model-converter/assets/shaders/color.frag

20 lines
262 B
GLSL

#version 140
uniform sampler2D tex;
uniform vec3 diffuse;
in vec3 v_color;
in vec2 v_tex_coords;
out vec4 color;
void main() {
color = vec4(v_color.x, v_color.y, v_color.z, 1.0);
if (texture(tex, v_tex_coords).a < 0.05) {
discard;
}
}