paella/Code/include/Animation/Click.hpp

51 lines
1.9 KiB
C++

////////////////////////////////////////////////////////////////////////////////
//
// Paella
// Copyright (C) 2015 - Thomas FORGIONE, Emilie JALRAS, Marion LENFANT, Thierry MALON, Amandine PAILLOUX
// Authors :
// Thomas FORGIONE
// Emilie JALRAS
// Marion LENFANT
// Thierry MALON
// Amandine PAILLOUX
//
// This file is part of the project Paella
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
////////////////////////////////////////////////////////////////////////////////
#ifndef CLICK_HPP
#define CLICK_HPP
#include <vector>
#include <Geometry/MathFunctions.hpp>
#include <Meshing/Skeleton3D.hpp>
#include <Geometry/Vector.hpp>
#include <Geometry/Tree.hpp>
namespace pae
{
std::pair<std::vector<geo::Segment<float,3>>, geo::Vector3<float>> click(Skeleton3D<geo::Vector3<float>,float> const& skel);
geo::Tree<geo::Vector3<float>>& listToTree(std::list<geo::Segment<float,3>>& vector, geo::Tree<geo::Vector3<float>>& tree);
geo::Tree<geo::Vector3<float>>& listToTree(std::vector<geo::Segment<float,3>> const& vector, geo::Tree<geo::Vector3<float>>& tree);
}
#endif // CLICK_HPP