Starting to work on motion through acceleration
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@@ -11,3 +11,9 @@ pub const JUMP_SPEED: Vector2<f32> = Vector2 { x: 0.0, y: -12.5 * 32.0 };
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/// The maximum vertical speed.
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pub const MAXIMUM_VERTICAL_SPEED: f32 = 10.0 * 32.0;
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/// The maximul walking speed.
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pub const MAXIMUM_WALKING_SPEED: f32 = 2.5 * 32.0;
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/// The maximum running speed.
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pub const MAXIMUM_RUNNING_SPEED: f32 = 5.0 * 32.0;
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