) { | ||||
| } | ||||
| 
 | ||||
| CameraSelecter.prototype.click = function(event) { | ||||
|     var newCamera = this.pointedCamera(event); | ||||
|     var newCamera = this.pointedCamera(); | ||||
|     if (newCamera !== undefined && !(newCamera instanceof Coin)) { | ||||
|         var event = new BD.Event.ArrowClicked(); | ||||
|         event.arrow_id = this.cameras.cameras.indexOf(newCamera); | ||||
|  | ||||
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