3d-interface/js/ProgressiveLoader.js

84 lines
2.4 KiB
JavaScript

var ProgressiveLoader = function(res, scene) {
// Create mesh
var geometry = new THREE.Geometry();
geometry.dynamic = true;
var material = new THREE.MeshLambertMaterial();
material.color.setRGB(1,0,0);
material.side = THREE.DoubleSide;
var mesh = new THREE.Mesh(geometry, material);
mesh.up = new THREE.Vector3(0,0,1);
var added = false;
var finished = false;
var socket = io();
socket.emit('request', res);
socket.on('ok', function() {
socket.emit('next');
});
socket.on('vertex', function(arr) {
// console.log('v(', arr[0], ')', arr[1], arr[2], arr[3]);
mesh.geometry.vertices[arr[0]] = new THREE.Vector3(arr[1], arr[2], arr[3]);
mesh.geometry.verticesNeedUpdate = true;
socket.emit('next');
});
socket.on('face', function(arr) {
// console.log('f', arr[0], arr[1], arr[2]);
mesh.geometry.faces.push(new THREE.Face3(arr[0], arr[1], arr[2]));
// if (arr[0] >= mesh.geometry.vertices.length
// || arr[1] >= mesh.geometry.vertices.length
// || arr[2] >= mesh.geometry.vertices.length) {
// console.log("Error");
// }
if (arr[3])
mesh.geometry.faces.push(new THREE.Face3(arr[0], arr[2], arr[3]));
if (!added) {
scene.add(mesh);
added = true;
}
// Compute the normal
mesh.geometry.verticesNeedUpdate = true;
mesh.geometry.groupsNeedUpdate = true;
mesh.geometry.elementsNeedUpdate = true;
mesh.geometry.normalsNeedUpdate = true;
if (finished) {
console.log("Finished");
} else {
socket.emit('next');
}
mesh.geometry.computeFaceNormals();
});
socket.on('finished', function(arg) {
finished = true;
mesh.faceNumber = arg;
//mesh.geometry.computeFaceNormals();
mesh.geometry.verticesNeedUpdate = true;
mesh.geometry.groupsNeedUpdate = true;
mesh.geometry.elementsNeedUpdate = true;
mesh.geometry.morphTargetsNeedUpdate = true;
mesh.geometry.uvsNeedUpdate = true;
mesh.geometry.normalsNeedUpdate = true;
mesh.geometry.colorsNeedUpdate = true;
mesh.geometry.tangentsNeedUpdate = true;
// scene.add(mesh);
});
socket.on('none', function() {
socket.emit('next');
});
return mesh;
}