Merge branch 'master' of gitea.tforgione.fr:free-rusty-maker/free-rusty-maker
This commit is contained in:
commit
01fdd800e9
2
build.rs
2
build.rs
|
@ -143,7 +143,7 @@ fn main() {
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let image_197 = superpose(&image_4, &image_193);
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vec.push(&image_197);
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let image_199 = rotate90(&image_127);
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let image_199 = rotate270(&image_31);
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vec.push(&image_199);
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let image_209 = rotate90(&image_116);
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@ -6,7 +6,8 @@ use sfml::window::mouse::Button;
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use sfml::graphics::{RectangleShape, RenderTarget, Transformable, Color, Shape};
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use rusty::engine::renderer::Renderer;
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use rusty::engine::map::{GraphicTile, CollisionTile, Map};
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use rusty::engine::map::{CollisionTile, Map};
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use rusty::engine::texture::SPRITE_SIZE_I32;
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fn main() {
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let _ = App::new("Rusty Editor")
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@ -17,7 +18,7 @@ fn main() {
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let mut running = true;
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let mut map = Map::load("./assets/levels/level2.lvl").unwrap();
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let mut map = Map::new(50, 50);//;Map::load("./assets/levels/level2.lvl").unwrap();
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loop {
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let top_panel_size = Vector2::new(renderer.window().size().x as f32, 50.0);
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@ -39,11 +40,11 @@ fn main() {
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button: Button::Left, x, y,
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} => {
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if x as f32 >= left_panel_size.x && y as f32 >= top_panel_size.y {
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let x = ((x - left_panel_size.x as i32) / 16) as usize;
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let y = ((y - top_panel_size.y as i32) / 16) as usize;
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let x = ((x - left_panel_size.x as i32) / SPRITE_SIZE_I32) as usize;
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let y = ((y - top_panel_size.y as i32) / SPRITE_SIZE_I32) as usize;
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if let Some(tile) = map.tile(y, x) {
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if tile == CollisionTile::empty() {
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if let Some(tile) = map.collision_tile(y, x) {
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if tile.is_empty() {
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map.set_tile(y, x, CollisionTile::full());
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} else {
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map.set_tile(y, x, CollisionTile::empty());
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@ -74,7 +75,7 @@ fn main() {
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for i in 0 .. map.rows() {
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for j in 0 .. map.cols() {
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let tile = map.at(i, j);
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if tile.graphic != GraphicTile::Hidden {
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if tile.graphic.is_visible() {
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renderer.translate_and_draw(&tile, (left_panel_size.x, top_panel_size.y));
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}
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}
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@ -82,7 +83,10 @@ fn main() {
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// Draw the border of the map
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let mut border = RectangleShape::new();
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border.set_size(((map.cols() * 16) as f32, (map.rows() * 16) as f32));
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border.set_size(((
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map.cols() * SPRITE_SIZE_I32 as usize) as f32,
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(map.rows() * SPRITE_SIZE_I32 as usize) as f32
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));
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border.set_position((left_panel_size.x, top_panel_size.y));
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border.set_fill_color(&Color::rgba(0, 0, 0, 0));
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border.set_outline_color(&Color::rgb(0, 0, 0));
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@ -12,7 +12,7 @@ use sfml::system::Vector2;
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use crate::{Error, Result};
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use crate::engine::math::{clamp, Matrix};
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use crate::engine::renderer::Drawable;
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use crate::engine::texture::Texture;
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use crate::engine::texture::{Texture, byte_to_index, SPRITE_SIZE_F32, SPRITE_SIZE_I32};
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use crate::engine::character::Damage;
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/// This enum represents if the collision happens on the X axis or the Y axis.
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@ -82,176 +82,92 @@ impl CollisionTile {
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from_bottom: true,
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}
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}
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/// Tests whether a collision tile is full or not.
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pub fn is_full(self) -> bool {
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self.from_top && self.from_left && self.from_right && self.from_bottom
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}
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/// Tests whether a collision tile is empty or not.
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pub fn is_empty(self) -> bool {
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!self.from_top && !self.from_left && !self.from_right && !self.from_bottom
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}
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}
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/// This struct represents a renderable tile linking to its part in the tileset texture.
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#[derive(Debug, Copy, Clone, PartialEq, Eq, Serialize, Deserialize)]
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pub enum GraphicTile {
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/// There is nothing to draw.
