Time starts working
This commit is contained in:
parent
6360cd3bee
commit
e08e348433
48
Cargo.lock
generated
48
Cargo.lock
generated
@ -25,19 +25,13 @@ dependencies = [
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[[package]]
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name = "js-sys"
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version = "0.3.58"
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version = "0.3.59"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c3fac17f7123a73ca62df411b1bf727ccc805daa070338fda671c86dac1bdc27"
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checksum = "258451ab10b34f8af53416d1fdab72c22e805f0c92a1136d59470ec0b11138b2"
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dependencies = [
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"wasm-bindgen",
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]
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[[package]]
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name = "lazy_static"
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version = "1.4.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e2abad23fbc42b3700f2f279844dc832adb2b2eb069b2df918f455c4e18cc646"
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[[package]]
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name = "log"
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version = "0.4.17"
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@ -48,10 +42,16 @@ dependencies = [
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]
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[[package]]
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name = "proc-macro2"
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version = "1.0.40"
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name = "once_cell"
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version = "1.13.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "dd96a1e8ed2596c337f8eae5f24924ec83f5ad5ab21ea8e455d3566c69fbcaf7"
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checksum = "18a6dbe30758c9f83eb00cbea4ac95966305f5a7772f3f42ebfc7fc7eddbd8e1"
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[[package]]
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name = "proc-macro2"
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version = "1.0.42"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c278e965f1d8cf32d6e0e96de3d3e79712178ae67986d9cf9151f51e95aac89b"
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dependencies = [
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"unicode-ident",
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]
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@ -84,9 +84,9 @@ checksum = "15c61ba63f9235225a22310255a29b806b907c9b8c964bcbd0a2c70f3f2deea7"
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[[package]]
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name = "wasm-bindgen"
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version = "0.2.81"
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version = "0.2.82"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7c53b543413a17a202f4be280a7e5c62a1c69345f5de525ee64f8cfdbc954994"
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checksum = "fc7652e3f6c4706c8d9cd54832c4a4ccb9b5336e2c3bd154d5cccfbf1c1f5f7d"
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dependencies = [
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"cfg-if",
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"wasm-bindgen-macro",
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@ -94,13 +94,13 @@ dependencies = [
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[[package]]
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name = "wasm-bindgen-backend"
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version = "0.2.81"
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version = "0.2.82"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "5491a68ab4500fa6b4d726bd67408630c3dbe9c4fe7bda16d5c82a1fd8c7340a"
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checksum = "662cd44805586bd52971b9586b1df85cdbbd9112e4ef4d8f41559c334dc6ac3f"
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dependencies = [
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"bumpalo",
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"lazy_static",
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"log",
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"once_cell",
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"proc-macro2",
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"quote",
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"syn",
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@ -109,9 +109,9 @@ dependencies = [
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[[package]]
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name = "wasm-bindgen-macro"
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version = "0.2.81"
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version = "0.2.82"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c441e177922bc58f1e12c022624b6216378e5febc2f0533e41ba443d505b80aa"
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checksum = "b260f13d3012071dfb1512849c033b1925038373aea48ced3012c09df952c602"
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dependencies = [
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"quote",
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"wasm-bindgen-macro-support",
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@ -119,9 +119,9 @@ dependencies = [
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[[package]]
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name = "wasm-bindgen-macro-support"
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version = "0.2.81"
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version = "0.2.82"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7d94ac45fcf608c1f45ef53e748d35660f168490c10b23704c7779ab8f5c3048"
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checksum = "5be8e654bdd9b79216c2929ab90721aa82faf65c48cdf08bdc4e7f51357b80da"
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dependencies = [
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"proc-macro2",
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"quote",
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@ -132,15 +132,15 @@ dependencies = [
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[[package]]
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name = "wasm-bindgen-shared"
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version = "0.2.81"
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version = "0.2.82"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "6a89911bd99e5f3659ec4acf9c4d93b0a90fe4a2a11f15328472058edc5261be"
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checksum = "6598dd0bd3c7d51095ff6531a5b23e02acdc81804e30d8f07afb77b7215a140a"
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[[package]]
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name = "web-sys"
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version = "0.3.58"
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version = "0.3.59"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "2fed94beee57daf8dd7d51f2b15dc2bcde92d7a72304cdf662a4371008b71b90"
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checksum = "ed055ab27f941423197eb86b2035720b1a3ce40504df082cac2ecc6ed73335a1"
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dependencies = [
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"js-sys",
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"wasm-bindgen",
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@ -22,4 +22,5 @@ features = [
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'HtmlCanvasElement',
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'HtmlImageElement',
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'Window',
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'Performance',
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]
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@ -1,11 +1,11 @@
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//! This module helps us dealing with characters.
