798 lines
19 KiB
JavaScript
798 lines
19 KiB
JavaScript
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
THREE.OBJLoader = ( function () {
|
|
|
|
// o object_name | g group_name
|
|
var object_pattern = /^[og]\s*(.+)?/;
|
|
// mtllib file_reference
|
|
var material_library_pattern = /^mtllib /;
|
|
// usemtl material_name
|
|
var material_use_pattern = /^usemtl /;
|
|
// usemap map_name
|
|
var map_use_pattern = /^usemap /;
|
|
|
|
function ParserState() {
|
|
|
|
var state = {
|
|
objects: [],
|
|
object: {},
|
|
|
|
vertices: [],
|
|
normals: [],
|
|
colors: [],
|
|
uvs: [],
|
|
|
|
materialLibraries: [],
|
|
|
|
startObject: function ( name, fromDeclaration ) {
|
|
|
|
// If the current object (initial from reset) is not from a g/o declaration in the parsed
|
|
// file. We need to use it for the first parsed g/o to keep things in sync.
|
|
if ( this.object && this.object.fromDeclaration === false ) {
|
|
|
|
this.object.name = name;
|
|
this.object.fromDeclaration = ( fromDeclaration !== false );
|
|
return;
|
|
|
|
}
|
|
|
|
var previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );
|
|
|
|
if ( this.object && typeof this.object._finalize === 'function' ) {
|
|
|
|
this.object._finalize( true );
|
|
|
|
}
|
|
|
|
this.object = {
|
|
name: name || '',
|
|
fromDeclaration: ( fromDeclaration !== false ),
|
|
|
|
geometry: {
|
|
vertices: [],
|
|
normals: [],
|
|
colors: [],
|
|
uvs: []
|
|
},
|
|
materials: [],
|
|
smooth: true,
|
|
|
|
startMaterial: function ( name, libraries ) {
|
|
|
|
var previous = this._finalize( false );
|
|
|
|
// New usemtl declaration overwrites an inherited material, except if faces were declared
|
|
// after the material, then it must be preserved for proper MultiMaterial continuation.
|
|
if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
|
|
|
|
this.materials.splice( previous.index, 1 );
|
|
|
|
}
|
|
|
|
var material = {
|
|
index: this.materials.length,
|
|
name: name || '',
|
|
mtllib: ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
|
|
smooth: ( previous !== undefined ? previous.smooth : this.smooth ),
|
|
groupStart: ( previous !== undefined ? previous.groupEnd : 0 ),
|
|
groupEnd: - 1,
|
|
groupCount: - 1,
|
|
inherited: false,
|
|
|
|
clone: function ( index ) {
|
|
|
|
var cloned = {
|
|
index: ( typeof index === 'number' ? index : this.index ),
|
|
name: this.name,
|
|
mtllib: this.mtllib,
|
|
smooth: this.smooth,
|
|
groupStart: 0,
|
|
groupEnd: - 1,
|
|
groupCount: - 1,
|
|
inherited: false
|
|
};
|
|
cloned.clone = this.clone.bind( cloned );
|
|
return cloned;
|
|
|
|
}
|
|
};
|
|
|
|
this.materials.push( material );
|
|
|
|
return material;
|
|
|
|
},
|
|
|
|
currentMaterial: function () {
|
|
|
|
if ( this.materials.length > 0 ) {
|
|
|
|
return this.materials[ this.materials.length - 1 ];
|
|
|
|
}
|
|
|
|
return undefined;
|
|
|
|
},
|
|
|
|
_finalize: function ( end ) {
|
|
|
|
var lastMultiMaterial = this.currentMaterial();
|
|
if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {
|
|
|
|
lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
|
|
lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
|
|
lastMultiMaterial.inherited = false;
|
|
|
|
}
|
|
|
|
// Ignore objects tail materials if no face declarations followed them before a new o/g started.
|
|
if ( end && this.materials.length > 1 ) {
|
|
|
|
for ( var mi = this.materials.length - 1; mi >= 0; mi -- ) {
|
|
|
|
if ( this.materials[ mi ].groupCount <= 0 ) {
|
|
|
|
this.materials.splice( mi, 1 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Guarantee at least one empty material, this makes the creation later more straight forward.
|
|
if ( end && this.materials.length === 0 ) {
|
|
|
|
this.materials.push( {
|
|
name: '',
|
|
smooth: this.smooth
|
|
} );
|
|
|
|
}
|
|
|
|
return lastMultiMaterial;
|
|
|
|
}
|
|
};
|
|
|
|
// Inherit previous objects material.
