62 lines
2.1 KiB
JavaScript
62 lines
2.1 KiB
JavaScript
/**
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* Class that represents a generator that streams the recommendation clicked if any, of the frustum
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* @constructor
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* @augments geo.ConfigGenerator
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* @param streamer {geo.MeshStreamer} the parent mesh streamer
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*/
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geo.V_PD_Generator = function() {
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geo.ConfigGenerator.apply(this, arguments);
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};
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geo.V_PD_Generator.prototype = Object.create(geo.ConfigGenerator);
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geo.V_PD_Generator.prototype.constructor = geo.V_PD_Generator;
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/**
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* Generates a config that streams everything on the recommendation clicked if any, or full on the frustum
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* @param cameraFrustum {Object} the frustum of the camera (with its position, target, and planes)
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* @param recommendationClicked {Number|null} id of the recommendation (can be null if no recommendations are clicked)
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* @returns {Object[]} an array with one element corresponding to the recommendation clicked, or the camera frustum if there are no recommendations clicked
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*/
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geo.V_PD_Generator.prototype.generateMainConfig = function(cameraFrustum, recommendationClicked) {
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var config;
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if (recommendationClicked != null) {
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if (this.streamer.beginning === true) {
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this.streamer.beginning = false;
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}
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// Case full reco
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console.log("Going to " + recommendationClicked);
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console.log("Recommendation is clicking : full for " + JSON.stringify(this.streamer.mesh.recommendations[recommendationClicked].position));
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config = [{recommendationId : recommendationClicked + 1, proportion: 1, smart:true}];
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} else if (this.streamer.beginning === true) {
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console.log('Begining : full init');
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config = [{recommendationId : 0, proportion:1, smart: true}];
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} else {
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// Case without prefetch
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console.log("No prefetching");
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config = [{ frustum: cameraFrustum, proportion: 1}];
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}
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return config;
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};
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/**
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* Generates a configuration with only the camera frustum, with proportion of 1
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* @returns {Object[]} an array with one element corresponding to the camera frustum
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*/
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geo.V_PD_Generator.prototype.generateFillingConfig = function(a,b,cameraFrustum) {
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return [{proportion:1, frustum: cameraFrustum}];
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};
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