Working on rendering
This commit is contained in:
parent
888aed8102
commit
4a08afee59
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@ -1,10 +1,4 @@
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25 50
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30 50
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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@ -18,8 +12,20 @@
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
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@ -18,7 +18,7 @@ fn main() {
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let game_height = 600;
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let game_height = 600;
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let mut character = Character::with_controls(Controls::new());
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let mut character = Character::with_controls(Controls::new());
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character.set_position((300.0, 200.0));
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character.set_position((10.0, 0.0));
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let mut scene = Scene::new();
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let mut scene = Scene::new();
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scene.add(character);
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scene.add(character);
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@ -6,8 +6,8 @@ use engine::renderer::Drawable;
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use engine::math::Matrix;
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use engine::math::Matrix;
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/// This struct represents the different type of tiles that can exist in our maps.
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/// This struct represents the different type of tiles that can exist in our maps.
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#[derive(Copy, Clone, PartialEq, Eq)]
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#[derive(Debug, Copy, Clone, PartialEq, Eq)]
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pub enum Tile {
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pub enum CollisionTile {
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/// A tile that contains nothing.
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/// A tile that contains nothing.
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Empty,
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Empty,
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@ -15,29 +15,188 @@ pub enum Tile {
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Solid
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Solid
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}
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}
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impl Tile {
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impl CollisionTile {
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/// Returns the offset to the tile in the texture.
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pub fn offset(&self) -> (i32, i32) {
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match *self {
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Tile::Empty => (0, 0),
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Tile::Solid => (16, 0),
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}
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}
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/// Creates a tile from a u8.
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/// Creates a tile from a u8.
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pub fn from_u8(id: u8) -> Option<Tile> {
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pub fn from_u8(id: u8) -> Option<CollisionTile> {
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match id {
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match id {
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0 => Some(Tile::Empty),
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0 => Some(CollisionTile::Empty),
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1 => Some(Tile::Solid),
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1 => Some(CollisionTile::Solid),
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_ => None,
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_ => None,
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}
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}
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}
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}
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}
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}
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/// This struct represents a renderable tile linking to its part in the tileset texture.
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#[derive(Debug, Copy, Clone, PartialEq, Eq)]
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pub enum GraphicTile {
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/// There is nothing to draw.
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Hidden,
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/// Top left corner of a solid tile.
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TopLeft,
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/// Top of a solid tile.
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Top,
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/// Top right corner of a solid tile.
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TopRight,
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/// Left of a solid tile.
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Left,
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/// Center of a solid tile.
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Center,
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/// Right of a solid tile.
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Right,
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/// Bottom left corner of a solid tile.
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BottomLeft,
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/// Bottom of a solid tile.
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Bottom,
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/// Bottom right corner of a solid tile.
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BottomRight,
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}
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impl GraphicTile {
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/// Checks if a graphic tile has a top border.
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pub fn is_top(&self) -> bool {
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match *self {
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GraphicTile::TopLeft | GraphicTile::Top | GraphicTile::TopRight => true,
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_ => false,
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}
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}
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/// Checks if a graphic tile has a left border.
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pub fn is_left(&self) -> bool {
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match *self {
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GraphicTile::TopLeft | GraphicTile::Left | GraphicTile::BottomLeft => true,
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_ => false,
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}
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}
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/// Checks if a graphic tile has a right border.
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pub fn is_right(&self) -> bool {
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match *self {
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GraphicTile::TopRight | GraphicTile::Right | GraphicTile::BottomRight => true,
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_ => false,
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}
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}
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/// Checks if a graphic tile has a bottom border.
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pub fn is_bottom(&self) -> bool {
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match *self {
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GraphicTile::BottomLeft | GraphicTile::Bottom | GraphicTile::BottomRight => true,
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_ => false,
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}
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}
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/// Creates a vec containing all the non hidden graphic tiles.
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pub fn all() -> Vec<GraphicTile> {
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vec![
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GraphicTile::TopLeft,
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GraphicTile::Top,
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GraphicTile::TopRight,
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GraphicTile::Left,
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GraphicTile::Center,
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GraphicTile::Right,
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GraphicTile::BottomLeft,
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GraphicTile::Bottom,
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GraphicTile::BottomRight,
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]
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}
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/// Creates the correct graphic tile depending on the neighbours.
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///
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/// A none will be considered solid.
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pub fn from_neighbour_options(
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top: Option<CollisionTile>,
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left: Option<CollisionTile>,
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right: Option<CollisionTile>,
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bottom: Option<CollisionTile>) -> GraphicTile {
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GraphicTile::from_neighbours(
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top.unwrap_or(CollisionTile::Solid),
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left.unwrap_or(CollisionTile::Solid),
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right.unwrap_or(CollisionTile::Solid),
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bottom.unwrap_or(CollisionTile::Solid),
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)
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}
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/// Creates the correct graphic tile depending on the neighbours.
