3d-interface/js/l3d/apps/stream-demo/main.js

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var mesh_number = 25;
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var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0}, sphere, sphereLoader;
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var bigmesh;
var raycaster;
var objects = [];
var spheres = new Array(mesh_number);
var visible = 0;
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var previousTime;
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var loader;
var container_size = {width: 1067, height: 600};
init();
animate();
function init() {
// on initialise le moteur de rendu
container = document.getElementById('container');
container.style.height = container_size.height + 'px';
container.style.width = container_size.width + 'px';
renderer = new THREE.WebGLRenderer({alpha:"true"});
renderer.setSize(container_size.width, container_size.height);
renderer.shadowMapEnabled = true;
// renderer.setClearColor(0x000000);
document.getElementById('container').appendChild(renderer.domElement);
// on initialise la scène
scene = new THREE.Scene();
raycaster = new THREE.Raycaster();
// init light
var directional_light = new THREE.DirectionalLight(0x999999);
directional_light.position.set(1, 0.5, 1).normalize();
directional_light.castShadow = true;
scene.add(directional_light);
var ambient_light = new THREE.AmbientLight(0x333333);
scene.add(ambient_light);
// on initialise la camera que lon place ensuite sur la scène
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camera = new L3D.Camera(50, container_size.width / container_size.height, 1, 100000);
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scene.add(camera);
window.addEventListener('resize', onWindowResize, false);
// Load the scene
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// loader = new THREE.OBJLoader();
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sphereLoader = new L3D.ProgressiveLoaderGeometry('/static/data/spheres/' + params.get.res + '.obj', scene, null);
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sphereLoader.load();
sphere = sphereLoader.obj;
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plane = new L3D.Plane(1000,1000);
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plane.translate(0,0,-100);
plane.addToScene(scene);
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setInterval(animate, 20);
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}
function animate() {
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// requestAnimationFrame(animate);
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var currentTime = Date.now() - previousTime;
camera.update(isNaN(currentTime) ? 20 : currentTime);
previousTime = Date.now();
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camera.look();
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// sphere.addFace();
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renderer.render(scene, camera);
}
function onWindowResize() {
camera.aspect = container.offsetWidth / container.offsetHeight;
camera.updateProjectionMatrix();
renderer.setSize(container.offsetWidth, container.offsetHeight);
renderer.render(scene, camera);
}
function hide(object) {
object.traverse(function(object) {object.visible = false;});
}
function show(object) {
object.traverse(function(object) {object.visible = true;});
}
function click(event) {
// Nope
}