import os dir_path = os.path.dirname(os.path.realpath(__file__)) import OpenGL.GL as gl import OpenGL.GL.shaders as sh class DefaultShader: def __init__(self, vertex_path = None, fragment_path = None): if vertex_path is None: vertex_path = dir_path + '/../assets/shaders/shader.vert' if fragment_path is None: fragment_path = dir_path + '/../assets/shaders/shader.frag' with open(vertex_path) as f: self.vertex_src = f.read() with open(fragment_path) as f: self.fragment_src = f.read() self.compile_shaders() self.compile_program() def compile_shaders(self): self.vertex_shader = sh.compileShader(self.vertex_src, gl.GL_VERTEX_SHADER) self.fragment_shader = sh.compileShader(self.fragment_src, gl.GL_FRAGMENT_SHADER) def compile_program(self): self.program = sh.compileProgram(self.vertex_shader, self.fragment_shader) def bind(self): gl.glUseProgram(self.program) def unbind(self): gl.glUseProgram(0) pass