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pub fn from_neighbours(
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top: CollisionTile,
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left: CollisionTile,
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right: CollisionTile,
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bottom: CollisionTile) -> GraphicTile {
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let mut all = GraphicTile::all()
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.into_iter()
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.map(|x| (x, true))
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.collect::<Vec<_>>();
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for (ref mut tile, ref mut possible) in &mut all {
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if tile.is_top() == (top == CollisionTile::Solid) {
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*possible = false;
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}
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if tile.is_left() == (left == CollisionTile::Solid) {
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*possible = false;
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}
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if tile.is_right() == (right == CollisionTile::Solid) {
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*possible = false;
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}
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if tile.is_bottom() == (bottom == CollisionTile::Solid) {
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*possible = false;
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}
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}
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for (tile, possible) in all {
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if possible {
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return tile;
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}
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}
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panic!("Did not find a tile, implementation error");
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}
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/// Returns the offset to the corresponding graphic tile in the texture.
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pub fn offset(&self) -> (i32, i32) {
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let vertical = match *self {
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GraphicTile::TopLeft | GraphicTile::Top | GraphicTile::TopRight => 0,
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GraphicTile::Left | GraphicTile::Center | GraphicTile::Right => 16,
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GraphicTile::BottomLeft | GraphicTile::Bottom | GraphicTile::BottomRight => 32,
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_ => 0,
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};
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let horizontal = match *self {
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GraphicTile::TopLeft | GraphicTile::Left | GraphicTile::BottomLeft => 0,
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GraphicTile::Top | GraphicTile::Center | GraphicTile::Bottom => 16,
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GraphicTile::TopRight | GraphicTile::Right | GraphicTile::BottomRight => 32,
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_ => 0,
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};
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// (horizontal, vertical)
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(vertical, horizontal)
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}
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}
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/// A tile and its position.
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/// A tile and its position.
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pub struct PositionedTile {
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pub struct PositionedTile {
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/// The tile of the positioned tile.
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/// The graphic representation of the positioned tile.
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pub tile: Tile,
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pub graphic: GraphicTile,
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/// The collision representation of the positioned tile.
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pub collision: CollisionTile,
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/// The position of the positioned tile.
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/// The position of the positioned tile.
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pub position: (f32, f32),
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pub position: (f32, f32),
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@ -49,7 +208,7 @@ impl Drawable for PositionedTile {
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}
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}
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fn texture_rect(&self) -> IntRect {
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fn texture_rect(&self) -> IntRect {
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let offset = self.tile.offset();
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let offset = self.graphic.offset();
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IntRect::new(offset.0, offset.1, 16, 16)
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IntRect::new(offset.0, offset.1, 16, 16)
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}
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}
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@ -62,7 +221,7 @@ impl Drawable for PositionedTile {
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pub struct Map {
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pub struct Map {
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/// The tiles contained in the level.
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/// The tiles contained in the level.
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tiles: Matrix<Tile>,
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tiles: Matrix<(CollisionTile, GraphicTile)>,
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}
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}
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@ -71,21 +230,19 @@ impl Map {
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/// Creates a map full of nothing, with a ground at the bottom.
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/// Creates a map full of nothing, with a ground at the bottom.
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pub fn new(rows: usize, cols: usize) -> Map {
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pub fn new(rows: usize, cols: usize) -> Map {
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let mut tiles = Matrix::from_size(rows, cols, Tile::Empty);
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let mut tiles = Matrix::from_size(rows, cols, CollisionTile::Empty);
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let rows = tiles.rows();
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let rows = tiles.rows();
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for i in 0 .. tiles.cols() {
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for i in 0 .. tiles.cols() {
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tiles[(rows - 1, i)] = Tile::Solid;
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tiles[(rows - 1, i)] = CollisionTile::Solid;
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}
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}
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tiles[(25, 12)] = Tile::Solid;
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tiles[(25, 12)] = CollisionTile::Solid;
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tiles[(25, 13)] = Tile::Solid;
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tiles[(25, 13)] = CollisionTile::Solid;
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tiles[(25, 14)] = Tile::Solid;
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tiles[(25, 14)] = CollisionTile::Solid;
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tiles[(25, 15)] = Tile::Solid;
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tiles[(25, 15)] = CollisionTile::Solid;
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Map {
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Map::from_collision_tiles(tiles)
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tiles: tiles,
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}
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}
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}
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@ -99,23 +256,59 @@ impl Map {
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.map(|x| x.parse::<usize>().unwrap())
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.map(|x| x.parse::<usize>().unwrap())
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.collect::<Vec<_>>();
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.collect::<Vec<_>>();
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let mut tiles = Matrix::from_size(size[0], size[1], Tile::Empty);
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let mut tiles = Matrix::from_size(size[0], size[1], CollisionTile::Empty);
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for (row, line) in split.iter().skip(1).enumerate() {
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for (row, line) in split.iter().skip(1).enumerate() {
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for (col, tile) in line.split_whitespace().enumerate() {
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for (col, tile) in line.split_whitespace().enumerate() {
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tiles[(row, col)] = Tile::from_u8(tile.parse::<u8>().unwrap()).unwrap();
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tiles[(row, col)] = CollisionTile::from_u8(tile.parse::<u8>().unwrap()).unwrap();
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}
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}
|
||||||
}
|
}
|
||||||
|
|
||||||
Ok(Map {
|
Ok(Map::from_collision_tiles(tiles))
|
||||||
tiles: tiles,
|
}
|
||||||
})
|
|
||||||
|
/// Creates a map from its tiles.
