\chapter{Bookmarks, navigation and streaming\label{bi}} \minitoc{} \newpage \begin{figure}[th] \centering \begin{subfigure}[b]{0.45\textwidth} \includegraphics[width=\textwidth]{assets/preliminary-work/bookmarks/camera-bookmark.png} \caption{Viewport display of a bookmark} \end{subfigure} \begin{subfigure}[b]{0.45\textwidth} \includegraphics[width=\textwidth]{assets/preliminary-work/bookmarks/arrow-bookmark.png} \caption{Arrow display of a bookmark} \end{subfigure} \begin{subfigure}[b]{0.45\textwidth} \includegraphics[width=\textwidth]{assets/preliminary-work/bookmarks/arrow-bookmark-with-preview.png} \caption{A preview is shown when the mouse hovers a bookmark} \end{subfigure} \begin{subfigure}[b]{0.45\textwidth} \includegraphics[width=\textwidth]{assets/preliminary-work/bookmarks/arrow-bookmark.png} \caption{A coin is hidden behind the curtain\newline} \end{subfigure} \caption{3D bookmarks propose to move to a new viewpoint; when the user clicks on the bookmark, his viewpoint moves to the indicated viewpoint.\label{bi:bookmark}} \end{figure} % Bookmarks are virtual objects that represent a point of view, that are rendered with the scene and that can help user navigation. In this chapter, we present our first contribution: an analysis of the impact of bookmarks on navigation and streaming. We implement a 3D navigation interface where the keyboard translates the camera and the mouse rotates it. We augment this interface with 3D bookmarks. When the user's cursor hovers a bookmark, a preview of the point of view is displayed to the user, and when the user clicks on a bookmark, the camera smoothly moves from its current position to the bookmarked point of view. We conduct a within-subject user-study on 51 participants, where each user starts with a tutorial to get used to the 3D navigation controls, and then tries successively to perform a task with and without bookmarks. We show that not only the presence of bookmarks causes a faster task completion, but also that it allows users to see a larger part of the scene during the same time span. However, in a streaming scenario, this phenomenon leads to higher network requirements to maintain the same quality of service. In the last part of this chapter, we simulate a streaming setup and we show that knowing the positions of the bookmarks beforehand allows us to pre-compute information that we can reuse during streaming to compensate for the harm caused by the faster navigation with bookmarks. \newpage \newcommand{\NoReco}{\textsf{NoBM\xspace}} \newcommand{\Viewports}{\textsf{VP\xspace}} \newcommand{\Arrows}{\textsf{Ar\xspace}} \input{preliminary-work/intro} \input{preliminary-work/bookmarks-impact} \input{preliminary-work/streaming} \input{preliminary-work/conclusion}