import math class Vector: def __init__(self, x = 0.0, y = 0.0, z = 0.0): self.x = x self.y = y self.z = z def from_array(self, arr): self.x = float(arr[0]) if len(arr) > 0 else None self.y = float(arr[1]) if len(arr) > 1 else None self.z = float(arr[2]) if len(arr) > 2 else None return self def __add__(self, other): return Vector(self.x + other.x, self.y + other.y, self.z + other.z) def __mul__(self, other): return Vector(self.x * other, self.y * other, self.z * other) def __rmul__(self, other): return self.__mul__(other) def norm2(self): return self.x * self.x + self.y * self.y + self.z * self.z def norm(self): return math.sqrt(self.norm2()) def normalize(self): norm = self.norm() if abs(norm) > 0.0001: self.x /= norm self.y /= norm self.z /= norm def cross_product(v1, v2): return Vector( v1.y * v2.z - v1.z * v2.y, v1.z * v2.x - v1.x * v2.z, v1.x * v2.y - v1.y * v2.x) def from_points(v1, v2): return Vector( v2.x - v1.x, v2.y - v1.y, v2.z - v1.z) def __str__(self): return '(' + ", ".join([str(self.x), str(self.y), str(self.z)]) + ")" def dot(self, other): return self.x * other.x + self.y * other.y + self.z * other.z