3d-interface/js/l3d/apps/prototype/tutorial/TutoCamera.js

596 lines
18 KiB
JavaScript

// class camera extends THREE.PerspectiveCamera
var TutoCamera = function() {
THREE.PerspectiveCamera.apply(this, arguments);
this.renderer = arguments[4];
this.onWindowResize = arguments[6];
var scene = arguments[5];
var containerSize = arguments[7];
var coins = arguments[8];
if (arguments[9] === undefined)
listenerTarget = document;
else
listenerTarget = arguments[9];
// Set Position
this.theta = Math.PI;
this.phi = Math.PI;
// this.keyboard = undefined;
this.moving = false;
this.dragging = false;
this.mouse = {x: 0, y: 0};
this.mouseMove = {x: 0, y: 0};
// Stuff for rendering
this.position = new THREE.Vector3();
this.forward = new THREE.Vector3();
this.left = new THREE.Vector3();
this.target = new THREE.Vector3(0,1,0);
// Stuff for events
this.motion = {};
this.sensitivity = 0.05;
this.speed = 1;
// Raycaster for collisions
this.raycaster = new THREE.Raycaster();
// Create history object
this.history = new L3D.History();
// Set events from the document
var self = this;
var onKeyDown = function(event) {self.onKeyDown(event);};
var onKeyUp = function(event) {self.onKeyUp(event);};
var onMouseDown = function(event) {if (event.which === 1) self.onMouseDown(event); };
var onMouseUp = function(event) {if (event.which === 1) self.onMouseUp(event); };
var onMouseMove = function(event) {self.onMouseMove(event); };
document.addEventListener('keydown', onKeyDown, false);
document.addEventListener('keyup', onKeyUp, false);
document.addEventListener('pointerlockchange', function(event) { self.onPointerLockChange(event); }, false);
document.addEventListener('mozpointerlockchange', function(event) { self.onPointerLockChange(event); }, false);
document.addEventListener('webkitpointerlockchange', function(event) { self.onPointerLockChange(event); }, false);
document.addEventListener('mousemove', function(event) {self.onMouseMovePointer(event);}, false);
listenerTarget.addEventListener('mousedown', function() {self.lockPointer();}, false);
listenerTarget.addEventListener('mousedown', onMouseDown, false);
listenerTarget.addEventListener('mousemove', onMouseMove, false);
listenerTarget.addEventListener('mouseup', onMouseUp, false);
listenerTarget.addEventListener('mouseout', onMouseUp, false);
document.getElementById('lock').addEventListener('change', function(e) {
if (self.tutorial.nextAction() === 'uncheck-lock') {
self.tutorial.nextStep();
}
});
this.collisions = true;
// Create tutorial
this.tutorial = new TutorialSteps(this, scene, coins, this.onWindowResize, containerSize, arguments[10]);
this.shouldLock = true;
this.shouldLogCameraAngles = true;
glob = this;
};
TutoCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
TutoCamera.prototype.constructor = TutoCamera;
TutoCamera.prototype.lockPointer = function() {
if (this.shouldLock) {
this.renderer.domElement.requestPointerLock =
this.renderer.domElement.requestPointerLock ||
this.renderer.domElement.mozRequestPointerLock ||
this.renderer.domElement.webkitRequestPointerLock;
if (this.renderer.domElement.requestPointerLock) {
this.renderer.domElement.requestPointerLock();
}
}
};
TutoCamera.prototype.isLocked = function() {
var toto =
document.pointerLockElement === this.renderer.domElement ||
document.mozPointerLockElement === this.renderer.domElement ||
document.webkitPointerLockElement === this.renderer.domElement;
return toto;
};
TutoCamera.prototype.onPointerLockChange = function() {
var event = new L3D.DB.Event.PointerLocked();
if (this.isLocked()) {
// The pointer is locked : adapt the state of the camera
this.pointerLocked = true;
this.mousePointer.render(L3D.MousePointer.BLACK);
this.mouse.x = this.renderer.domElement.width/2;
this.mouse.y = this.renderer.domElement.height/2;
// Remove start canvas
this.startCanvas.clear();
if (this.tutorial.nextAction() === 'lock-pointer') {
this.tutorial.nextStep();
}
// Send event
event.locked = true;
if (this.wasLocked !== event.locked)
event.send();
this.wasLocked = true;
} else {
this.pointerLocked = false;
this.mousePointer.clear();
this.theta = this.previousTheta;
this.phi = this.previousPhi;
this.mouseMove.x = 0;
this.mouseMove.y = 0;
// Draw start canvas only if should lock
if (this.shouldLock)
this.startCanvas.render();
else
this.startCanvas.clear();
event.locked = false;
if (this.wasLocked !== event.locked)
event.send();
if (this.tutorial.nextAction() === 'unlock-pointer') {
this.tutorial.nextStep();
}
this.wasLocked = false;
}
};