|
||||||
|
pub fn from_collision_tiles(tiles: Matrix<CollisionTile>) -> Map {
|
||||||
|
let rows = tiles.rows();
|
||||||
|
let cols = tiles.cols();
|
||||||
|
|
||||||
|
let mut matrix = Matrix::from_size(rows, cols,
|
||||||
|
(CollisionTile::Empty, GraphicTile::Hidden)
|
||||||
|
);
|
||||||
|
|
||||||
|
for i in 0 .. rows {
|
||||||
|
for j in 0 .. cols {
|
||||||
|
|
||||||
|
let graphic = if tiles[(i, j)] == CollisionTile::Solid {
|
||||||
|
|
||||||
|
// TODO This is uggly
|
||||||
|
// If there is an overflow, we should give None instead
|
||||||
|
let (i, j) = (i as isize, j as isize);
|
||||||
|
|
||||||
|
GraphicTile::from_neighbour_options(
|
||||||
|
tiles.get(((i ) as usize, (j-1) as usize)).map(|x| *x),
|
||||||
|
tiles.get(((i-1) as usize, (j ) as usize)).map(|x| *x),
|
||||||
|
tiles.get(((i+1) as usize, (j ) as usize)).map(|x| *x),
|
||||||
|
tiles.get(((i ) as usize, (j+1) as usize)).map(|x| *x),
|
||||||
|
)
|
||||||
|
} else {
|
||||||
|
GraphicTile::Hidden
|
||||||
|
};
|
||||||
|
|
||||||
|
matrix[(i, j)] = (tiles[(i, j)], graphic);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Map {
|
||||||
|
tiles: matrix,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns an iterator to the positioned tiles.
|
/// Returns an iterator to the positioned tiles.
|
||||||
pub fn at(&self, row: usize, col: usize) -> PositionedTile {
|
pub fn at(&self, row: usize, col: usize) -> PositionedTile {
|
||||||
PositionedTile {
|
PositionedTile {
|
||||||
tile: self.tiles[(row, col)],
|
collision: self.tiles[(row, col)].0,
|
||||||
|
graphic: self.tiles[(row, col)].1,
|
||||||
position: (col as f32 * 16.0, row as f32 * 16.0),
|
position: (col as f32 * 16.0, row as f32 * 16.0),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -144,11 +337,15 @@ impl Map {
|
||||||
let x = old.x + (new.x - old.x) * current_height / height;
|
let x = old.x + (new.x - old.x) * current_height / height;
|
||||||
|
|
||||||
// Find tile on x, y
|
// Find tile on x, y
|
||||||
let row = (y / 16.0) as usize + 2;
|
if x > 0.0 && y > 0.0 {
|
||||||
let col = (x / 16.0) as usize + 1;
|
|
||||||
|
let row = (y / 16.0) as usize + 2;
|
||||||
|
let col = (x / 16.0) as usize + 1;
|
||||||
|
|
||||||
|
if let Some((CollisionTile::Solid, _)) = self.tiles.get((row, col)) {
|
||||||
|
return Some(y);
|
||||||
|
}
|
||||||
|
|
||||||
if let Some(Tile::Solid) = self.tiles.get((row, col)) {
|
|
||||||
return Some(y);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
y += 16.0;
|
y += 16.0;
|
||||||
|
|
|
@ -19,7 +19,7 @@ use sfml::system::{
|
||||||
|
|
||||||
use engine::texture::{Texture, TextureManager};
|
use engine::texture::{Texture, TextureManager};
|
||||||
use engine::scene::Scene;
|
use engine::scene::Scene;
|
||||||
use engine::map::Tile;
|
use engine::map::GraphicTile;
|
||||||
|
|
||||||
/// Our custom drawable trait.
|
/// Our custom drawable trait.
|
||||||
pub trait Drawable {
|
pub trait Drawable {
|
||||||
|
@ -101,7 +101,7 @@ impl Renderer {
|
||||||
for i in 0 .. rows {
|
for i in 0 .. rows {
|
||||||
for j in 0 .. cols {
|
for j in 0 .. cols {
|
||||||
let tile = map.at(i,j);
|
let tile = map.at(i,j);
|
||||||
if tile.tile != Tile::Empty {
|
if tile.graphic != GraphicTile::Hidden {
|
||||||
self.draw(&tile);
|
self.draw(&tile);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue