model-converter/assets/shaders/color.frag

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#version 140
uniform sampler2D tex;
uniform vec3 diffuse;
in vec3 v_color;
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in vec2 v_tex_coords;
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out vec4 color;
void main() {
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color = vec4(v_color.x, v_color.y, v_color.z, 1.0);
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if (texture(tex, v_tex_coords).a < 0.05) {
discard;
}
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}