// Update function
TutoCamera.prototype.update = function(time) {
if (this.moving) {
this.linearMotion(time);
this.shouldLogCameraAngles = false;
} else if (this.movingHermite) {
this.hermiteMotion(time);
this.shouldLogCameraAngles = false;
} else {
this.normalMotion(time);
}
};
TutoCamera.prototype.linearMotion = function(time) {
var positionDirection = L3D.Tools.diff(this.newPosition, this.position);
var targetDirection = L3D.Tools.diff(this.newTarget, this.target);
this.position.add(L3D.Tools.mul(positionDirection, 0.05 * time / 20));
this.target.add(L3D.Tools.mul(targetDirection, 0.05 * time / 20));
if (L3D.Tools.norm2(L3D.Tools.diff(this.position, this.newPosition)) < 0.01 &&
L3D.Tools.norm2(L3D.Tools.diff(this.target, this.newTarget)) < 0.01) {
this.moving = false;
this.anglesFromVectors();
}
};
TutoCamera.prototype.hermiteMotion = function(time) {
var e = this.hermitePosition.eval(this.t);
this.position.x = e.x;
this.position.y = e.y;
this.position.z = e.z;
this.target = L3D.Tools.sum(this.position, this.hermiteAngles.eval(this.t));
this.t += 0.01 * time / 20;
if (this.t > 1) {
this.movingHermite = false;
this.anglesFromVectors();
}
};
TutoCamera.prototype.normalMotion = function(time) {
// Update angles
if (this.motion.increasePhi) {this.phi += this.sensitivity; this.changed = true; }
if (this.motion.decreasePhi) {this.phi -= this.sensitivity; this.changed = true; }
if (this.motion.increaseTheta) {this.theta += this.sensitivity; this.changed = true; }
if (this.motion.decreaseTheta) {this.theta -= this.sensitivity; this.changed = true; }
if (this.isLocked() || this.dragging) {
this.theta += this.mouseMove.x;
this.phi -= this.mouseMove.y;
this.mouseMove.x = 0;
this.mouseMove.y = 0;
this.changed = true;
if (this.shouldLogCameraAngles) {
this.shouldLogCameraAngles = false;
var self = this;
setTimeout(function() {
self.shouldLogCameraAngles = true;
}, 500);
var event = new L3D.DB.Event.KeyboardEvent();
event.camera = this;
event.send();
}
}
// Clamp phi and theta
this.phi = Math.min(Math.max(-(Math.PI/2-0.1),this.phi), Math.PI/2-0.1);
this.theta = ((this.theta - Math.PI) % (2*Math.PI)) + Math.PI;
// Compute vectors (position and target)
this.vectorsFromAngles();
// Update with events
var delta = 0.1;
var forward = this.forward.clone();
forward.multiplyScalar(400.0 * delta);
var left = this.up.clone();
left.cross(forward);
left.normalize();
left.multiplyScalar(400.0 * delta);
// Move only if no collisions
var speed = this.speed * time / 20;
var direction = new THREE.Vector3();
if (this.motion.boost) speed *= 10;
if (this.motion.moveForward) {direction.add(L3D.Tools.mul(forward, speed)); this.changed = true;}
if (this.motion.moveBackward) {direction.sub(L3D.Tools.mul(forward, speed)); this.changed = true;}
if (this.motion.moveLeft) {direction.add(L3D.Tools.mul(left, speed)); this.changed = true;}
if (this.motion.moveRight) {direction.sub(L3D.Tools.mul(left, speed)); this.changed = true;}
var collide = this.isColliding(direction);
if (this.collisions && collide) {
var face = collide.face;
var vertices = collide.object.geometry.vertices;
var normal = L3D.Tools.cross(L3D.Tools.diff(vertices[face.b], vertices[face.a]), L3D.Tools.diff(vertices[face.c], vertices[face.a])).normalize();
if (L3D.Tools.dot(normal, direction) > 0) {
normal.multiplyScalar(-1);
}
normal.multiplyScalar(0.01);
this.position.add(normal);
} else {
this.position.add(direction);
}
// Update angle
this.target = this.position.clone();
this.target.add(forward);
};
TutoCamera.prototype.reset = function() {
if (this.tutorial.nextAction() === 'reset-camera') {
this.tutorial.nextStep();
}
this.resetPosition();
this.moving = false;
this.movingHermite = false;
(new L3D.DB.Event.ResetClicked()).send();
this.previousTheta = this.theta;
this.previousPhi = this.phi;
};
TutoCamera.prototype.resetPosition = function() {
this.position.copy(this.resetElements.position);
this.target.copy(this.resetElements.target);
this.anglesFromVectors();
};
TutoCamera.prototype.vectorsFromAngles = function() {
// Update direction
this.forward.y = Math.sin(this.phi);
var cos = Math.cos(this.phi);
this.forward.z = cos * Math.cos(this.theta);
this.forward.x = cos * Math.sin(this.theta);
this.forward.normalize();
};
TutoCamera.prototype.anglesFromVectors = function() {
var forward = L3D.Tools.diff(this.target, this.position);
forward.normalize();
this.phi = Math.asin(forward.y);
// Don't know why this line works... But thanks Thierry-san and
// Bastien because it seems to work...
this.theta = Math.atan2(forward.x, forward.z);
};
TutoCamera.prototype.move = function(recommendation, toSave) {
if (toSave === undefined)
toSave = true;
var otherCamera = recommendation.camera || recommendation;
this.moving = true;
this.movingHermite = false;
this.newTarget = otherCamera.target.clone();
this.newPosition = otherCamera.position.clone();
var t = [0,1];
var f = [this.position.clone(), this.newPosition];
var fp = [L3D.Tools.diff(this.target, this.position), L3D.Tools.diff(this.newTarget, this.newPosition)];
this.hermite = new L3D.Hermite.Polynom(t,f,fp);
this.t = 0;
if (toSave) {
if (this.changed) {
this.save();
this.changed = false;
}
this.history.addState({position: otherCamera.position.clone(), target: otherCamera.target.clone()});
}
};
TutoCamera.prototype.moveHermite = function(recommendation, toSave) {
if (this.tutorial.nextAction() === 'recommendation') {
this.tutorial.nextStep();
}
if (toSave === undefined)
toSave = true;
var otherCamera = recommendation.camera;
this.moving = false;
this.movingHermite = true;
this.t = 0;
this.hermitePosition = new L3D.Hermite.special.Polynom(
this.position.clone(),
otherCamera.position.clone(),
L3D.Tools.mul(L3D.Tools.diff(otherCamera.target, otherCamera.position).normalize(),4)
);
this.hermiteAngles = new L3D.Hermite.special.Polynom(
L3D.Tools.diff(this.target, this.position),
L3D.Tools.diff(otherCamera.target, otherCamera.position),
new THREE.Vector3()
);
if (toSave) {
if (this.changed) {
this.save();
this.changed = false;
}
this.history.addState({position: otherCamera.position.clone(), target: otherCamera.target.clone()});
}
};
TutoCamera.prototype.isColliding = function(direction) {
// this.raycaster.set(this.position, direction.clone().normalize());
// var intersects = this.raycaster.intersectObjects(this.collidableObjects, true);
// for (var i in intersects) {
// if (intersects[i].distance < L3D.Tools.norm(direction) + this.speed * 300 &&
// intersects[i].object.raycastable) {
// return intersects[i];
// }
// }
};
// Look function
TutoCamera.prototype.look = function() {
this.lookAt(this.target);
};
TutoCamera.prototype.addToScene = function(scene) {
scene.add(this);
};
TutoCamera.prototype.onKeyEvent = function(event, toSet) {
// Create copy of state
var motionJsonCopy = JSON.stringify(this.motion);
var moved;
if (this.allowed.keyboardTranslate) {
moved = true;
switch ( event.keyCode ) {
// Azerty keyboards
case 38: case 90: this.motion.moveForward = toSet; break; // up / z
case 37: case 81: this.motion.moveLeft = toSet; break; // left / q
case 40: case 83: this.motion.moveBackward = toSet; break; // down / s
case 39: case 68: this.motion.moveRight = toSet; break; // right / d
// Qwerty keyboards
case 38: case 87: this.motion.moveForward = toSet; break; // up / w
case 37: case 65: this.motion.moveLeft = toSet; break; // left / a
case 40: case 83: this.motion.moveBackward = toSet; break; // down / s
case 39: case 68: this.motion.moveRight = toSet; break; // right / d
case 32: this.motion.boost = toSet; moved = false; break;
default: moved = false; break;
}
if (moved && this.tutorial.nextAction() === 'translate-keyboard' && !toSet) {
this.tutorial.nextStep();
}
}
if (this.allowed.keyboardRotate) {
moved = true;
switch ( event.keyCode ) {
case 73: case 104: this.motion.increasePhi = toSet; break; // 8 Up for angle
case 75: case 98: this.motion.decreasePhi = toSet; break; // 2 Down for angle
