3d-interface/js/l3d/apps/bouncing-cube/BouncingCube.js

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var BouncingCube = function(size, style) {
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L3D.Cube.call(this, size, style);
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this.fixed_center = new THREE.Vector3();
this.center = new THREE.Vector3();
this.speed = new THREE.Vector3(0,0,300);
};
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BouncingCube.prototype = Object.create(L3D.Cube.prototype);
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BouncingCube.prototype.constructor = BouncingCube;
BouncingCube.prototype.update = function() {
// Compute new center
var speed_clone = this.speed.clone();
speed_clone.multiply(BouncingCube.DT);
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this.speed.add(BouncingCube.G);
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if (this.speed.dot(this.speed) > 100) {
this.center.add(speed_clone);
}
if (this.center.z < 0) {
this.speed.multiply(BouncingCube.FRICTION);
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this.center.z = 0;
}
// Update the mesh
this.mesh.position.set(this.center.x, this.center.y, this.center.z);
};
// Static variables
BouncingCube.DT = new THREE.Vector3(0.1,0.1,0.1);
BouncingCube.FRICTION = new THREE.Vector3(1, 1, -0.5);
BouncingCube.G = new THREE.Vector3(0,0,-10);