obja/src/Model.js

153 lines
4.8 KiB
JavaScript

class Model extends THREE.Mesh {
constructor(path) {
let geometry = new THREE.Geometry();
let materials = [
new THREE.MeshLambertMaterial( { color: 0xffffff, side: THREE.DoubleSide } ),
new THREE.MeshBasicMaterial( { transparent: true, opacity: 0 } )
];
super(geometry, materials);
this.frustumCulled = false;
this.path = path;
this.vertices = [];
this.currentLine = 1;
}
throwError(message) {
let e = new Error("In " + this.path + ":L" + this.currentLine + " " + message);
e.type = "custom";
throw e;
}
checkVertex(id) {
if (this.geometry.vertices[id] === undefined) {
this.throwError("EditVertex requires vertex " + (id + 1) + " but there is no such vertex");
}
}
checkFaceId(id) {
if (this.geometry.faces[id] === undefined) {
this.throwError("EditFace requires face " + (id + 1) + " but there is no such face");
}
}
checkFace(f) {
let vertices = this.geometry.vertices;
if (vertices[f.a] === undefined) {
this.throwError("Face requires vertex " + (f.a + 1) + " but there is no such vertex");
}
if (vertices[f.b] === undefined) {
this.throwError("Face requires vertex " + (f.b + 1) + " but there is no such vertex");
}
if (vertices[f.c] === undefined) {
this.throwError("Face requires vertex " + (f.c + 1) + " but there is no such vertex");
}
}
manageElement(element) {
let vertices = this.geometry.vertices;
let f, normal;
switch (element.type) {
case Element.AddVertex:
this.geometry.vertices.push(element.value);
this.geometry.verticesNeedUpdate = true;
break;
case Element.EditVertex:
this.checkVertex(element.id);
this.geometry.vertices[element.id].copy(element.value);
this.geometry.verticesNeedUpdate = true;
break;
case Element.TranslateVertex:
this.checkVertex(element.id);
this.geometry.vertices[element.id].add(element.value);
this.geometry.verticesNeedUpdate = true;
break;
case Element.AddFace:
f = element.value;
this.checkFace(f);
normal =
vertices[f.b].clone().sub(vertices[f.a])
.cross(vertices[f.c].clone().sub(vertices[f.a]));
normal.normalize();
f.normal = normal;
f.materialIndex = 0;
this.geometry.faces.push(f);
this.geometry.elementsNeedUpdate = true;
break;
case Element.AddTriangleStrip:
case Element.AddTriangleFan:
for (let f of element.value) {
this.checkFace(f);
let normal =
vertices[f.b].clone().sub(vertices[f.a])
.cross(vertices[f.c].clone().sub(vertices[f.a]));
normal.normalize();
f.normal = normal;
f.materialIndex = 0;
this.geometry.faces.push(f);
}
this.geometry.elementsNeedUpdate = true;
break;
case Element.EditFace:
f = element.value;
this.checkFaceId(element.id);
this.checkFace(f);
normal =
vertices[f.b].clone().sub(vertices[f.a])
.cross(vertices[f.c].clone().sub(vertices[f.a]));
normal.normalize();
f.normal = normal;
this.geometry.faces[element.id] = f;
this.geometry.elementsNeedUpdate = true;
break;
case Element.EditFaceVertex:
this.checkFaceId(element.id);
switch (element.oldIndex) {
case 0: this.geometry.faces[element.id].a = element.value; break;
case 1: this.geometry.faces[element.id].b = element.value; break;
case 2: this.geometry.faces[element.id].c = element.value; break;
default: this.throwError("Old vertex id in EditFaceVertex must be 1, 2 or 3, but was " + element.oldIndex + 1);
}
this.geometry.elementsNeedUpdate = true;
break;
case Element.DeleteFace:
this.geometry.faces[element.id].materialIndex = 1;
this.geometry.elementsNeedUpdate = true;
break;
default:
throw new Error("unknown element type: " + element.type);
}
this.currentLine++;
}
}