case 74: case 100: this.motion.increaseTheta = toSet; break; // 4 Left for angle
case 76: case 102: this.motion.decreaseTheta = toSet; break; // 6 Right for angle
default: moved = false; break;
}
if (moved && this.tutorial.nextAction() === 'rotate-keyboard' && !toSet) {
this.tutorial.nextStep();
}
}
if (motionJsonCopy != JSON.stringify(this.motion)) {
// Log any change
var e = new L3D.DB.Event.KeyboardEvent();
e.camera = this;
e.send();
}
};
TutoCamera.prototype.onKeyDown = function(event) {
this.onKeyEvent(event, true);
};
TutoCamera.prototype.onKeyUp = function(event) {
this.onKeyEvent(event, false);
};
TutoCamera.prototype.onMouseDown = function(event) {
this.mouse.x = ( ( event.clientX - this.renderer.domElement.offsetLeft ) / this.renderer.domElement.width ) * 2 - 1;
this.mouse.y = - ( ( event.clientY - this.renderer.domElement.offsetTop ) / this.renderer.domElement.height ) * 2 + 1;
if (this.allowed.mouseRotate) {
this.dragging = true;
this.mouseMoved = false;
}
};
TutoCamera.prototype.onMouseMove = function(event) {
if (!this.shouldLock && this.dragging) {
this.previousTheta = this.theta;
this.previousPhi = this.phi;
var mouse = {x: this.mouse.x, y: this.mouse.y};
this.mouse.x = ( ( event.clientX - this.renderer.domElement.offsetLeft ) / this.renderer.domElement.width ) * 2 - 1;
this.mouse.y = - ( ( event.clientY - this.renderer.domElement.offsetTop ) / this.renderer.domElement.height ) * 2 + 1;
this.mouseMove.x = (this.mouse.x - mouse.x ) * 3;
this.mouseMove.y = (this.mouse.y - mouse.y ) * 3;
this.mouseMoved = true;
if (this.tutorial.nextAction() === 'rotate-mouse') {
this.tutorial.nextStep();
}
}
};
TutoCamera.prototype.onMouseMovePointer = function(e) {
if (this.isLocked()) {
// Backup theta and phi
this.previousTheta = this.theta;
this.previousPhi = this.phi;
this.mouseMove.x = e.movementX || e.mozMovementX || e.webkitMovementX || 0;
this.mouseMove.y = e.movementY || e.mozMovementY || e.webkitMovementY || 0;
this.mouseMove.x *= -(this.sensitivity/10);
this.mouseMove.y *= (this.sensitivity/10);
this.mouseMoved = true;
}
};
TutoCamera.prototype.onMouseUp = function(event) {
this.onMouseMove(event);
// Send log to DB
if (this.dragging && this.mouseMoved && !this.moving && !this.movingHermite) {
var e = new L3D.DB.Event.KeyboardEvent();
e.camera = this;
e.send();
}
this.dragging = false;
};
TutoCamera.prototype.log = function() {
console.log("createCamera(\nnew THREE.Vector3(" + this.position.x + "," + this.position.y + ',' + this.position.z + '),\n' +
"new THREE.Vector3(" + this.target.x + "," + this.target.y + ',' + this.target.z + ')\n)');
};
TutoCamera.prototype.save = function() {
var backup = {};
backup.position = this.position.clone();
backup.target = this.target.clone();
this.history.addState(backup);
};
TutoCamera.prototype.undo = function() {
var move = this.history.undo();
if (move !== undefined) {
var event = new L3D.DB.Event.PreviousNextClicked();
event.previous = true;
event.camera = move;
event.send();
this.move(move, false);
}
};
TutoCamera.prototype.redo = function() {
var move = this.history.redo();
if (move !== undefined) {
var event = new L3D.DB.Event.PreviousNextClicked();
event.previous = false;
event.camera = move;
event.send();
this.move(move, false);
}
};
TutoCamera.prototype.undoable = function() {
return this.history.undoable();
};
TutoCamera.prototype.redoable = function() {
return this.history.redoable();
};