Kill shortcut, line when killed

This commit is contained in:
Thomas Forgione 2023-10-25 21:16:52 +02:00
parent 4aca298ba5
commit 75f4e69949
2 changed files with 36 additions and 0 deletions

View File

@ -154,6 +154,23 @@ impl<W: Write> Multiview<W> {
Ok(())
}
/// Kills the selected tile.
pub fn kill(&mut self) -> io::Result<()> {
let tile = self.tile_mut(self.selected);
tile.kill()
}
/// Kills all tiles.
pub fn kill_all(&mut self) -> io::Result<()> {
for row in &mut self.tiles {
for tile in row {
tile.kill()?;
}
}
Ok(())
}
/// Exits.
pub fn exit(&mut self) {
write!(self.stdout, "{}", cursor::Show).ok();
@ -189,6 +206,12 @@ pub enum Msg {
/// Restarts all tiles.
RestartAll,
/// Kills the selected tile.
Kill,
/// Kills all tiles.
KillAll,
/// Scroll up one line.
ScrollUp,
@ -269,6 +292,8 @@ pub fn main() -> io::Result<()> {
Event::Key(Key::Char('q')) => sender.send(Msg::Exit).unwrap(),
Event::Key(Key::Char('r')) => sender.send(Msg::Restart).unwrap(),
Event::Key(Key::Char('R')) => sender.send(Msg::RestartAll).unwrap(),
Event::Key(Key::Char('k')) => sender.send(Msg::Kill).unwrap(),
Event::Key(Key::Char('K')) => sender.send(Msg::KillAll).unwrap(),
Event::Key(Key::Down) => sender.send(Msg::ScrollDown).unwrap(),
Event::Key(Key::Up) => sender.send(Msg::ScrollUp).unwrap(),
Event::Key(Key::End) => sender.send(Msg::ScrollFullDown).unwrap(),
@ -293,6 +318,8 @@ pub fn main() -> io::Result<()> {
Ok(Msg::ScrollDown) => multiview.scroll_down(),
Ok(Msg::Restart) => multiview.restart()?,
Ok(Msg::RestartAll) => multiview.restart_all()?,
Ok(Msg::Kill) => multiview.kill()?,
Ok(Msg::KillAll) => multiview.kill_all()?,
Ok(Msg::ScrollUp) => multiview.scroll_up(),
Ok(Msg::ScrollFullDown) => multiview.scroll_full_down(),
Ok(Msg::ScrollFullUp) => multiview.scroll_full_up(),

View File

@ -212,6 +212,15 @@ impl Tile {
);
sender.send(Msg::Stdout(coords, exit_string)).unwrap();
let mut line = String::new();
for _ in 0..size.0 - 1 {
line.push('─');
}
sender
.send(Msg::Stdout(coords, format!("\n{}\n", line)))
.unwrap();
});
thread::spawn(move || loop {