Rust fmt
This commit is contained in:
+15
-46
@@ -1,16 +1,7 @@
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use sfml::system::Vector2;
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use sfml::window::joystick::{
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Axis,
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axis_position,
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is_connected,
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is_button_pressed,
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COUNT,
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};
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use sfml::window::joystick::{axis_position, is_button_pressed, is_connected, Axis, COUNT};
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use sfml::window::{
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Key,
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Event,
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};
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use sfml::window::{Event, Key};
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/// The different actions that a user can do.
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pub enum Action {
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@@ -32,7 +23,6 @@ pub enum Controls {
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}
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impl Controls {
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/// Returns the default keyboard controls.
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pub fn default_keyboard() -> Controls {
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Controls::Keyboard(KeyboardMap::default())
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@@ -81,13 +71,11 @@ impl Controls {
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Controls::Gamepad(ref map) => map.is_running(),
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}
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}
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}
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/// A map between keyboard keys and actions.
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#[derive(Copy, Clone)]
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pub struct KeyboardMap {
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/// The key corresponding to the jump button.
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jump_key: Key,
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@@ -99,11 +87,9 @@ pub struct KeyboardMap {
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/// The key corresponding to the right button.
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right_key: Key,
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}
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impl KeyboardMap {
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/// Creates the default keyboard config.
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pub fn default() -> KeyboardMap {
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KeyboardMap {
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@@ -116,22 +102,17 @@ impl KeyboardMap {
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/// Converts an event and depending on the config, returns the corresponding action.
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pub fn convert(&self, event: &Event) -> Option<Action> {
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match event {
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Event::KeyPressed { code, .. } if *code == self.jump_key =>
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Some(Action::Jump(true)),
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Event::KeyPressed { code, .. } if *code == self.jump_key => Some(Action::Jump(true)),
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Event::KeyReleased { code, .. } if *code == self.jump_key =>
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Some(Action::Jump(false)),
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Event::KeyReleased { code, .. } if *code == self.jump_key => Some(Action::Jump(false)),
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_ => None,
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}
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}
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/// Returns the direction of the keys.
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pub fn direction(&self) -> Vector2<f32> {
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let mut ret = Vector2::new(0.0, 0.0);
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const RIGHT: Vector2<f32> = Vector2 { x: 1.0, y: 0.0 };
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@@ -145,20 +126,17 @@ impl KeyboardMap {
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}
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ret
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}
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/// Returns whether the running button is held down.
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pub fn is_running(&self) -> bool {
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self.run_key.is_pressed()
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}
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}
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/// A map between gamepad buttons and actions.
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#[derive(Copy, Clone)]
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pub struct GamepadMap {
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/// Id of the gamepad.
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id: u32,
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@@ -170,17 +148,14 @@ pub struct GamepadMap {
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/// Left / Right axis.
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left_right_axis: Axis,
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}
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impl GamepadMap {
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/// Creates the default gamepad from an id.
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///
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/// Returns None if the gamepad corresponding to the id is not connected.
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pub fn from_id(id: u32) -> Option<GamepadMap> {
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if ! is_connected(id){
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if !is_connected(id) {
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return None;
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}
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@@ -196,7 +171,7 @@ impl GamepadMap {
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pub fn all() -> Vec<GamepadMap> {
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let mut gamepads = vec![];
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for id in 0 .. COUNT {
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for id in 0..COUNT {
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if let Some(gamepad) = GamepadMap::from_id(id) {
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gamepads.push(gamepad);
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}
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@@ -207,21 +182,18 @@ impl GamepadMap {
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/// Converts an event and depending on the config, returns the corresponding action.
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pub fn convert(&self, event: &Event) -> Option<Action> {
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match event {
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Event::JoystickButtonPressed { joystickid, button } if
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*joystickid == self.id && *button == self.jump_button => {
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Event::JoystickButtonPressed { joystickid, button }
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if *joystickid == self.id && *button == self.jump_button =>
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{
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Some(Action::Jump(true))
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}
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},
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Event::JoystickButtonReleased { joystickid, button } if
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*joystickid == self.id && *button == self.jump_button => {
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Event::JoystickButtonReleased { joystickid, button }
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if *joystickid == self.id && *button == self.jump_button =>
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{
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Some(Action::Jump(false))
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},
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}
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_ => None,
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}
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@@ -229,10 +201,7 @@ impl GamepadMap {
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/// Returns the direction of the directionnal buttons of the gamepad.
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pub fn direction(&self) -> Vector2<f32> {
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Vector2::new(
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axis_position(self.id, self.left_right_axis) / 100.0,
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0.0
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)
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Vector2::new(axis_position(self.id, self.left_right_axis) / 100.0, 0.0)
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}
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/// Returns whether the run button is held down.
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