Support vertex edition

This commit is contained in:
2019-12-11 14:41:04 +01:00
parent 844f72f207
commit 635e5fef01
5 changed files with 39 additions and 236 deletions

View File

@@ -24,12 +24,30 @@ function parseLine(line) {
switch (split[0]) {
case "v":
element.type = Element.AddVertex;
element.value = new THREE.Vector3(parseFloat(split[1]), parseFloat(split[2]), parseFloat(split[3]));
element.value = new THREE.Vector3(
parseFloat(split[1]),
parseFloat(split[2]),
parseFloat(split[3]),
);
return element;
case "f":
element.type = Element.AddFace;
element.value = new THREE.Face3(parseInt(split[1], 10), parseInt(split[2], 10), parseInt(split[3], 10));
element.value = new THREE.Face3(
parseInt(split[1], 10) - 1,
parseInt(split[2], 10) - 1,
parseInt(split[3], 10) - 1,
);
return element;
case "ev":
element.type = Element.EditVertex;
element.id = parseInt(split[1], 10) - 1;
element.value = new THREE.Vector3(
parseFloat(split[2]),
parseFloat(split[3]),
parseFloat(split[4]),
);
return element;
case "":
@@ -45,6 +63,7 @@ function parseLine(line) {
const Element = {};
Element.AddVertex = "AddVertex";
Element.AddFace = "AddFace";
Element.EditVertex = "EditVertex";
class Loader {
constructor(path, chunkSize = 1024, timeout = 20) {

View File

@@ -1,60 +1,41 @@
class Model extends THREE.Mesh {
constructor() {
let geometry = new THREE.BufferGeometry();
let vertices = new Float32Array(10000000);
geometry.setAttribute('position', new THREE.BufferAttribute(vertices, 3));
let normals = new Float32Array(10000000);
geometry.setAttribute('normal', new THREE.BufferAttribute(normals, 3));
let geometry = new THREE.Geometry();
let material = new THREE.MeshLambertMaterial({color: 0xffffff});
super(geometry, material);
this.frustumCulled = false;
this.vertices = [];
this.currentFace = 0;
}
manageElement(element) {
switch (element.type) {
case Element.AddVertex:
this.vertices.push(element.value);
this.geometry.vertices.push(element.value);
this.geometry.verticesNeedUpdate = true;
break;
case Element.EditVertex:
this.geometry.vertices[element.id].copy(element.value);
this.geometry.verticesNeedUpdate = true;
this.geometry.elementsNeedUpdate = true;
break;
case Element.AddFace:
let buf = this.geometry.attributes.position.array;
buf[this.currentFace * 9 ] = this.vertices[element.value.a - 1].x;
buf[this.currentFace * 9 + 1] = this.vertices[element.value.a - 1].y;
buf[this.currentFace * 9 + 2] = this.vertices[element.value.a - 1].z;
buf[this.currentFace * 9 + 3] = this.vertices[element.value.b - 1].x;
buf[this.currentFace * 9 + 4] = this.vertices[element.value.b - 1].y;
buf[this.currentFace * 9 + 5] = this.vertices[element.value.b - 1].z;
buf[this.currentFace * 9 + 6] = this.vertices[element.value.c - 1].x;
buf[this.currentFace * 9 + 7] = this.vertices[element.value.c - 1].y;
buf[this.currentFace * 9 + 8] = this.vertices[element.value.c - 1].z;
this.geometry.attributes.position.needsUpdate = true;
let vertices = this.geometry.vertices;
let f = element.value;
let normal =
this.vertices[element.value.b - 1].clone().sub(this.vertices[element.value.a - 1])
.cross(this.vertices[element.value.c - 1].clone().sub(this.vertices[element.value.a - 1]));
vertices[f.b].clone().sub(vertices[f.a])
.cross(vertices[f.c].clone().sub(vertices[f.a]));
normal.normalize();
buf = this.geometry.attributes.normal.array;
buf[this.currentFace * 9 ] = normal.x;
buf[this.currentFace * 9 + 1] = normal.y;
buf[this.currentFace * 9 + 2] = normal.z;
buf[this.currentFace * 9 + 3] = normal.x;
buf[this.currentFace * 9 + 4] = normal.y;
buf[this.currentFace * 9 + 5] = normal.z;
buf[this.currentFace * 9 + 6] = normal.x;
buf[this.currentFace * 9 + 7] = normal.y;
buf[this.currentFace * 9 + 8] = normal.z;
this.geometry.attributes.normal.needsUpdate = true;
this.currentFace++;
f.normal = normal;
this.geometry.faces.push(f);
this.geometry.elementsNeedUpdate = true;
break;
default:
throw new Error("unknown element type: " + element.type);
}
this.geometry.verticesNeedUpdate = true;
this.geometry.elementsNeedUpdate = true;
}
}

View File

@@ -5,7 +5,7 @@ animate();
function init() {
loader = new Loader('assets/bunny_low_res_scaled.obj');
loader = new Loader('assets/bunny_translate.obj');
loader.start(function(elements) {
for (let element of elements) {
if (element !== undefined) {