awesome/command_launcher.lua

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2018-11-28 13:49:10 +00:00
-- INSPIRED FROM
---------------------------------------------------------------------------
-- @author Julien Danjou <julien@danjou.info>
-- @copyright 2008-2009 Julien Danjou
-- @classmod awful.widget.launcher
---------------------------------------------------------------------------
-- MODIFIED BY
-- thomas forgione
local setmetatable = setmetatable
local naughty = require('naughty')
local gtable = require("gears.table")
local spawn = require("awful.spawn")
local wbutton = require("awful.widget.button")
local button = require("awful.button")
local launcher = { mt = {} }
--- Create a button widget which will launch a command.
-- @param args Standard widget table arguments, plus image for the image path
-- and command for the command to run on click, or either menu to create menu.
-- @return A launcher widget.
function launcher.new(args)
if not args.callback and not args.menu then return end
local w = wbutton(args)
if not w then return end
local b
if args.callback then
b = gtable.join(w:buttons(), button({}, 1, nil, function () args.callback() end))
elseif args.menu then
b = gtable.join(w:buttons(), button({}, 1, nil, function () args.menu:toggle() end))
end
w:buttons(b)
return w
end
function launcher.mt:__call(...)
return launcher.new(...)
end
return setmetatable(launcher, launcher.mt)