113 lines
3.3 KiB
JavaScript
113 lines
3.3 KiB
JavaScript
var mesh_number = 25;
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var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0};
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var bigmesh;
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var raycaster;
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var objects = [];
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var cameras = new CameraContainer();
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var spheres = new Array(mesh_number);
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var visible = 0;
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var loader;
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var container_size = new Object();
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container_size.width = 1067;
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container_size.height = 600;
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init();
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animate();
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function init() {
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// on initialise le moteur de rendu
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container = document.getElementById('container');
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container.style.height = container_size.height + 'px';
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container.style.width = container_size.width + 'px';
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renderer = new THREE.WebGLRenderer({alpha:"true"});
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renderer.setSize(container_size.width, container_size.height);
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renderer.shadowMapEnabled = true;
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renderer.setClearColor(0x000000);
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document.getElementById('container').appendChild(renderer.domElement);
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// on initialise la scène
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scene = new THREE.Scene();
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raycaster = new THREE.Raycaster();
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// init light
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var directional_light = new THREE.DirectionalLight(0x444444);
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directional_light.position.set(1, 0.5, 1).normalize();
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directional_light.castShadow = true;
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scene.add(directional_light);
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var ambient_light = new THREE.AmbientLight(0x666666);
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scene.add(ambient_light);
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// on initialise la camera que l’on place ensuite sur la scène
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var camera1 = new PointerCamera(50, container_size.width / container_size.height, 1, 100000);
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camera1.position.z = 1500;
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scene.add(camera1);
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cameras.push(camera1);
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var camera3 = new FixedCamera(
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50,
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container_size.width / container_size.height,
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1,
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100000,
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new THREE.Vector3(500,0,500),
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new THREE.Vector3(0,0,0)
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);
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camera3.addToScene(scene);
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cameras.push(camera3);
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window.addEventListener('resize', onWindowResize, false);
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container.addEventListener('mousedown', click, false);
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// Création d'un objloader
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var helper = new THREE.LoadingManager();
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helper.onProgress = function(item, loaded, total) {
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console.log(item, ": " , loaded, " / ", total);
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};
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loader = new THREE.OBJLoader(helper);
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loader.load('mesh/TheCarnival.obj', function (object) {
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object.traverse(function (child) {
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if (child instanceof THREE.Mesh) {
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child.up = new THREE.Vector3(0,0,1);
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child.rotation.x = Math.PI / 2;
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child.scale.set(0.05,0.05,0.05);
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}
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});
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scene.add(object);
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});
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}
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function animate() {
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// on appelle la fonction animate() récursivement à chaque frame
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requestAnimationFrame(animate);
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cameras.update();
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cameras.look();
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renderer.render(scene, cameras.mainCamera());
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}
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function onWindowResize() {
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cameras.forEach(function(camera) {camera.aspect = container.offsetWidth / container.offsetHeight;});
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cameras.forEach(function(camera) {camera.updateProjectionMatrix();});
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renderer.setSize(container.offsetWidth, container.offsetHeight);
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renderer.render(scene, cameras.mainCamera());
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}
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function hide(object) {
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object.traverse(function(object) {object.visible = false;});
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}
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function show(object) {
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object.traverse(function(object) {object.visible = true;});
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}
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function click(event) {
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cameras.nextCamera();
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}
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