3d-interface/js/l3d/src/recommendations/ViewportRecommendation.js
Thomas FORGIONE f11b1ed7dc Lot of doc
2015-07-06 11:14:42 +02:00

199 lines
6.8 KiB
JavaScript

/**
* @memberof L3D
* @extends L3D.BaseRecommendation
* @description Reprensents a recommendation as a viewport (3D representation of a camera)
* @constructor
*/
L3D.ViewportRecommendation = function(arg1, arg2, arg3, arg4, position, target) {
THREE.PerspectiveCamera.apply(this, arguments);
// Set Position
if (position === undefined) {
this.position = new THREE.Vector3(0,0,5);
} else {
this.position.x = position.x;
this.position.y = position.y;
this.position.z = position.z;
}
if (target === undefined)
target = new THREE.Vector3(0,0,0);
var direction = target.clone();
direction.sub(this.position);
direction.normalize();
this.target = this.position.clone();
this.target.add(L3D.Tools.mul(direction,10));
// this.up = new THREE.Vector3(0,0,1);
// Compute corners
// Create the mesh to draw
var geometry = new THREE.Geometry();
var left = L3D.Tools.cross(direction, this.up);
var other = L3D.Tools.cross(direction, left);
left.normalize();
other.normalize();
left = L3D.Tools.mul(left, 1);
other = L3D.Tools.mul(other, 1);
geometry.vertices.push(L3D.Tools.sum(L3D.Tools.sum(this.position, left), other),
L3D.Tools.diff(L3D.Tools.sum(this.position, other),left),
L3D.Tools.diff(L3D.Tools.diff(this.position, left),other),
L3D.Tools.sum(L3D.Tools.diff(this.position, other), left)
);
geometry.faces.push(new THREE.Face3(0,1,2), // new THREE.Face3(0,2,1),
new THREE.Face3(0,2,3) // new THREE.Face3(0,3,2)
);
(function(self, direction, left, other) {
var material = new THREE.LineBasicMaterial({ color: '0x000000'});
var geometry = new THREE.Geometry();
var tmp_direction = L3D.Tools.mul(direction, -2);
var target = L3D.Tools.sum(self.position, tmp_direction);
// geometry.vertices.push(self.position, target);
geometry.vertices.push(
L3D.Tools.sum(L3D.Tools.sum(self.position, left), other),
L3D.Tools.diff(L3D.Tools.sum(self.position, other),left),
L3D.Tools.diff(L3D.Tools.diff(self.position, left),other),
L3D.Tools.sum(L3D.Tools.diff(self.position, other), left),
L3D.Tools.sum(L3D.Tools.sum(self.position, left), other),
L3D.Tools.sum(L3D.Tools.diff(self.position, other), left),
L3D.Tools.sum(self.position, tmp_direction),
L3D.Tools.sum(L3D.Tools.sum(self.position, left), other),
L3D.Tools.sum(self.position, tmp_direction),
L3D.Tools.diff(L3D.Tools.sum(self.position, other),left),
L3D.Tools.sum(self.position, tmp_direction),
L3D.Tools.diff(L3D.Tools.diff(self.position, left),other),
L3D.Tools.sum(self.position, tmp_direction),
L3D.Tools.sum(L3D.Tools.diff(self.position, other), left)
);
self.line = new THREE.Line(geometry, material);
})(this, direction, left, other);
var material = new THREE.MeshBasicMaterial({
color : 0x0000ff,
transparent : true,
opacity : 1,
side: THREE.DoubleSide
});
this.mesh = new THREE.Mesh(geometry, material);
this.mesh.raycastable = true;
};
L3D.ViewportRecommendation.prototype = Object.create(THREE.PerspectiveCamera.prototype);
L3D.ViewportRecommendation.prototype.constructor = L3D.ViewportRecommendation;
L3D.ViewportRecommendation.prototype.check = function() {
this.mesh.material.color.setHex(0x663366);
};
// Update function
L3D.ViewportRecommendation.prototype.update = function(position) {
// Compute distance between center of camera and position
dist = L3D.Tools.norm2(L3D.Tools.diff(position.position, this.position));
var low_bound = 1;
var high_bound = 5;
var new_value;
var max_value = 0.5;
if (dist < low_bound)
new_value = 0;
else if (dist > high_bound)
new_value = max_value;
else
new_value = max_value * (dist - low_bound)/(high_bound - low_bound);
this.mesh.material.transparent = new_value < 0.9;
this.mesh.material.opacity = new_value;
if (new_value < 0.1)
this.mesh.material.transparent = this.mesh.visible = false;
};
// Look function
L3D.ViewportRecommendation.prototype.look = function() {
this.lookAt(this.target);
};
L3D.ViewportRecommendation.prototype.addToScene = function(scene) {
scene.add(this);
scene.add(this.mesh);
scene.add(this.line);
};
L3D.ViewportRecommendation.prototype.traverse = function(callback) {
callback(this.mesh);
callback(this.line);
};
L3D.ViewportRecommendation.prototype.containsObject = function(object) {
return object === this.mesh;
};
L3D.ViewportRecommendation.prototype.setSize = function(size) {
var direction = this.target.clone();
direction.sub(this.position);
direction.normalize();
var left = L3D.Tools.cross(direction, this.up);
var other = L3D.Tools.cross(direction, left);
left.normalize();
other.normalize();
left = L3D.Tools.mul(left, size);
other = L3D.Tools.mul(other, size);
this.mesh.geometry.vertices = [
L3D.Tools.sum(L3D.Tools.sum(this.position, left), other),
L3D.Tools.diff(L3D.Tools.sum(this.position, other),left),
L3D.Tools.diff(L3D.Tools.diff(this.position, left),other),
L3D.Tools.sum(L3D.Tools.diff(this.position, other), left)
];
this.mesh.geometry.verticesNeedUpdate = true;
(function(self, direction, left, other, size) {
var tmp_direction = L3D.Tools.mul(direction, -2 * size);
var target = L3D.Tools.sum(self.position, tmp_direction);
var vertices = [
L3D.Tools.sum(L3D.Tools.sum(self.position, left), other),
L3D.Tools.diff(L3D.Tools.sum(self.position, other),left),
L3D.Tools.diff(L3D.Tools.diff(self.position, left),other),
L3D.Tools.sum(L3D.Tools.diff(self.position, other), left),
L3D.Tools.sum(L3D.Tools.sum(self.position, left), other),
L3D.Tools.sum(L3D.Tools.diff(self.position, other), left),
L3D.Tools.sum(self.position, tmp_direction),
L3D.Tools.sum(L3D.Tools.sum(self.position, left), other),
L3D.Tools.sum(self.position, tmp_direction),
L3D.Tools.diff(L3D.Tools.sum(self.position, other),left),
L3D.Tools.sum(self.position, tmp_direction),
L3D.Tools.diff(L3D.Tools.diff(self.position, left),other),
L3D.Tools.sum(self.position, tmp_direction),
L3D.Tools.sum(L3D.Tools.diff(self.position, other), left)
];
self.line.geometry.vertices = vertices;
self.line.geometry.verticesNeedUpdate = true;
})(this, direction, left, other, size);
};