obja/src/Model.js

61 lines
2.8 KiB
JavaScript

class Model extends THREE.Mesh {
constructor() {
let geometry = new THREE.BufferGeometry();
let vertices = new Float32Array(10000000);
geometry.setAttribute('position', new THREE.BufferAttribute(vertices, 3));
let normals = new Float32Array(10000000);
geometry.setAttribute('normal', new THREE.BufferAttribute(normals, 3));
let material = new THREE.MeshLambertMaterial({color: 0xffffff});
super(geometry, material);
this.frustumCulled = false;
this.vertices = [];
this.currentFace = 0;
}
manageElement(element) {
switch (element.type) {
case Element.AddVertex:
this.vertices.push(element.value);
break;
case Element.AddFace:
let buf = this.geometry.attributes.position.array;
buf[this.currentFace * 9 ] = this.vertices[element.value.a - 1].x;
buf[this.currentFace * 9 + 1] = this.vertices[element.value.a - 1].y;
buf[this.currentFace * 9 + 2] = this.vertices[element.value.a - 1].z;
buf[this.currentFace * 9 + 3] = this.vertices[element.value.b - 1].x;
buf[this.currentFace * 9 + 4] = this.vertices[element.value.b - 1].y;
buf[this.currentFace * 9 + 5] = this.vertices[element.value.b - 1].z;
buf[this.currentFace * 9 + 6] = this.vertices[element.value.c - 1].x;
buf[this.currentFace * 9 + 7] = this.vertices[element.value.c - 1].y;
buf[this.currentFace * 9 + 8] = this.vertices[element.value.c - 1].z;
this.geometry.attributes.position.needsUpdate = true;
let normal =
this.vertices[element.value.b - 1].clone().sub(this.vertices[element.value.a - 1])
.cross(this.vertices[element.value.c - 1].clone().sub(this.vertices[element.value.a - 1]));
normal.normalize();
buf = this.geometry.attributes.normal.array;
buf[this.currentFace * 9 ] = normal.x;
buf[this.currentFace * 9 + 1] = normal.y;
buf[this.currentFace * 9 + 2] = normal.z;
buf[this.currentFace * 9 + 3] = normal.x;
buf[this.currentFace * 9 + 4] = normal.y;
buf[this.currentFace * 9 + 5] = normal.z;
buf[this.currentFace * 9 + 6] = normal.x;
buf[this.currentFace * 9 + 7] = normal.y;
buf[this.currentFace * 9 + 8] = normal.z;
this.geometry.attributes.normal.needsUpdate = true;
this.currentFace++;
break;
default:
throw new Error("unknown element type: " + element.type);
}
this.geometry.verticesNeedUpdate = true;
this.geometry.elementsNeedUpdate = true;
}
}