|
|
// Spec tells us that a declared material must be set to all objects until a new material is declared.
|
|
// If a usemtl declaration is encountered while this new object is being parsed, it will
|
|
// overwrite the inherited material. Exception being that there was already face declarations
|
|
// to the inherited material, then it will be preserved for proper MultiMaterial continuation.
|
|
|
|
if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {
|
|
|
|
var declared = previousMaterial.clone( 0 );
|
|
declared.inherited = true;
|
|
this.object.materials.push( declared );
|
|
|
|
}
|
|
|
|
this.objects.push( this.object );
|
|
|
|
},
|
|
|
|
finalize: function () {
|
|
|
|
if ( this.object && typeof this.object._finalize === 'function' ) {
|
|
|
|
this.object._finalize( true );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
parseVertexIndex: function ( value, len ) {
|
|
|
|
var index = parseInt( value, 10 );
|
|
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
|
|
|
|
},
|
|
|
|
parseNormalIndex: function ( value, len ) {
|
|
|
|
var index = parseInt( value, 10 );
|
|
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
|
|
|
|
},
|
|
|
|
parseUVIndex: function ( value, len ) {
|
|
|
|
var index = parseInt( value, 10 );
|
|
return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
|
|
|
|
},
|
|
|
|
addVertex: function ( a, b, c ) {
|
|
|
|
var src = this.vertices;
|
|
var dst = this.object.geometry.vertices;
|
|
|
|
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
|
dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
|
|
dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
|
|
|
|
},
|
|
|
|
addVertexPoint: function ( a ) {
|
|
|
|
var src = this.vertices;
|
|
var dst = this.object.geometry.vertices;
|
|
|
|
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
|
|
|
},
|
|
|
|
addVertexLine: function ( a ) {
|
|
|
|
var src = this.vertices;
|
|
var dst = this.object.geometry.vertices;
|
|
|
|
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
|
|
|
},
|
|
|
|
addNormal: function ( a, b, c ) {
|
|
|
|
var src = this.normals;
|
|
var dst = this.object.geometry.normals;
|
|
|
|
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
|
dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
|
|
dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
|
|
|
|
},
|
|
|
|
addColor: function ( a, b, c ) {
|
|
|
|
var src = this.colors;
|
|
var dst = this.object.geometry.colors;
|
|
|
|
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
|
dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
|
|
dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
|
|
|
|
},
|
|
|
|
addUV: function ( a, b, c ) {
|
|
|
|
var src = this.uvs;
|
|
var dst = this.object.geometry.uvs;
|
|
|
|
dst.push( src[ a + 0 ], src[ a + 1 ] );
|
|
dst.push( src[ b + 0 ], src[ b + 1 ] );
|
|
dst.push( src[ c + 0 ], src[ c + 1 ] );
|
|
|
|
},
|
|
|
|
addUVLine: function ( a ) {
|
|
|
|
var src = this.uvs;
|
|
var dst = this.object.geometry.uvs;
|
|
|
|
dst.push( src[ a + 0 ], src[ a + 1 ] );
|
|
|
|
},
|
|
|
|
addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {
|
|
|
|
var vLen = this.vertices.length;
|
|
|
|
var ia = this.parseVertexIndex( a, vLen );
|
|
var ib = this.parseVertexIndex( b, vLen );
|
|
var ic = this.parseVertexIndex( c, vLen );
|
|
|
|
this.addVertex( ia, ib, ic );
|
|
|
|
if ( this.colors.length > 0 ) {
|
|
|
|
this.addColor( ia, ib, ic );
|
|
|
|
}
|
|
|
|
if ( ua !== undefined && ua !== '' ) {
|
|
|
|
var uvLen = this.uvs.length;
|
|
ia = this.parseUVIndex( ua, uvLen );
|
|
ib = this.parseUVIndex( ub, uvLen );
|
|
ic = this.parseUVIndex( uc, uvLen );
|
|
this.addUV( ia, ib, ic );
|
|
|
|
}
|
|
|
|
if ( na !== undefined && na !== '' ) {
|
|
|
|
// Normals are many times the same. If so, skip function call and parseInt.
