percentage bar
This commit is contained in:
parent
ce5f8cbfa2
commit
f345c5f783
19
index.html
19
index.html
|
@ -8,9 +8,28 @@
|
|||
overflow: hidden;
|
||||
margin: 0px;
|
||||
}
|
||||
|
||||
#bottombar{
|
||||
position: absolute;
|
||||
bottom: 0px;
|
||||
margin: 0px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
progress {
|
||||
width: 80%;
|
||||
}
|
||||
|
||||
#percentage {
|
||||
color: white;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="bottombar">
|
||||
<progress id="progressbar" value=0 max=10000></progress>
|
||||
<span id="percentage"></span>
|
||||
</div>
|
||||
<script src="js/three.min.js"></script>
|
||||
<script src="js/OrbitControls.js"></script>
|
||||
<script src="js/main.js"></script>
|
||||
|
|
|
@ -1,3 +1,17 @@
|
|||
function fetchDataLength(path, callback) {
|
||||
let xhr = new XMLHttpRequest();
|
||||
|
||||
xhr.open('HEAD', path, true);
|
||||
xhr.onreadystatechange = function() {
|
||||
if (xhr.readyState === 4) {
|
||||
if (xhr.status === 200) {
|
||||
callback(xhr.getResponseHeader('Content-Length'));
|
||||
}
|
||||
}
|
||||
};
|
||||
xhr.send();
|
||||
}
|
||||
|
||||
function fetchData(path, start, end, callback) {
|
||||
let xhr = new XMLHttpRequest();
|
||||
|
||||
|
@ -91,23 +105,37 @@ class Loader {
|
|||
}
|
||||
|
||||
start(callback) {
|
||||
fetchDataLength(this.path, (length) => {
|
||||
this.dataLength = length;
|
||||
this.next(callback);
|
||||
});
|
||||
}
|
||||
|
||||
percentage() {
|
||||
return 100 * this.currentByte / this.dataLength;
|
||||
}
|
||||
|
||||
next(callback) {
|
||||
this.downloadAndParseNextChunk((data) => {
|
||||
callback(data);
|
||||
setTimeout(() => {
|
||||
this.start(callback);
|
||||
this.next(callback);
|
||||
}, this.timeout);
|
||||
});
|
||||
}
|
||||
|
||||
downloadAndParseNextChunk(callback) {
|
||||
fetchData(this.path, this.currentByte, this.currentByte + this.chunkSize, (data) => {
|
||||
|
||||
if (data.length === 0) {
|
||||
console.log("Loading finished");
|
||||
let upperBound = Math.min(this.currentByte + this.chunkSize, this.dataLength);
|
||||
|
||||
if (upperBound <= this.currentByte) {
|
||||
console.log("Loading finished: " + this.currentByte + " / " + this.dataLength);
|
||||
return;
|
||||
}
|
||||
|
||||
this.currentByte += this.chunkSize;
|
||||
fetchData(this.path, this.currentByte, upperBound, (data) => {
|
||||
|
||||
this.currentByte = upperBound;
|
||||
|
||||
let elements = [];
|
||||
let split = data.split('\n');
|
||||
|
@ -119,6 +147,7 @@ class Loader {
|
|||
}
|
||||
|
||||
callback(elements);
|
||||
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -41,6 +41,8 @@ function animate() {
|
|||
|
||||
requestAnimationFrame(animate);
|
||||
controls.update();
|
||||
document.getElementById('progressbar').value = Math.floor(100 * loader.percentage());
|
||||
document.getElementById('percentage').innerHTML = Math.floor(100 * loader.percentage()) / 100 + "%";
|
||||
renderer.render(scene, camera);
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue