Save / Load levels

This commit is contained in:
2019-03-30 13:34:09 +01:00
parent ae601720e3
commit 2ff29eb0c6
12 changed files with 277 additions and 128 deletions
+7 -5
View File
@@ -17,7 +17,7 @@ fn main() {
let mut running = true;
let mut map = Map::from_str(include_str!("../../assets/levels/level2.txt")).unwrap();
let mut map = Map::load("./assets/levels/level2.lvl").unwrap();
loop {
let top_panel_size = Vector2::new(renderer.window().size().x as f32, 50.0);
@@ -42,10 +42,12 @@ fn main() {
let x = ((x - left_panel_size.x as i32) / 16) as usize;
let y = ((y - top_panel_size.y as i32) / 16) as usize;
if map.tile(y, x) == CollisionTile::empty() {
map.set_tile(y, x, CollisionTile::full());
} else {
map.set_tile(y, x, CollisionTile::empty());
if let Some(tile) = map.tile(y, x) {
if tile == CollisionTile::empty() {
map.set_tile(y, x, CollisionTile::full());
} else {
map.set_tile(y, x, CollisionTile::empty());
}
}
}
},
+22 -15
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@@ -7,6 +7,7 @@ use sfml::window::{joystick, Event, Key};
use rusty::engine::character::Character;
use rusty::engine::controls::Controls;
use rusty::engine::renderer::Renderer;
use rusty::engine::map::Map;
use rusty::engine::scene::Scene;
fn parse_resolution(res: &str) -> Result<(u32, u32), String> {
@@ -32,20 +33,25 @@ fn parse_resolution(res: &str) -> Result<(u32, u32), String> {
fn main() {
let matches = App::new("Rusty Maker")
.version(crate_version!())
.arg(
Arg::with_name("resolution")
.short("r")
.long("resolution")
.value_name("WIDTHxHEIGHT")
.takes_value(true)
.default_value("800x450")
.validator(|x| parse_resolution(&x).map(|_| ())),
).arg(
Arg::with_name("fullscreen")
.short("f")
.long("fullscreen")
.takes_value(false),
).get_matches();
.arg(Arg::with_name("resolution")
.short("r")
.long("resolution")
.value_name("WIDTHxHEIGHT")
.takes_value(true)
.default_value("800x450")
.validator(|x| parse_resolution(&x).map(|_| ())))
.arg(Arg::with_name("map")
.short("m")
.long("map")
.value_name("MAP")
.takes_value(true)
.default_value("assets/levels/level2.lvl")
.validator(|x| Map::load(x).map(|_| ()).map_err(|x| format!("{}", x))))
.arg(Arg::with_name("fullscreen")
.short("f")
.long("fullscreen")
.takes_value(false))
.get_matches();
let resolution = parse_resolution(matches.value_of("resolution").unwrap()).unwrap();
let fullscreen = matches.is_present("fullscreen");
@@ -62,7 +68,8 @@ fn main() {
let mut character = Character::with_controls(controls);
character.set_position((10.0, 0.0));
let mut scene = Scene::new();
let map = Map::load(matches.value_of("map").unwrap()).unwrap();
let mut scene = Scene::from_map(map);
scene.add(character);
let mut renderer = Renderer::new(resolution.0, resolution.1, fullscreen);
+40 -5
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@@ -1,6 +1,15 @@
use std::path::Path;
use std::fs::File;
use std::io::{BufWriter, BufReader};
use serde::{Serialize, Deserialize};
use bincode::{serialize, deserialize, serialize_into, deserialize_from};
use sfml::graphics::{FloatRect, IntRect};
use sfml::system::Vector2;
use crate::{Error, Result};
use crate::engine::math::{clamp, Matrix};
use crate::engine::renderer::Drawable;
use crate::engine::texture::Texture;
@@ -37,7 +46,7 @@ impl CollisionAxis {
}
/// This struct represents the different sides from which a collision can occur.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct CollisionTile {
/// If the character comes from the top, it will collide if this bool is true.
pub from_top: bool,
@@ -75,7 +84,7 @@ impl CollisionTile {
}
/// This struct represents a renderable tile linking to its part in the tileset texture.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub enum GraphicTile {
/// There is nothing to draw.
