Added parsing level

This commit is contained in:
Thomas Forgione 2018-10-04 19:40:34 +02:00
parent 805e6409a1
commit 8a81f6f469
6 changed files with 64 additions and 3 deletions

25
assets/levels/level1.txt Normal file
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@ -0,0 +1,25 @@
25 50
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@ -23,6 +23,15 @@ impl Tile {
Tile::Solid => (16, 0),
}
}
/// Creates a tile from a u8.
pub fn from_u8(id: u8) -> Option<Tile> {
match id {
0 => Some(Tile::Empty),
1 => Some(Tile::Solid),
_ => None,
}
}
}
/// A tile and its position.
@ -80,6 +89,29 @@ impl Map {
}
/// Creates a map from a txt file.
pub fn from_str(text: &str) -> Result<Map, ()> {
let split = text.split('\n').collect::<Vec<_>>();
// First two usize are the size of the map
let size = split[0]
.split_whitespace()
.map(|x| x.parse::<usize>().unwrap())
.collect::<Vec<_>>();
let mut tiles = Matrix::from_size(size[0], size[1], Tile::Empty);
for (row, line) in split.iter().skip(1).enumerate() {
for (col, tile) in line.split_whitespace().enumerate() {
tiles[(row, col)] = Tile::from_u8(tile.parse::<u8>().unwrap()).unwrap();
}
}
Ok(Map {
tiles: tiles,
})
}
/// Returns an iterator to the positioned tiles.
pub fn at(&self, row: usize, col: usize) -> PositionedTile {
PositionedTile {

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@ -19,6 +19,7 @@ use sfml::system::{
use engine::texture::{Texture, TextureManager};
use engine::scene::Scene;
use engine::map::Tile;
/// Our custom drawable trait.
pub trait Drawable {
@ -76,7 +77,7 @@ impl Renderer {
/// Clears the window.
pub fn clear(&mut self) {
self.window.clear(&Color::rgb(0, 0, 0));
self.window.clear(&Color::rgb(135, 206, 235));
}
/// Draws a drawable.
@ -99,7 +100,10 @@ impl Renderer {
for i in 0 .. rows {
for j in 0 .. cols {
self.draw(&map.at(i, j));
let tile = map.at(i,j);
if tile.tile != Tile::Empty {
self.draw(&tile);
}
}
}

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@ -22,7 +22,7 @@ impl Scene {
pub fn new() -> Scene {
Scene {
characters: vec![],
map: Map::new(30, 30),
map: Map::from_str(include_str!("../../../assets/levels/level1.txt")).unwrap(),
}
}