|
|
var nLen = this.normals.length;
|
|
ia = this.parseNormalIndex( na, nLen );
|
|
|
|
ib = na === nb ? ia : this.parseNormalIndex( nb, nLen );
|
|
ic = na === nc ? ia : this.parseNormalIndex( nc, nLen );
|
|
|
|
this.addNormal( ia, ib, ic );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
addPointGeometry: function ( vertices ) {
|
|
|
|
this.object.geometry.type = 'Points';
|
|
|
|
var vLen = this.vertices.length;
|
|
|
|
for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {
|
|
|
|
this.addVertexPoint( this.parseVertexIndex( vertices[ vi ], vLen ) );
|
|
|
|
}
|
|
|
|
},
|
|
|
|
addLineGeometry: function ( vertices, uvs ) {
|
|
|
|
this.object.geometry.type = 'Line';
|
|
|
|
var vLen = this.vertices.length;
|
|
var uvLen = this.uvs.length;
|
|
|
|
for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {
|
|
|
|
this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
|
|
|
|
}
|
|
|
|
for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
|
|
|
|
this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
state.startObject( '', false );
|
|
|
|
return state;
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function OBJLoader( manager ) {
|
|
|
|
THREE.Loader.call( this, manager );
|
|
|
|
this.materials = null;
|
|
|
|
}
|
|
|
|
OBJLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
|
|
|
|
constructor: OBJLoader,
|
|
|
|
load: function ( url, onLoad, onProgress, onError ) {
|
|
|
|
var scope = this;
|
|
|
|
var loader = new THREE.FileLoader( scope.manager );
|
|
loader.setPath( this.path );
|
|
loader.load( url, function ( text ) {
|
|
|
|
onLoad( scope.parse( text ) );
|
|
|
|
}, onProgress, onError );
|
|
|
|
},
|
|
|
|
setMaterials: function ( materials ) {
|
|
|
|
this.materials = materials;
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
parse: function ( text ) {
|
|
|
|
console.time( 'OBJLoader' );
|
|
|
|
var state = new ParserState();
|
|
|
|
if ( text.indexOf( '\r\n' ) !== - 1 ) {
|
|
|
|
// This is faster than String.split with regex that splits on both
|
|
text = text.replace( /\r\n/g, '\n' );
|
|
|
|
}
|
|
|
|
if ( text.indexOf( '\\\n' ) !== - 1 ) {
|
|
|
|
// join lines separated by a line continuation character (\)
|
|
text = text.replace( /\\\n/g, '' );
|
|
|
|
}
|
|
|
|
var lines = text.split( '\n' );
|
|
var line = '', lineFirstChar = '';
|
|
var lineLength = 0;
|
|
var result = [];
|
|
|
|
// Faster to just trim left side of the line. Use if available.
|
|
var trimLeft = ( typeof ''.trimLeft === 'function' );
|
|
|
|
for ( var i = 0, l = lines.length; i < l; i ++ ) {
|
|
|
|
line = lines[ i ];
|
|
|
|
line = trimLeft ? line.trimLeft() : line.trim();
|
|
|
|
lineLength = line.length;
|
|
|
|
if ( lineLength === 0 ) continue;
|
|
|
|
lineFirstChar = line.charAt( 0 );
|
|
|
|
// @todo invoke passed in handler if any
|
|
if ( lineFirstChar === '#' ) continue;
|
|
|
|
if ( lineFirstChar === 'v' ) {
|
|
|
|
var data = line.split( /\s+/ );
|
|
|
|
switch ( data[ 0 ] ) {
|
|
|
|
case 'v':
|
|
state.vertices.push(
|
|
parseFloat( data[ 1 ] ),
|
|
parseFloat( data[ 2 ] ),
|
|
parseFloat( data[ 3 ] )
|
|
);
|
|
if ( data.length >= 7 ) {
|
|
|
|
state.colors.push(
|
|
parseFloat( data[ 4 ] ),
|
|
parseFloat( data[ 5 ] ),
|
|
parseFloat( data[ 6 ] )
|
|
|
|
);
|
|
|
|
}
|
|
break;
|
|
case 'vn':
|
|
state.normals.push(
|
|
parseFloat( data[ 1 ] ),
|
|
parseFloat( data[ 2 ] ),
|
|
parseFloat( data[ 3 ] )
|
|
);
|
|
break;
|
|
case 'vt':
|
|
state.uvs.push(
|
|
parseFloat( data[ 1 ] ),
|
|
parseFloat( data[ 2 ] )
|
|
);
|
|
break;
|
|
|
|
}
|
|
|
|