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use std::time::{Duration, Instant};
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use std::time::{Duration, SystemTime, UNIX_EPOCH};
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use crate::engine::bbox::Bbox;
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use crate::engine::controls::{Action, Controls};
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use crate::engine::event::{Event, Keyboard};
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use crate::engine::math::{clamp, duration_as_f64};
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use crate::engine::math::{clamp, duration_as_f64, duration_as_frame};
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use crate::engine::physics;
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use crate::engine::scene::Updatable;
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use crate::engine::texture::Texture;
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@ -70,7 +70,7 @@ pub struct Character {
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max_jump: usize,
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/// The timer of the character's animation.
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animation_timer: Duration,
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animation_timer: SystemTime,
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/// Whether the character is walking or not.
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walking: bool,
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@ -89,7 +89,7 @@ impl Character {
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side: Side::Right,
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jump_counter: 1,
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max_jump: 1,
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animation_timer: Duration::from_millis(0),
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animation_timer: UNIX_EPOCH,
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can_jump: true,
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walking: false,
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}
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@ -147,7 +147,7 @@ impl Character {
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}
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impl Updatable for Character {
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fn update(&mut self, duration: &Duration, keyboard: &Keyboard) {
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fn update(&mut self, now: SystemTime, duration: Duration, keyboard: &Keyboard) {
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let mut force = Vector::new(0.0, 0.0);
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if let Some(ref controls) = self.controls {
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@ -156,13 +156,13 @@ impl Updatable for Character {
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if let Some(side) = Side::from_force(force) {
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if !self.walking {
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self.animation_timer = Duration::from_millis(0);
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self.animation_timer = now;
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}
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self.walking = true;
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self.side = side;
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} else {
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if self.walking {
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self.animation_timer = Duration::from_millis(0);
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self.animation_timer = now;
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}
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self.walking = false;
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}
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@ -218,8 +218,8 @@ impl Drawable for Character {
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Texture::Rusty
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}
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fn texture_rect(&self) -> Bbox {
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let frame = 0.0; // duration_as_frame(&Instant::now().duration_since(self.animation_timer), 4);
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fn texture_rect(&self, now: SystemTime) -> Bbox {
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let frame = duration_as_frame(now.duration_since(self.animation_timer).unwrap(), 4) as f64;
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let offset = if self.walking { 64.0 } else { 0.0 };
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Bbox::new(self.side.offset() as f64 + offset, frame * 32.0, 32.0, 32.0)
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}
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@ -1,5 +1,7 @@
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//! This module contains everything related to maps.
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use std::time::SystemTime;
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use crate::engine::bbox::Bbox;
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use crate::engine::math::{clamp, Matrix};
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use crate::engine::texture::Texture;
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@ -233,9 +235,9 @@ impl Drawable for PositionedTile {
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Texture::Overworld
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}
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fn texture_rect(&self) -> Bbox {
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fn texture_rect(&self, _now: SystemTime) -> Bbox {
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let offset = self.graphic.offset();
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Bbox::new(offset.0 as f64, offset.0 as f64, SPRITE_SIZE, SPRITE_SIZE)
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Bbox::new(offset.0 as f64, offset.1 as f64, SPRITE_SIZE, SPRITE_SIZE)
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}
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fn position(&self) -> Vector {
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@ -1,7 +1,14 @@
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//! This module contains useful math tools.
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use std::ops::{Index, IndexMut};
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use std::time::Duration;
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use std::time::{Duration, SystemTime, UNIX_EPOCH};
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pub fn now(performance: &web_sys::Performance) -> SystemTime {
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let now = performance.now();
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let secs = (now as u64) / 1_000;
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let nanos = (((now as u64) % 1_000) as u32) * 1_000_000;
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UNIX_EPOCH + Duration::new(secs, nanos)
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}
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/// Clamp a number between two boundaries.
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pub fn clamp(number: f64, min: f64, max: f64) -> f64 {
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@ -15,14 +22,14 @@ pub fn clamp(number: f64, min: f64, max: f64) -> f64 {
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}
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/// Converts a duration into an animation frame number.
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pub fn duration_as_frame(duration: &Duration, total: usize) -> i32 {
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pub fn duration_as_frame(duration: Duration, total: usize) -> i32 {
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let secs = duration_as_f64(duration);
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(secs * 10.0) as i32 % total as i32
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}
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/// Converts a duration into its number of seconds.
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pub fn duration_as_f64(duration: &Duration) -> f64 {
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pub fn duration_as_f64(duration: Duration) -> f64 {
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duration.as_secs() as f64 + duration.subsec_nanos() as f64 / 1_000_000_000.0
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}
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@ -13,7 +13,7 @@ pub mod vector;
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use std::cell::RefCell;
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use std::rc::Rc;
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use std::time::Duration;
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use std::time::{Duration, SystemTime};
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use wasm_bindgen::prelude::*;
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use wasm_bindgen::JsCast;
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@ -23,6 +23,7 @@ use crate::engine::character::Character;
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use crate::engine::controls::Controls;
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use crate::engine::event::{Key, Keyboard};
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use crate::engine::map::Map;
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use crate::engine::math::now;
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use crate::engine::scene::{Scene, State};
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use crate::engine::texture::{Texture, TextureManager};
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use crate::engine::vector::Vector;
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@ -55,6 +56,9 @@ pub struct Engine {
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///
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/// We keep a reference so that we can easily render things.