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Hidden,
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/// Top left corner of a solid tile.
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TopLeft,
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/// Top of a solid tile.
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Top,
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/// Top right corner of a solid tile.
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TopRight,
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/// Left of a solid tile.
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Left,
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/// Center of a solid tile.
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Center,
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/// Right of a solid tile.
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Right,
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/// Bottom left corner of a solid tile.
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BottomLeft,
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/// Bottom of a solid tile.
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Bottom,
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/// Bottom right corner of a solid tile.
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BottomRight,
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}
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pub struct GraphicTile(Option<i32>);
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impl GraphicTile {
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/// Returns a graphic tile from a collision tile.
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///
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/// This might be ugly for the moment.
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pub fn from_collision_tile(collision: CollisionTile) -> GraphicTile {
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if collision == CollisionTile::empty() {
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GraphicTile::Hidden
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} else {
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GraphicTile::Center
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}
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}
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/// Checks if a graphic tile has a top border.
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pub fn is_top(self) -> bool {
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match self {
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GraphicTile::TopLeft | GraphicTile::Top | GraphicTile::TopRight => true,
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_ => false,
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}
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}
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/// Checks if a graphic tile has a left border.
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pub fn is_left(self) -> bool {
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match self {
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GraphicTile::TopLeft | GraphicTile::Left | GraphicTile::BottomLeft => true,
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_ => false,
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}
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}
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/// Checks if a graphic tile has a right border.
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pub fn is_right(self) -> bool {
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match self {
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GraphicTile::TopRight | GraphicTile::Right | GraphicTile::BottomRight => true,
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_ => false,
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}
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}
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/// Checks if a graphic tile has a bottom border.
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pub fn is_bottom(self) -> bool {
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match self {
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GraphicTile::BottomLeft | GraphicTile::Bottom | GraphicTile::BottomRight => true,
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_ => false,
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}
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}
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/// Creates a vec containing all the non hidden graphic tiles.
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pub fn all() -> Vec<GraphicTile> {
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vec![
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GraphicTile::TopLeft,
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GraphicTile::Top,
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GraphicTile::TopRight,
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GraphicTile::Left,
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GraphicTile::Center,
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GraphicTile::Right,
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GraphicTile::BottomLeft,
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GraphicTile::Bottom,
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GraphicTile::BottomRight,
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]
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}
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/// Creates the correct graphic tile depending on the neighbours.
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///
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/// A none will be considered solid.
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pub fn from_neighbour_options(
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top: Option<CollisionTile>,
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left: Option<CollisionTile>,
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right: Option<CollisionTile>,
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bottom: Option<CollisionTile>,
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) -> GraphicTile {
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GraphicTile::from_neighbours(
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top.unwrap_or_else(CollisionTile::full),
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left.unwrap_or_else(CollisionTile::full),
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right.unwrap_or_else(CollisionTile::full),
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bottom.unwrap_or_else(CollisionTile::full),
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)
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pub fn from_neighbour_options(tiles: &[Option<CollisionTile>; 8]) -> GraphicTile {
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GraphicTile::from_neighbours(&[
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tiles[0].unwrap_or_else(CollisionTile::full),
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tiles[1].unwrap_or_else(CollisionTile::full),
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tiles[2].unwrap_or_else(CollisionTile::full),
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tiles[3].unwrap_or_else(CollisionTile::full),
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tiles[4].unwrap_or_else(CollisionTile::full),
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tiles[5].unwrap_or_else(CollisionTile::full),
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tiles[6].unwrap_or_else(CollisionTile::full),
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tiles[7].unwrap_or_else(CollisionTile::full),
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])
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}
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/// Creates the correct graphic tile depending on the neighbours.
