Character unable to jump when falling off an edge
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				| @ -81,6 +81,7 @@ pub struct Character { | ||||
| 
 | ||||
| impl Character { | ||||
| 
 | ||||
|     /// Creates a character in (0, 0).
 | ||||
|     fn generic(controls: Option<Controls>) -> Character { | ||||
|         Character { | ||||
|             position: Vector2::new(0.0, 0.0), | ||||
| @ -121,6 +122,13 @@ impl Character { | ||||
|         self.jump_counter = self.max_jump; | ||||
|     } | ||||
| 
 | ||||
|     /// Make the player fall.
 | ||||
|     pub fn fall_off(&mut self) { | ||||
|         if self.jump_counter == self.max_jump { | ||||
|             self.jump_counter -= 1; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| impl Updatable for Character { | ||||
|  | ||||
| @ -43,6 +43,8 @@ impl Scene { | ||||
|                 c.position.y = height; | ||||
|                 c.speed.y = 0.0; | ||||
|                 c.ground_collision(); | ||||
|             } else { | ||||
|                 c.fall_off(); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
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