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pub context: Rc<web_sys::CanvasRenderingContext2d>,
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/// The performance object.
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pub performance: Rc<web_sys::Performance>,
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}
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impl Engine {
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@ -62,6 +66,7 @@ impl Engine {
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pub fn new() -> Result<Engine> {
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let window = unwrap!(web_sys::window());
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let document = unwrap!(window.document());
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let performance = unwrap!(window.performance());
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let canvas = unwrap!(document.get_element_by_id("canvas"));
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let canvas: web_sys::HtmlCanvasElement = canvas.dyn_into::<web_sys::HtmlCanvasElement>()?;
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@ -77,16 +82,18 @@ impl Engine {
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let character = Character::with_controls(Controls::default_keyboard());
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scene.add(character);
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let inner = InnerEngine::new(&document, scene)?;
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let inner = InnerEngine::new(&document, &performance, scene)?;
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let window = Rc::new(window);
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let document = Rc::new(document);
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let performance = Rc::new(performance);
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let context = Rc::new(context);
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Ok(Engine {
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inner: Rc::new(RefCell::new(inner)),
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window,
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document,
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performance,
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context,
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})
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}
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@ -140,10 +147,12 @@ impl Engine {
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}
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// Manage the physics
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let duration = Duration::from_millis(60);
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let now = now(&self.performance);
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let duration = unwrap!(now.duration_since(inner.after_loop).ok());
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inner.after_loop = now;
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let keyboard = inner.keyboard.clone();
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if inner.scene.update(&duration, &keyboard) == State::Finished {
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if inner.scene.update(now, duration, &keyboard) == State::Finished {
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// running = false;
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}
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@ -155,7 +164,7 @@ impl Engine {
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let inner = self.inner.borrow();
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let image = inner.textures.get(drawable.texture());
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let source = drawable.texture_rect();
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let source = drawable.texture_rect(inner.after_loop);
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let mut dest = source.clone();
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dest.position = drawable.position();
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@ -203,6 +212,9 @@ pub struct InnerEngine {
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/// The scene of the engine.
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pub scene: Scene,
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/// The time when the loop is done.
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pub after_loop: SystemTime,
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/// The keyboard.
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pub keyboard: Keyboard,
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@ -212,9 +224,14 @@ pub struct InnerEngine {
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impl InnerEngine {
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/// Initializes the engine.
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pub fn new(document: &web_sys::Document, scene: Scene) -> Result<InnerEngine> {
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pub fn new(
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document: &web_sys::Document,
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performance: &web_sys::Performance,
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scene: Scene,
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) -> Result<InnerEngine> {
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Ok(InnerEngine {
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scene,
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after_loop: now(&performance),
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keyboard: Keyboard::new(document)?,
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textures: TextureManager::new()?,
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})
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@ -227,7 +244,7 @@ pub trait Drawable {
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fn texture(&self) -> Texture;
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/// Returns the coordinates to use on the texture.
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fn texture_rect(&self) -> Bbox;
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fn texture_rect(&self, now: SystemTime) -> Bbox;
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/// Returns the position on which the drawable should be drawn.
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fn position(&self) -> Vector;
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@ -1,6 +1,6 @@
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//! This module contains the scene struct which holds everything needed during a game.
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use std::time::Duration;
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use std::time::{Duration, SystemTime};
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use crate::engine::character::Character;
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use crate::engine::event::{Event, Keyboard};
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@ -84,7 +84,7 @@ impl Scene {
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// }
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/// Updates the whole scene.
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pub fn update(&mut self, duration: &Duration, keyboard: &Keyboard) -> State {
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pub fn update(&mut self, now: SystemTime, duration: Duration, keyboard: &Keyboard) -> State {
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let mut state = State::Finished;
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for c in &mut self.characters {
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@ -96,7 +96,7 @@ impl Scene {
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// Compute the offset between position and bbox
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let offset = old.position - c.position;
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c.update(duration, keyboard);
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c.update(now, duration, keyboard);
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if let Some((axis, position, damage)) = self.map.collides_bbox(old, c.bbox()) {
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c.position = position - offset;
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@ -144,7 +144,7 @@ impl Scene {
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/// Trait that needs to be implemented for everything that can be updatable.
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pub trait Updatable {
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/// Updates the thing depending on the duration since last frame.
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fn update(&mut self, duration: &Duration, keyboard: &Keyboard);
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fn update(&mut self, now: SystemTime, duration: Duration, keyboard: &Keyboard);
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/// Called when an event arrives.
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fn manage_event(&mut self, event: &Event);
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