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pub fn from_neighbours(
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top: CollisionTile,
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left: CollisionTile,
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right: CollisionTile,
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bottom: CollisionTile,
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) -> GraphicTile {
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let mut all = GraphicTile::all()
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.into_iter()
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.map(|x| (x, true))
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.collect::<Vec<_>>();
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pub fn from_neighbours(tiles: &[CollisionTile; 8]) -> GraphicTile {
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for (ref mut tile, ref mut possible) in &mut all {
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if tile.is_top() == (top == CollisionTile::full()) {
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*possible = false;
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let mut byte = 0;
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if !tiles[7].is_full() || !tiles[0].is_full() || !tiles[1].is_full() {
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byte += 1;
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}
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if tile.is_left() == (left == CollisionTile::full()) {
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*possible = false;
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if !tiles[1].is_full() {
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byte += 2;
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}
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if tile.is_right() == (right == CollisionTile::full()) {
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*possible = false;
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if !tiles[1] .is_full() || !tiles[2].is_full() || !tiles[3].is_full() {
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byte += 4;
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}
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if tile.is_bottom() == (bottom == CollisionTile::full()) {
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*possible = false;
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}
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if !tiles[3] .is_full() {
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byte += 8;
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}
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for (tile, possible) in all {
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if possible {
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return tile;
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}
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if !tiles[3].is_full() || !tiles[4].is_full() || !tiles[5].is_full() {
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byte += 16;
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}
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GraphicTile::Center
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if !tiles[5].is_full() {
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byte += 32;
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}
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if !tiles[5].is_full() || !tiles[6].is_full() || !tiles[7].is_full() {
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byte += 64;
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}
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if !tiles[7] .is_full() {
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byte += 128;
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}
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GraphicTile(Some(byte_to_index(byte)))
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}
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/// Returns the offset to the corresponding graphic tile in the texture.
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pub fn offset(self) -> (i32, i32) {
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let vertical = match self {
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GraphicTile::TopLeft | GraphicTile::Top | GraphicTile::TopRight => 0,
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GraphicTile::Left | GraphicTile::Center | GraphicTile::Right => 16,
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GraphicTile::BottomLeft | GraphicTile::Bottom | GraphicTile::BottomRight => 32,
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_ => 0,
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};
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match self.0 {
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None => (0, 0),
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Some(v) => (32 * v, 0)
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}
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}
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let horizontal = match self {
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GraphicTile::TopLeft | GraphicTile::Left | GraphicTile::BottomLeft => 0,
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GraphicTile::Top | GraphicTile::Center | GraphicTile::Bottom => 16,
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GraphicTile::TopRight | GraphicTile::Right | GraphicTile::BottomRight => 32,
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_ => 0,
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};
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// (horizontal, vertical)
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(vertical, horizontal)
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/// Returns true if the tile is visible.
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pub fn is_visible(&self) -> bool {
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self.0.is_some()
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}
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}
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|
@ -274,7 +190,7 @@ impl Drawable for PositionedTile {
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fn texture_rect(&self) -> IntRect {
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let offset = self.graphic.offset();
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IntRect::new(offset.0, offset.1, 16, 16)
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IntRect::new(offset.0, offset.1, SPRITE_SIZE_I32, SPRITE_SIZE_I32)
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}
|
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|
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fn position(&self) -> Vector2<f32> {
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|
@ -282,14 +198,34 @@ impl Drawable for PositionedTile {
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|||
}
|
||||
}
|
||||
|
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/// The map represents the tiles contained in a level.
|
||||
/// The content of a map that needs to be saved.
|
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#[derive(Serialize, Deserialize)]
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||||
struct SaveMap {
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/// The entrance point of the character in the map.
|
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entrance: (usize, usize),
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/// The collision tiles contained in the level.
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collision_tiles: Matrix<CollisionTile>,
|
||||
}
|
||||
|
||||
impl SaveMap {
|
||||
/// Creates a map from the save map.
|
||||
fn to_map(self) -> Map {
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Map::from_entrance_and_collision_tiles(self.entrance, self.collision_tiles)
|
||||
}
|
||||
}
|
||||
|
||||
/// The map represents the tiles contained in a level.
|
||||
#[derive(Clone)]
|
||||
pub struct Map {
|
||||
/// The entrace point of the character in the map.
|
||||
entrance: (usize, usize),
|
||||
|
||||
/// The tiles contained in the level.
|
||||
tiles: Matrix<(CollisionTile, GraphicTile)>,
|
||||
/// The collision tiles contained in the level.
|
||||
collision_tiles: Matrix<CollisionTile>,
|
||||
|
||||
/// The graphic tiles contained in the level.