} else if ( lineFirstChar === 'f' ) {
|
|
|
|
var lineData = line.substr( 1 ).trim();
|
|
var vertexData = lineData.split( /\s+/ );
|
|
var faceVertices = [];
|
|
|
|
// Parse the face vertex data into an easy to work with format
|
|
|
|
for ( var j = 0, jl = vertexData.length; j < jl; j ++ ) {
|
|
|
|
var vertex = vertexData[ j ];
|
|
|
|
if ( vertex.length > 0 ) {
|
|
|
|
var vertexParts = vertex.split( '/' );
|
|
faceVertices.push( vertexParts );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Draw an edge between the first vertex and all subsequent vertices to form an n-gon
|
|
|
|
var v1 = faceVertices[ 0 ];
|
|
|
|
for ( var j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {
|
|
|
|
var v2 = faceVertices[ j ];
|
|
var v3 = faceVertices[ j + 1 ];
|
|
|
|
state.addFace(
|
|
v1[ 0 ], v2[ 0 ], v3[ 0 ],
|
|
v1[ 1 ], v2[ 1 ], v3[ 1 ],
|
|
v1[ 2 ], v2[ 2 ], v3[ 2 ]
|
|
);
|
|
|
|
}
|
|
|
|
} else if ( lineFirstChar === 'l' ) {
|
|
|
|
var lineParts = line.substring( 1 ).trim().split( " " );
|
|
var lineVertices = [], lineUVs = [];
|
|
|
|
if ( line.indexOf( "/" ) === - 1 ) {
|
|
|
|
lineVertices = lineParts;
|
|
|
|
} else {
|
|
|
|
for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) {
|
|
|
|
var parts = lineParts[ li ].split( "/" );
|
|
|
|
if ( parts[ 0 ] !== "" ) lineVertices.push( parts[ 0 ] );
|
|
if ( parts[ 1 ] !== "" ) lineUVs.push( parts[ 1 ] );
|
|
|
|
}
|
|
|
|
}
|
|
state.addLineGeometry( lineVertices, lineUVs );
|
|
|
|
} else if ( lineFirstChar === 'p' ) {
|
|
|
|
var lineData = line.substr( 1 ).trim();
|
|
var pointData = lineData.split( " " );
|
|
|
|
state.addPointGeometry( pointData );
|
|
|
|
} else if ( ( result = object_pattern.exec( line ) ) !== null ) {
|
|
|
|
// o object_name
|
|
// or
|
|
// g group_name
|
|
|
|
// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
|
|
// var name = result[ 0 ].substr( 1 ).trim();
|
|
var name = ( " " + result[ 0 ].substr( 1 ).trim() ).substr( 1 );
|
|
|
|
state.startObject( name );
|
|
|
|
} else if ( material_use_pattern.test( line ) ) {
|
|
|
|
// material
|
|
|
|
state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
|
|
|
|
} else if ( material_library_pattern.test( line ) ) {
|
|
|
|
// mtl file
|
|
|
|
state.materialLibraries.push( line.substring( 7 ).trim() );
|
|
|
|
} else if ( map_use_pattern.test( line ) ) {
|
|
|
|
// the line is parsed but ignored since the loader assumes textures are defined MTL files
|
|
// (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method)
|
|
|
|
console.warn( 'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.' );
|
|
|
|
} else if ( lineFirstChar === 's' ) {
|
|
|
|
result = line.split( ' ' );
|
|
|
|
// smooth shading
|
|
|
|
// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
|
|
// but does not define a usemtl for each face set.
|
|
// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
|
|
// This requires some care to not create extra material on each smooth value for "normal" obj files.
|
|
// where explicit usemtl defines geometry groups.
|
|
// Example asset: examples/models/obj/cerberus/Cerberus.obj
|
|
|
|
/*
|
|
* http://paulbourke.net/dataformats/obj/
|
|
* or
|
|
* http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf
|
|
*
|
|
* From chapter "Grouping" Syntax explanation "s group_number":
|
|
* "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
|
|
* Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
|
|
* surfaces, smoothing groups are either turned on or off; there is no difference between values greater
|
|
* than 0."
