3d-interface/js/l3d/src/canvases/StartCanvas.js
2015-07-09 14:43:35 +02:00

87 lines
1.9 KiB
JavaScript

/**
* @memberof L3D
* @constructor
* @description Displays a translucid canvas over the renderer to enable interaction to lock pointer
*/
L3D.StartCanvas = function(camera) {
/**
* @type {elemnt}
* @description The document element to add on top of the renderer
*/
this.domElement = document.createElement('canvas');
this.domElement.style.position = 'absolute';
this.domElement.style.cssFloat = 'top-left';
/**
* @type {CanvasRenderingContext2D}
* @description The context of the canvas
*/
this.ctx = this.domElement.getContext('2d');
/**
* @type {Boolean}
* @description true if the canvas is displayed
*/
this.shown = false;
camera.startCanvas = this;
};
/**
* Shows the canvas with a string in the middle of it (not done if already shown)
* @param {Boolean} force force the rendering
*/
L3D.StartCanvas.prototype.render = function(force) {
if (!this.shown || force) {
this.ctx.fillStyle = 'white';
this.ctx.globalAlpha = 0.7;
this.ctx.fillRect(0,0,this.domElement.width, this.domElement.height);
this.ctx.font = '30px Verdana';
this.ctx.globalAlpha = 1;
this.ctx.fillStyle = 'black';
this.ctx.fillText('Click here to lock the pointer !', container_size.width()/3.25, container_size.height()/2-10);
this.shown = true;
}
};
/**
* Hide canvas
*/
L3D.StartCanvas.prototype.clear = function() {
if (this.shown) {
// Clear canvas
this.domElement.width = this.domElement.width;
this.shown = false;
}
};
/**
* Sets the size of the canvas
* @param {Number} width new width of the canvas
* @param {Number} height new height of the canvas
*/
L3D.StartCanvas.prototype.setSize = function(width, height) {
this.domElement.width = width;
this.domElement.height = height;
// If the canvas was shown, redraw it
if (this.shown)
this.render(true);
};