|
||||
graphic_tiles: Matrix<GraphicTile>,
|
||||
}
|
||||
|
||||
impl Map {
|
||||
|
@ -305,21 +241,29 @@ impl Map {
|
|||
Map::from_collision_tiles(tiles)
|
||||
}
|
||||
|
||||
/// Creates a SaveMap from a map
|
||||
fn save_map(&self) -> SaveMap {
|
||||
SaveMap {
|
||||
entrance: self.entrance,
|
||||
collision_tiles: self.collision_tiles.clone(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Encodes the map into a binary format.
|
||||
pub fn encode(&self) -> Result<Vec<u8>> {
|
||||
serialize(&self).map_err(Error::Encoding)
|
||||
serialize(&self.save_map()).map_err(Error::Encoding)
|
||||
}
|
||||
|
||||
/// Decodes a map from bytes.
|
||||
pub fn decode(content: &[u8]) -> Result<Map> {
|
||||
deserialize(content).map_err(Error::Decoding)
|
||||
deserialize(content).map(SaveMap::to_map).map_err(Error::Decoding)
|
||||
}
|
||||
|
||||
/// Saves the map to a file.
|
||||
pub fn save<P: AsRef<Path>>(&self, path: P) -> Result<()> {
|
||||
let file = File::create(path.as_ref()).map_err(Error::Save)?;
|
||||
let mut writer = BufWriter::new(file);
|
||||
serialize_into(&mut writer, &self).map_err(Error::Encoding)?;
|
||||
serialize_into(&mut writer, &self.save_map()).map_err(Error::Encoding)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
@ -327,56 +271,84 @@ impl Map {
|
|||
pub fn load<P: AsRef<Path>>(path: P) -> Result<Map> {
|
||||
let file = File::open(path.as_ref()).map_err(Error::Load)?;
|
||||
let mut reader = BufReader::new(file);
|
||||
Ok(deserialize_from(&mut reader).map_err(Error::Decoding)?)
|
||||
Ok(deserialize_from(&mut reader).map(SaveMap::to_map).map_err(Error::Decoding)?)
|
||||
}
|
||||
|
||||
/// Creates a map from its tiles.
|
||||
pub fn from_collision_tiles(tiles: Matrix<CollisionTile>) -> Map {
|
||||
let rows = tiles.rows();
|
||||
let cols = tiles.cols();
|
||||
/// Creates a map from its entrance and collision tiles.
|
||||
pub fn from_entrance_and_collision_tiles(e: (usize, usize), t: Matrix<CollisionTile>) -> Map {
|
||||
let rows = t.rows();
|
||||
let cols = t.cols();
|
||||
|
||||
let mut matrix =
|
||||
Matrix::from_size(rows, cols, (CollisionTile::empty(), GraphicTile::Hidden));
|
||||
let graphic_tiles = Matrix::from_size(rows, cols, GraphicTile(None));
|
||||
|
||||
let mut map = Map {
|
||||
entrance: e,
|
||||
collision_tiles: t,
|
||||
graphic_tiles,
|
||||
};
|
||||
|
||||
for i in 0 .. rows {
|
||||
for j in 0 .. cols {
|
||||
let graphic = if tiles[(i, j)] == CollisionTile::full() {
|
||||
// TODO This is uggly
|
||||
// If there is an overflow, we should give None instead
|
||||
let (i, j) = (i as isize, j as isize);
|
||||
map.graphic_tiles[(i, j)] = map.graphic_tile(i, j);
|
||||
}
|
||||
}
|
||||
|
||||
GraphicTile::from_neighbour_options(
|
||||
tiles.get(((i) as usize, (j - 1) as usize)).cloned(),
|
||||
tiles.get(((i - 1) as usize, (j) as usize)).cloned(),
|
||||
tiles.get(((i + 1) as usize, (j) as usize)).cloned(),
|
||||
tiles.get(((i) as usize, (j + 1) as usize)).cloned(),
|
||||
)
|
||||
map
|
||||
}
|
||||
|
||||
/// Creates a map from its tiles.
|
||||
pub fn from_collision_tiles(collision_tiles: Matrix<CollisionTile>) -> Map {
|
||||
let entrance = Map::find_entrance(&collision_tiles);
|
||||
Map::from_entrance_and_collision_tiles(entrance, collision_tiles)
|
||||
}
|
||||
|
||||
/// Creates the neighbours of a tile.