|
|
*/
|
|
if ( result.length > 1 ) {
|
|
|
|
var value = result[ 1 ].trim().toLowerCase();
|
|
state.object.smooth = ( value !== '0' && value !== 'off' );
|
|
|
|
} else {
|
|
|
|
// ZBrush can produce "s" lines #11707
|
|
state.object.smooth = true;
|
|
|
|
}
|
|
var material = state.object.currentMaterial();
|
|
if ( material ) material.smooth = state.object.smooth;
|
|
|
|
} else {
|
|
|
|
// Handle null terminated files without exception
|
|
if ( line === '\0' ) continue;
|
|
|
|
throw new Error( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
state.finalize();
|
|
|
|
var container = new THREE.Group();
|
|
container.materialLibraries = [].concat( state.materialLibraries );
|
|
|
|
for ( var i = 0, l = state.objects.length; i < l; i ++ ) {
|
|
|
|
var object = state.objects[ i ];
|
|
var geometry = object.geometry;
|
|
var materials = object.materials;
|
|
var isLine = ( geometry.type === 'Line' );
|
|
var isPoints = ( geometry.type === 'Points' );
|
|
var hasVertexColors = false;
|
|
|
|
// Skip o/g line declarations that did not follow with any faces
|
|
if ( geometry.vertices.length === 0 ) continue;
|
|
|
|
var buffergeometry = new THREE.BufferGeometry();
|
|
|
|
buffergeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( geometry.vertices, 3 ) );
|
|
|
|
if ( geometry.normals.length > 0 ) {
|
|
|
|
buffergeometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( geometry.normals, 3 ) );
|
|
|
|
} else {
|
|
|
|
buffergeometry.computeVertexNormals();
|
|
|
|
}
|
|
|
|
if ( geometry.colors.length > 0 ) {
|
|
|
|
hasVertexColors = true;
|
|
buffergeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( geometry.colors, 3 ) );
|
|
|
|
}
|
|
|
|
if ( geometry.uvs.length > 0 ) {
|
|
|
|
buffergeometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( geometry.uvs, 2 ) );
|
|
|
|
}
|
|
|
|
// Create materials
|
|
|
|
var createdMaterials = [];
|
|
|
|
for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
|
|
|
|
var sourceMaterial = materials[ mi ];
|
|
var material = undefined;
|
|
|
|
if ( this.materials !== null ) {
|
|
|
|
material = this.materials.create( sourceMaterial.name );
|
|
|
|
// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
|
|
if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) {
|
|
|
|
var materialLine = new THREE.LineBasicMaterial();
|
|
THREE.Material.prototype.copy.call( materialLine, material );
|
|
materialLine.color.copy( material.color );
|
|
material = materialLine;
|
|
|
|
} else if ( isPoints && material && ! ( material instanceof THREE.PointsMaterial ) ) {
|
|
|
|
var materialPoints = new THREE.PointsMaterial( { size: 10, sizeAttenuation: false } );
|
|
THREE.Material.prototype.copy.call( materialPoints, material );
|
|
materialPoints.color.copy( material.color );
|
|
materialPoints.map = material.map;
|
|
material = materialPoints;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( ! material ) {
|
|
|
|
if ( isLine ) {
|
|
|
|
material = new THREE.LineBasicMaterial();
|
|
|
|
} else if ( isPoints ) {
|
|
|
|
material = new THREE.PointsMaterial( { size: 1, sizeAttenuation: false } );
|
|
|
|
} else {
|
|
|
|
material = new THREE.MeshPhongMaterial();
|
|
|
|
}
|
|
|
|
material.name = sourceMaterial.name;
|
|
|
|
}
|
|
|
|
material.flatShading = sourceMaterial.smooth ? false : true;
|
|
material.vertexColors = hasVertexColors ? THREE.VertexColors : THREE.NoColors;
|
|
|
|
createdMaterials.push( material );
|
|
|
|
}
|
|
|
|
// Create mesh
|
|
|
|
var mesh;
|
|
|
|
if ( createdMaterials.length > 1 ) {
|
|
|
|
for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
|
|
|
|
var sourceMaterial = materials[ mi ];
|
|
buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
|
|
|
|
}
|
|
|
|
if ( isLine ) {
|
|
|
|
mesh = new THREE.LineSegments( buffergeometry, createdMaterials );
|
|
|
|
} else if ( isPoints ) {
|
|
|
|
mesh = new THREE.Points( buffergeometry, createdMaterials );
|
|
|
|
} else {
|
|
|
|
mesh = new THREE.Mesh( buffergeometry, createdMaterials );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if ( isLine ) {
|
|
|
|
mesh = new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] );
|
|
|
|
} else if ( isPoints ) {
|
|
|
|
mesh = new THREE.Points( buffergeometry, createdMaterials[ 0 ] );
|
|
|
|
} else {
|
|
|
|
mesh = new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
mesh.name = object.name;
|
|
|
|
container.add( mesh );
|
|
|
|
}
|
|
|
|
console.timeEnd( 'OBJLoader' );
|
|
|
|
return container;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
return OBJLoader;
|
|
|
|
} )();
|
|
|