81 lines
3.2 KiB
JavaScript
81 lines
3.2 KiB
JavaScript
var ProgessiveSphere = function(loader) {
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Displayable.call(this);
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this.started = false;
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this.finished = false;
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this.wasFinished = false;
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this.begin = false;
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this.addedToScene = false;
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(function(self) {
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loader.load('/data/spheres/4.obj', function(object) {
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object.traverse(function(child) {
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if (child instanceof THREE.Mesh) {
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child.up = new THREE.Vector3(0,0,1);
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self.totalMesh = child;
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self.geometry = new THREE.Geometry();
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self.material = new THREE.MeshLambertMaterial();
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self.material.color.setRGB(1,0,0);
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self.material.side = THREE.DoubleSide;
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self.mesh = new THREE.Mesh(self.geometry, self.material);
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self.current_face = 0;
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self.started = true;
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self.begin = true;
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self.addToScene(scene);
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}
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});
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});
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})(this);
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}
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ProgessiveSphere.prototype = Object.create(Displayable.prototype);
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ProgessiveSphere.prototype.constructor = ProgessiveSphere;
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ProgessiveSphere.prototype.addFace = function() {
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if (this.started && this.begin && this.addedToScene) {
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if (this.current_face < this.totalMesh.geometry.attributes.position.array.length / 3) {
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// Add the 3 new vertices
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this.geometry.vertices.push(new THREE.Vector3(
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this.totalMesh.geometry.attributes.position.array[3*this.current_face],
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this.totalMesh.geometry.attributes.position.array[3*this.current_face+1],
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this.totalMesh.geometry.attributes.position.array[3*this.current_face+2]
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));
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this.geometry.vertices.push(new THREE.Vector3(
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this.totalMesh.geometry.attributes.position.array[3*this.current_face+3],
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this.totalMesh.geometry.attributes.position.array[3*this.current_face+4],
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this.totalMesh.geometry.attributes.position.array[3*this.current_face+5]
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));
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this.geometry.vertices.push(new THREE.Vector3(
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this.totalMesh.geometry.attributes.position.array[3*this.current_face+6],
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this.totalMesh.geometry.attributes.position.array[3*this.current_face+7],
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this.totalMesh.geometry.attributes.position.array[3*this.current_face+8]
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));
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// Add the new face
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this.geometry.faces.push(new THREE.Face3(this.current_face, this.current_face+1, this.current_face+2));
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// Update the stuff
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this.geometry.computeFaceNormals();
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this.current_face += 3;
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this.geometry.elementsNeedUpdate = true;
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this.geometry.normalsNeedUpdate = true;
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this.geometry.verticesNeedUpdate = true;
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this.geometry.groupsNeedUpdate = true;
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} else {
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this.finished = true;
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}
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}
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if (!this.wasFinished && this.finished) {
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this.wasFinished = true;
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alert("Finished reconstructing the mesh !");
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}
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}
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ProgessiveSphere.prototype.addToScene = function(scene) {
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Displayable.prototype.addToScene.call(this, scene);
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this.addedToScene = true;
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}
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