Hidden,
@@ -273,6 +282,7 @@ impl Drawable for PositionedTile {
}
/// The map represents the tiles contained in a level.
#[derive(Serialize, Deserialize)]
pub struct Map {
/// The entrace point of the character in the map.
entrance: (usize, usize),
@@ -294,8 +304,33 @@ impl Map {
Map::from_collision_tiles(tiles)
}
/// Encodes the map into a binary format.
pub fn encode(&self) -> Result<Vec<u8>> {
serialize(&self).map_err(Error::Encoding)
}
/// Decodes a map from bytes.
pub fn decode(content: &[u8]) -> Result<Map> {
deserialize(content).map_err(Error::Decoding)
}
/// Saves the map to a file.
pub fn save<P: AsRef<Path>>(&self, path: P) -> Result<()> {
let file = File::create(path.as_ref()).map_err(Error::Save)?;
let mut writer = BufWriter::new(file);
serialize_into(&mut writer, &self).map_err(Error::Encoding)?;
Ok(())
}
/// Loads a map from a file.
pub fn load<P: AsRef<Path>>(path: P) -> Result<Map> {
let file = File::open(path.as_ref()).map_err(Error::Load)?;
let mut reader = BufReader::new(file);
Ok(deserialize_from(&mut reader).map_err(Error::Decoding)?)
}
/// Creates a map from a txt file.
pub fn from_str(text: &str) -> Result<Map, ()> {
pub fn from_str(text: &str) -> Result<Map> {
let split = text.split('\n').collect::<Vec<_>>();
// First two usize are the size of the map
@@ -356,8 +391,8 @@ impl Map {
}
/// Returns a tile of the map.
pub fn tile(&self, i: usize, j: usize) -> CollisionTile {
self.tiles[(i, j)].0
pub fn tile(&self, i: usize, j: usize) -> Option<CollisionTile> {
self.tiles.get((i, j)).map(|x| x.0)
}
/// Changes a tile of the map.
+3 -1
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@@ -1,7 +1,8 @@
use std::time::Duration;
use std::ops::{Index, IndexMut};
use serde::{Serialize, Deserialize};
/// Clamp a number between two boundaries.
pub fn clamp(number: f32, min: f32, max: f32) -> f32 {
if number < min {
@@ -26,6 +27,7 @@ pub fn duration_as_f32(duration: &Duration) -> f32 {
}
/// A generic matrix type, useful for levels.
#[derive(Serialize, Deserialize)]
pub struct Matrix<T> {
/// The number of rows of the matrix.
rows: usize,
+3 -3
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@@ -17,11 +17,11 @@ pub struct Scene {
}
impl Scene {
/// Creates an empty scene.
pub fn new() -> Scene {
/// Creates a scene from a map level.
pub fn from_map(map: Map) -> Scene {
Scene {
characters: vec![],
map: Map::from_str(include_str!("../../../assets/levels/level2.txt")).unwrap(),
map,
}
}
+32
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@@ -2,5 +2,37 @@
//! This crates contains the (future) rusty game.
use std::{io, fmt, result};
/// This module contains all the tools needed for the game.
pub mod engine;
/// This is the error type of this library.
#[derive(Debug)]
pub enum Error {
/// An error occured while trying to save a file.
Save(io::Error),
/// An error occured while trying to load a file.
Load(io::Error),
/// An error occured while encoding a file.
Encoding(bincode::Error),
/// An error occured while decoding a file.
Decoding(bincode::Error),
}
impl fmt::Display for Error {
fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
match *self {
Error::Save(ref e) => write!(fmt, "couldn't save file: {}", e),
Error::Load(ref e) => write!(fmt, "couldn't load file: {}", e),
Error::Encoding(ref e) => write!(fmt, "couldn't encode file: {}", e),
Error::Decoding(ref e) => write!(fmt, "couldn't decode file: {}", e),
}
}
}
/// This is the result type of this library.
type Result<T> = result::Result<T, Error>;