phd/src/preliminary-work/main.tex

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\chapter{Bookmarks, navigation and streaming\label{bi}}
\minitoc{}
\newpage
\begin{figure}[th]
\centering
\begin{subfigure}[b]{0.45\textwidth}
\includegraphics[width=\textwidth]{assets/preliminary-work/bookmarks/camera-bookmark.png}
\caption{Viewport display of a bookmark}
\end{subfigure}
\begin{subfigure}[b]{0.45\textwidth}
\includegraphics[width=\textwidth]{assets/preliminary-work/bookmarks/arrow-bookmark.png}
\caption{Arrow display of a bookmark}
\end{subfigure}
\begin{subfigure}[b]{0.45\textwidth}
\includegraphics[width=\textwidth]{assets/preliminary-work/bookmarks/arrow-bookmark-with-preview.png}
\caption{A preview is shown when the mouse hovers a bookmark}
\end{subfigure}
\begin{subfigure}[b]{0.45\textwidth}
\includegraphics[width=\textwidth]{assets/preliminary-work/bookmarks/arrow-bookmark.png}
\caption{A coin is hidden behind the curtain\newline}
\end{subfigure}
\caption{3D bookmarks propose to move to a new viewpoint; when the user clicks on the bookmark, his viewpoint moves to the indicated viewpoint.\label{bi:bookmark}}
\end{figure}
% Bookmarks are virtual objects that represent a point of view, that are rendered with the scene and that can help user navigation.
In this chapter, we present our first contribution: an analysis of the impact of bookmarks on navigation and streaming.
We implement a 3D navigation interface where the keyboard translates the camera and the mouse rotates it.
We augment this interface with 3D bookmarks.
When the user's cursor hovers a bookmark, a preview of the point of view is displayed to the user, and when the user clicks on a bookmark, the camera smoothly moves from its current position to the bookmarked point of view.
We conduct a within-subject user-study on 51 participants, where each user starts with a tutorial to get used to the 3D navigation controls, and then tries successively to perform a task with and without bookmarks.
We show that not only the presence of bookmarks causes a faster task completion, but also that it allows users to see a larger part of the scene during the same time span.
However, in a streaming scenario, this phenomenon leads to higher network requirements to maintain the same quality of service.
In the last part of this chapter, we simulate a streaming setup and we show that knowing the positions of the bookmarks beforehand allows us to pre-compute information that we can reuse during streaming to compensate for the harm caused by the faster navigation with bookmarks.
\newpage
\newcommand{\NoReco}{\textsf{NoBM\xspace}}
\newcommand{\Viewports}{\textsf{VP\xspace}}
\newcommand{\Arrows}{\textsf{Ar\xspace}}
\input{preliminary-work/intro}
\input{preliminary-work/bookmarks-impact}
\input{preliminary-work/streaming}
\input{preliminary-work/conclusion}