|
||||
pub fn neighbours(&self, i: usize, j: usize) -> [Option<CollisionTile>; 8] {
|
||||
[
|
||||
if i > 0 && j > 0 { self.collision_tiles.get(i - 1, j - 1).cloned() } else { None },
|
||||
if i > 0 { self.collision_tiles.get(i - 1, j ).cloned() } else { None },
|
||||
if i > 0 { self.collision_tiles.get(i - 1, j + 1).cloned() } else { None },
|
||||
self.collision_tiles.get(i , j + 1).cloned(),
|
||||
self.collision_tiles.get(i + 1, j + 1).cloned(),
|
||||
self.collision_tiles.get(i + 1, j ).cloned(),
|
||||
if j > 0 { self.collision_tiles.get(i + 1, j - 1).cloned() } else { None },
|
||||
if j > 0 { self.collision_tiles.get(i , j - 1).cloned() } else { None },
|
||||
]
|
||||
}
|
||||
|
||||
/// Returns the graphic tile corresponding to the collision tiles.
|
||||
pub fn graphic_tile(&self, i: usize, j: usize) -> GraphicTile {
|
||||
if self.collision_tiles[(i, j)].is_full() {
|
||||
GraphicTile::from_neighbour_options(&self.neighbours(i, j))
|
||||
} else {
|
||||
GraphicTile::Hidden
|
||||
};
|
||||
|
||||
matrix[(i, j)] = (tiles[(i, j)], graphic);
|
||||
}
|
||||
}
|
||||
|
||||
Map {
|
||||
entrance: Map::find_entrance(&matrix),
|
||||
tiles: matrix,
|
||||
GraphicTile(None)
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns a tile of the map.
|
||||
pub fn tile(&self, i: usize, j: usize) -> Option<CollisionTile> {
|
||||
self.tiles.get((i, j)).map(|x| x.0)
|
||||
pub fn collision_tile(&self, i: usize, j: usize) -> Option<CollisionTile> {
|
||||
self.collision_tiles.get(i, j).cloned()
|
||||
}
|
||||
|
||||
/// Changes a tile of the map.
|
||||
pub fn set_tile(&mut self, i: usize, j: usize, tile: CollisionTile) {
|
||||
self.tiles[(i, j)] = (tile, GraphicTile::from_collision_tile(tile));
|
||||
// Change the collision tile
|
||||
self.collision_tiles[(i, j)] = tile;
|
||||
|
||||
// Refresh the current graphic tile and their neighbours
|
||||
use std::cmp::max;
|
||||
for i in max(i, 1) - 1 ..= (i + 1) {
|
||||
for j in max(j, 1) - 1 ..= (j + 1) {
|
||||
let new_tile = self.graphic_tile(i, j);
|
||||
if let Some(tile) = self.graphic_tiles.get_mut(i, j) {
|
||||
*tile = new_tile;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Finds a possible entrance.
|
||||
pub fn find_entrance(tiles: &Matrix<(CollisionTile, GraphicTile)>) -> (usize, usize) {
|
||||
pub fn find_entrance(tiles: &Matrix<CollisionTile>) -> (usize, usize) {
|
||||
(tiles.rows() - 5, 1)
|
||||
}
|
||||
|
||||
|
@ -388,20 +360,20 @@ impl Map {
|
|||
/// Returns an iterator to the positioned tiles.
|
||||
pub fn at(&self, row: usize, col: usize) -> PositionedTile {
|
||||
PositionedTile {
|
||||
collision: self.tiles[(row, col)].0,
|
||||
graphic: self.tiles[(row, col)].1,
|
||||
position: (col as f32 * 16.0, row as f32 * 16.0),
|
||||
collision: self.collision_tiles[(row, col)],
|
||||
graphic: self.graphic_tiles[(row, col)],
|
||||
position: (col as f32 * SPRITE_SIZE_F32, row as f32 * SPRITE_SIZE_F32),
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the number of rows of the map.
|
||||
pub fn rows(&self) -> usize {
|
||||
self.tiles.rows()
|
||||
self.collision_tiles.rows()
|
||||
}
|
||||
|
||||
/// Returns the number of columns of the map.
|
||||
pub fn cols(&self) -> usize {
|
||||
self.tiles.cols()
|
||||
self.collision_tiles.cols()
|
||||
}
|
||||
|
||||
/// Checks whether the bounding box collides with elements of the map.
