Cascade is now transparent
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								js/prototype/initScene.js
									
									
									
									
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							| @ -37,7 +37,8 @@ function initPeachCastle(scene, collidableObjects, loader, static_path) { | ||||
|                     object.raycastable = true; | ||||
|                     if (object.material.name === 'Material.103_princess_peaches_cast') { | ||||
|                         THREEx.Transparency.push(object); | ||||
|                     } else if (object.material.name === 'Material.136_princess_peaches_cast') { | ||||
|                     } else if (object.material.name === 'Material.136_princess_peaches_cast' || | ||||
|                         object.material.name === 'Material.135_princess_peaches_cast') { | ||||
|                         THREEx.Transparency.push(object); | ||||
|                         object.material.opacity = 0.5; | ||||
|                         object.material.side = THREE.FrontSide; | ||||
|  | ||||
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