3d-interface/js/test1.js

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var renderer, scene, camera, controls, mesh, i = 0;
var raycaster;
var objects = [];
var container_size = new Object();
container_size.width = 1067;
container_size.height = 600;
init();
animate();
function init()
{
// on initialise le moteur de rendu
container = document.getElementById('container');
container.style.height = container_size.height + 'px';
container.style.width = container_size.width + 'px';
renderer = new THREE.WebGLRenderer({alpha:"true"});
renderer.setSize(container_size.width, container_size.height);
renderer.shadowMapEnabled = true;
document.getElementById('container').appendChild(renderer.domElement);
container.addEventListener('mousedown', click, false);
// on initialise la scène
scene = new THREE.Scene();
raycaster = new THREE.Raycaster();
// init light
var directional_light = new THREE.DirectionalLight(0xffffff);
directional_light.position.set(1, 0.5, 1).normalize();
directional_light.castShadow = true;
scene.add(directional_light);
var ambient_light = new THREE.AmbientLight(0x444444);
scene.add(ambient_light);
// on initialise la camera que lon place ensuite sur la scène
camera = new Camera(50, container_size.width / container_size.height, 1, 10000);
scene.add(camera);
window.addEventListener('resize', onWindowResize, false);
geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(0,0,0), new THREE.Vector3(100,100,0), new THREE.Vector3(100,0,100));
geometry.faces.push(new THREE.Face3(0,1,2));
geometry.faces.push(new THREE.Face3(0,2,1));
geometry.verticesNeedUpdate = true;
geometry.groupsNeedUpdate = true;
mesh = new THREE.Mesh(geometry);
scene.add(mesh);
}
function animate()
{
// on appelle la fonction animate() récursivement à chaque frame
requestAnimationFrame(animate);
i += 1;
mesh.geometry.vertices.push(new THREE.Vector3(0+i,0+i,0+i), new THREE.Vector3(100+i,100+i,+i), new THREE.Vector3(100+i,0+i,100+i));
var size = mesh.geometry.vertices.length-3;
mesh.geometry.faces.push(new THREE.Face3(size, size+1, size+2), new THREE.Face3(size, size+2, size+1));
mesh.geometry.verticesNeedUpdate = true;
mesh.geometry.groupsNeedUpdate = true;
camera.update();
camera.look();
renderer.render(scene, camera);
}
function onWindowResize()
{
camera.aspect = container.offsetWidth / container.offsetHeight;
camera.updateProjectionMatrix();
renderer.setSize(container.offsetWidth, container.offsetHeight);
renderer.render(scene, camera);
}
function click(event)
{
}