|
||||
|
@ -415,14 +387,14 @@ impl Map {
|
|||
|
||||
let mut damage = Damage::None;
|
||||
|
||||
let cols = self.tiles.cols() - 1;
|
||||
let rows = self.tiles.rows() - 1;
|
||||
let cols = self.collision_tiles.cols() - 1;
|
||||
let rows = self.collision_tiles.rows() - 1;
|
||||
|
||||
let min_col = clamp(new.left / 16.0, 0.0, cols as f32) as usize;
|
||||
let min_row = clamp(new.top / 16.0, 0.0, rows as f32) as usize;
|
||||
let min_col = clamp(new.left / SPRITE_SIZE_F32, 0.0, cols as f32) as usize;
|
||||
let min_row = clamp(new.top / SPRITE_SIZE_F32, 0.0, rows as f32) as usize;
|
||||
|
||||
let max_col = clamp((new.left + new.width) / 16.0, 0.0, cols as f32) as usize;
|
||||
let max_row = clamp((new.top + new.height) / 16.0, 0.0, rows as f32) as usize;
|
||||
let max_col = clamp((new.left + new.width) / SPRITE_SIZE_F32, 0.0, cols as f32) as usize;
|
||||
let max_row = clamp((new.top + new.height) / SPRITE_SIZE_F32, 0.0, rows as f32) as usize;
|
||||
|
||||
let mut collision_x = false;
|
||||
let mut collision_y = false;
|
||||
|
@ -430,17 +402,17 @@ impl Map {
|
|||
|
||||
for col in min_col ..= max_col {
|
||||
for row in min_row ..= max_row {
|
||||
let tile_left = col as f32 * 16.0;
|
||||
let tile_top = row as f32 * 16.0;
|
||||
let tile_left = col as f32 * SPRITE_SIZE_F32;
|
||||
let tile_top = row as f32 * SPRITE_SIZE_F32;
|
||||
|
||||
let tile = FloatRect::new(tile_left, tile_top, 16.0, 16.0);
|
||||
let tile = FloatRect::new(tile_left, tile_top, SPRITE_SIZE_F32, SPRITE_SIZE_F32);
|
||||
|
||||
if !overlap(new, tile) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Collisions between feet and ground
|
||||
if self.tiles[(row, col)].0.from_top
|
||||
if self.collision_tiles[(row, col)].from_top
|
||||
&& old.top + old.height <= tile_top
|
||||
&& new.top + new.height >= tile_top
|
||||
{
|
||||
|
@ -453,7 +425,7 @@ impl Map {
|
|||
}
|
||||
|
||||
// Collisions between right and right wall
|
||||
if self.tiles[(row, col)].0.from_left
|
||||
if self.collision_tiles[(row, col)].from_left
|
||||
&& old.left + old.width <= tile_left
|
||||
&& new.left + new.width >= tile_left
|
||||
{
|
||||
|
@ -466,12 +438,12 @@ impl Map {
|
|||
}
|
||||
|
||||
// Collisions between left and left wall
|
||||
if self.tiles[(row, col)].0.from_right
|
||||
&& old.left >= tile_left + 16.0
|
||||
&& new.left <= tile_left + 16.0
|
||||
if self.collision_tiles[(row, col)].from_right
|
||||
&& old.left >= tile_left + SPRITE_SIZE_F32
|
||||
&& new.left <= tile_left + SPRITE_SIZE_F32
|
||||
{
|
||||
collision_x = true;
|
||||
new.left = tile_left + 16.0;
|
||||
new.left = tile_left + SPRITE_SIZE_F32;
|
||||
}
|
||||
|
||||
if !overlap(new, tile) {
|
||||
|
@ -479,12 +451,12 @@ impl Map {
|
|||
}
|
||||
|
||||
// Collisions between head and roof
|
||||
if self.tiles[(row, col)].0.from_bottom
|
||||
&& old.top >= tile_top + 16.0
|
||||
&& new.top <= tile_top + 16.0
|
||||
if self.collision_tiles[(row, col)].from_bottom
|
||||
&& old.top >= tile_top + SPRITE_SIZE_F32
|
||||
&& new.top <= tile_top + SPRITE_SIZE_F32
|
||||
{
|
||||
collision_y = true;
|
||||
new.top = tile_top + 16.0;
|
||||
new.top = tile_top + SPRITE_SIZE_F32;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -496,14 +468,14 @@ impl Map {
|
|||
}
|
||||
|
||||
// Collision between the player and right border of the level
|
||||
if new.left > cols as f32 * 16.0 {
|
||||
new.left = cols as f32 * 16.0;
|
||||
if new.left > cols as f32 * SPRITE_SIZE_F32 {
|
||||
new.left = cols as f32 * SPRITE_SIZE_F32;
|
||||
collision_x = true;
|
||||
}
|
||||
|
||||
// Collision between the player and the void
|
||||
if new.top > self.tiles.rows() as f32 * 16.0 {
|
||||
new.top = self.tiles.rows() as f32 * 16.0;
|
||||
if new.top > self.collision_tiles.rows() as f32 * SPRITE_SIZE_F32 {
|
||||
new.top = self.collision_tiles.rows() as f32 * SPRITE_SIZE_F32;
|
||||
collision_y = true;
|
||||
damage = Damage::Death;
|
||||
}
|
||||
|
|
|
@ -27,7 +27,7 @@ pub fn duration_as_f32(duration: &Duration) -> f32 {
|
|||
}
|
||||
|
||||
/// A generic matrix type, useful for levels.
|
||||
#[derive(Serialize, Deserialize)]
|
||||
#[derive(Serialize, Deserialize, Clone)]
|
||||
pub struct Matrix<T> {
|
||||
/// The number of rows of the matrix.
|
||||
rows: usize,
|
||||
|
@ -70,13 +70,22 @@ impl<T> Matrix<T> {
|
|||
}
|
||||
|
||||
/// Returns the tile if any, none otherwise.
|
||||
pub fn get(&self, (row, col): (usize, usize)) -> Option<&T> {
|
||||
pub fn get(&self, row: usize, col: usize) -> Option<&T> {
|
||||
if row < self.rows && col < self.cols {
|
||||
Some(&self[(row, col)])
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns a mutable reference to the tile if any.
|
||||
pub fn get_mut(&mut self, row: usize, col: usize) -> Option<&mut T> {
|
||||
if row < self.rows && col < self.cols {
|
||||
Some(&mut self[(row, col)])
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> Index<(usize, usize)> for Matrix<T> {
|
||||
|
|
|
@ -6,7 +6,6 @@ use sfml::window::{Event, Style};
|
|||
|
||||
use sfml::system::Vector2;
|
||||
|
||||
use crate::engine::map::GraphicTile;
|
||||
use crate::engine::scene::Scene;
|
||||
use crate::engine::texture::{Texture, TextureManager};
|
||||
|
||||
|
@ -101,7 +100,7 @@ impl Renderer {
|
|||
for i in 0..rows {
|
||||
for j in 0..cols {
|
||||
let tile = map.at(i, j);
|
||||
if tile.graphic != GraphicTile::Hidden {
|
||||
if tile.graphic.is_visible() {
|
||||
self.draw(&tile);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@ use sfml::graphics::View;
|
|||
use sfml::system::Vector2;
|
||||
use sfml::window::Event;
|
||||
|
||||
use crate::engine::texture::SPRITE_SIZE_F32;
|
||||
use crate::engine::character::Character;
|
||||
use crate::engine::map::Map;
|
||||
|
||||
|
@ -38,8 +39,8 @@ impl Scene {
|
|||
/// Adds a character to the scene.
|
||||
pub fn add(&mut self, character: Character) {
|
||||
let mut character = character;
|
||||
character.position.x = self.map.entrance().1 as f32 * 16.0;
|
||||
character.position.y = self.map.entrance().0 as f32 * 16.0;
|
||||
character.position.x = self.map.entrance().1 as f32 * SPRITE_SIZE_F32;
|
||||
character.position.y = self.map.entrance().0 as f32 * SPRITE_SIZE_F32;
|
||||
|
||||
self.characters.push(character);
|
||||
}
|
||||
|
@ -69,8 +70,8 @@ impl Scene {
|
|||
center.y = size.y / 2.0;
|
||||
}
|
||||
|
||||
let right_limit = self.map.cols() as f32 * 16.0;
|
||||
let bottom_limit = self.map.rows() as f32 * 16.0;
|
||||
let right_limit = self.map.cols() as f32 * SPRITE_SIZE_F32;
|
||||
let bottom_limit = self.map.rows() as f32 * SPRITE_SIZE_F32;
|
||||
|
||||
if center.x + size.x / 2.0 > right_limit {
|
||||
center.x = right_limit - size.x / 2.0;
|
||||
|
|
|
@ -1,11 +1,74 @@
|
|||
use sfml::graphics::{IntRect, Texture as SfTexture};
|
||||
|
||||
/// The number of pixels of a sprite.
|
||||
pub const SPRITE_SIZE_I32: i32 = 32;
|
||||
|
||||
/// The number of pixels of a sprite.
|
||||
pub const SPRITE_SIZE_F32: f32 = 32.0;
|
||||
|
||||
/// Converts the byte with bits corresponding to the neighbours to the offset on the generated
|
||||
/// tileset.
|
||||
pub fn byte_to_index(byte: u8) -> i32 {
|
||||
match byte {
|
||||
0 => 0,
|
||||
1 => 1,
|
||||
4 => 2,
|
||||
5 => 3,
|
||||
7 => 4,
|
||||
16 => 5,
|
||||
17 => 6,
|
||||
20 => 7,
|
||||
21 => 8,
|
||||
23 => 9,
|
||||
28 => 10,
|
||||
29 => 11,
|
||||
31 => 12,
|
||||
64 => 13,
|
||||
65 => 14,
|
||||
68 => 15,
|
||||
69 => 16,
|
||||
71 => 17,
|
||||
80 => 18,
|
||||
81 => 19,
|
||||
84 => 20,
|
||||
85 => 21,
|
||||
87 => 22,
|
||||
92 => 23,
|
||||
93 => 24,
|
||||
95 => 25,
|
||||
112 => 26,
|
||||
113 => 27,
|
||||
116 => 28,
|
||||
117 => 29,
|
||||
119 => 30,
|
||||
124 => 31,
|
||||
125 => 32,
|
||||
127 => 33,
|
||||
193 => 34,
|
||||
197 => 35,
|
||||
199 => 36,
|
||||
209 => 37,
|
||||
213 => 38,
|
||||
215 => 39,
|
||||
221 => 40,
|
||||
223 => 41,
|
||||
241 => 42,
|
||||
245 => 43,
|
||||
247 => 44,
|
||||
253 => 45,
|
||||
255 => 46,
|
||||
_ => panic!("Incorrect byte {}", byte),
|
||||
}
|
||||
}
|
||||
|
||||
macro_rules! make_textures {
|
||||
( $(
|
||||
$enum_name: ident,
|
||||
$texture_name: ident,
|
||||
$function_name: ident,
|
||||
$texture_path: tt, )
|
||||
$texture_path: tt,
|
||||
$width: expr,
|
||||
$height: expr, )
|
||||
*) => {
|
||||
|
||||
/// Describes all the textures that will be used in this game.
|
||||
|
@ -39,7 +102,7 @@ macro_rules! make_textures {
|
|||
/// Creates the texture.
|
||||
fn $function_name() -> SfTexture {
|
||||
let bytes = include_bytes!($texture_path).to_vec();
|
||||
TextureManager::make_texture_from_bytes(bytes)
|
||||
TextureManager::make_texture_from_bytes(bytes, $width, $height)
|
||||
}
|
||||
)*
|
||||
|
||||
|
@ -61,16 +124,20 @@ make_textures!(
|
|||
mario,
|
||||
make_mario_texture,
|
||||
"../../../assets/textures/mario.png",
|
||||
256,
|
||||
256,
|
||||
Overworld,
|
||||
overworld,
|
||||
make_overworld_texture,
|
||||
"../../../assets/textures/overworld.png",
|
||||
"../../../assets/textures-generated/grass.png",
|
||||
32 * 47,
|
||||
32,
|
||||
);
|
||||
|
||||
impl TextureManager {
|
||||
/// Creates a textures from an array of bytes.
|
||||
fn make_texture_from_bytes(bytes: Vec<u8>) -> SfTexture {
|
||||
SfTexture::from_memory(&bytes, &IntRect::new(0, 0, 256, 256))
|
||||
fn make_texture_from_bytes(bytes: Vec<u8>, width: i32, height: i32) -> SfTexture {
|
||||
SfTexture::from_memory(&bytes, &IntRect::new(0, 0, width, height))
|
||||
.expect("Failed to create texture")
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue