393 lines
13 KiB
JavaScript
393 lines
13 KiB
JavaScript
var mesh_number = 25;
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var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0};
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var bigmesh;
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var raycaster;
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var objects = [];
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var cameras = new CameraContainer();
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var spheres = new Array(mesh_number);
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var visible = 0;
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var stats;
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var ctx2d;
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var loader;
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var container_size = {width: 1024, height: 576};
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var prev = {x:0, y:0, go:false};
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var showArrows = true;
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init();
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animate();
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function init() {
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// Collidable objects to prevent camera from traversing objects
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var collidableObjects = new Array();
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// Add the listener on the button
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document.getElementById('reset').onclick = function() { cameras.mainCamera().reset(); };
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var fullarrow = document.getElementById('fullarrow');
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fullarrow.onchange = function() {
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cameras.map(function(camera) {
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if (camera instanceof FixedCamera) {
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camera.fullArrow = fullarrow.checked;
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}
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});
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}
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var collisions = document.getElementById('collisions');
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collisions.onchange = function() {
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cameras.mainCamera().collisions = collisions.checked;
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}
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var showarrows = document.getElementById('showarrows');
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showarrows.onchange = function() {
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showArrows = showarrows.checked;
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}
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// on initialise le moteur de rendu
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container = document.getElementById('container');
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container.style.height = container_size.height + 'px';
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container.style.width = container_size.width + 'px';
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renderer = new THREE.WebGLRenderer({alpha:true});
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renderer.setSize(container_size.width, container_size.height);
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renderer.shadowMapEnabled = true;
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renderer.setClearColor(0x87ceeb);
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renderer.sortObjects = false;
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var canvas = document.createElement('canvas');
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canvas.style.position ="absolute";
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canvas.style.cssFloat = 'top-left';
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canvas.width = container_size.width;
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canvas.height = container_size.height;
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ctx2d = canvas.getContext('2d');
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ctx2d.lineWidth = 1;
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// on initialise la scène
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scene = new THREE.Scene();
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raycaster = new THREE.Raycaster();
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// Create stats counter
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stats = new Stats();
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stats.setMode(0);
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.cssFloat = "top-left";
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container.appendChild( stats.domElement );
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container.appendChild(canvas);
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container.appendChild(renderer.domElement);
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// init light
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var directional_light = new THREE.DirectionalLight(0xdddddd);
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directional_light.position.set(1, 0.5, 1).normalize();
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directional_light.castShadow = true;
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scene.add(directional_light);
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var ambient_light = new THREE.AmbientLight(0x444444);
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scene.add(ambient_light);
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// on initialise la camera que l’on place ensuite sur la scène
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var camera1 = new PointerCamera(50, container_size.width / container_size.height, 0.01, 100000, container);
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camera1.speed = 0.001;
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camera1.reset();
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scene.add(camera1);
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cameras.push(camera1);
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var loader = new THREE.OBJMTLLoader();
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var onProgress = function ( xhr ) {
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if ( xhr.lengthComputable ) {
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var percentComplete = xhr.loaded / xhr.total * 100;
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console.log( Math.round(percentComplete, 2) + '% downloaded' );
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}
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};
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var onError = function ( xhr ) {
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};
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// THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
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var loader = new THREE.OBJMTLLoader();
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loader.load( static_path + 'data/castle/princess peaches castle (outside).obj',
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static_path + 'data/castle/princess peaches castle (outside).mtl',
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function ( object ) {
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object.up = new THREE.Vector3(0,0,1);
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scene.add(object);
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collidableObjects.push(object);
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object.traverse(function (object) {
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if (object instanceof THREE.Mesh) {
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object.geometry.mergeVertices();
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object.geometry.computeVertexNormals();
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object.material.side = THREE.DoubleSide;
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object.raycastable = true;
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if (object.material.name === 'Material.103_princess_peaches_cast') {
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object.material.transparent = true;
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}
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}
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});
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}, onProgress, onError );
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loader.load( static_path + 'data/first/Floor 1.obj',
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static_path + 'data/first/Floor 1.mtl',
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function ( object ) {
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object.position.z -= 10.9;
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object.position.y += 0.555;
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object.position.x += 3.23;
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var theta = 0.27;
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object.rotation.y = Math.PI - theta;
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object.up = new THREE.Vector3(0,0,1);
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scene.add(object);
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collidableObjects.push(object);
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object.traverse(function (object) {
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if (object instanceof THREE.Mesh) {
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object.material.side = THREE.DoubleSide;
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object.geometry.mergeVertices();
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object.geometry.computeVertexNormals();
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object.raycastable = true;
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if (object.material.name === 'Material.054_777F0E0B_c.bmp' ||
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object.material.name === 'Material.061_5C3492AB_c.bmp' ) {
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object.material.transparent = true;
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}
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}
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});
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}, onProgress, onError );
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// loader.load( static_path + 'data/bobomb/bobomb battlefeild.obj',
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// static_path + 'data/bobomb/bobomb battlefeild.mtl',
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// function ( object ) {
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// // object.position.z -= 10.9;
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// // object.position.y += 0.555;
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// // object.position.x += 3.23;
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// var theta = 0.27;
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// object.rotation.y = Math.PI - theta;
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// object.up = new THREE.Vector3(0,0,1);
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// scene.add(object);
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// object.traverse(function (object) {
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// if (object instanceof THREE.Mesh) {
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// object.material.side = THREE.DoubleSide;
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// console.log(object.geometry.vertices.length);
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// object.geometry.mergeVertices();
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// object.geometry.computeVertexNormals();
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// }
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// });
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// }, onProgress, onError );
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createCamera(
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new THREE.Vector3(-3.349895207953063, 5.148106346852601, 0.3365943929701533),
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new THREE.Vector3(13.114421714865292, -7.783476327687569, -33.74713248359852)
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);
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createCamera(
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new THREE.Vector3(4.659399030971226, 1.018674883050052597, -2.578139604982815),
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new THREE.Vector3(-16.08800293200113, -28.8795632312717, -19.165379404919797)
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);
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createCamera(
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new THREE.Vector3(2.625389073616235, 1.2252620948239699, -4.818718135555419),
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new THREE.Vector3(-19.756833131355208, -16.20027570329664, -33.02132017177813)
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);
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createCamera(
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new THREE.Vector3(1.3304975149911331, 0.4836093721106701, -8.60618907952783),
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new THREE.Vector3(-1.7713635815431914, 6.271997833695163, -48.06341930106774)
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);
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createCamera(
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new THREE.Vector3(1.2976081760482443, 1.1520399813234647, -10.258148122402845),
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new THREE.Vector3(-26.00651734173549, -9.19681009597505, -37.596510029925945)
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);
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createCamera(
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new THREE.Vector3(0.15727187830660858, 2.7251137440572855, -5.84333603646124),
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new THREE.Vector3(19.33738702531091, -13.614383891308975, -36.91010284556961)
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);
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window.addEventListener('resize', onWindowResize, false);
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container.addEventListener('mousedown', function(event) { if (event.which == 1) click(event); }, false);
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container.addEventListener('mousemove', updateMouse, false);
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// container.addEventListener('keydown', updateMouse, false);
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camera1.collidableObjects = collidableObjects;
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// Load the scene
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loadScene();
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}
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function createCamera(position, target) {
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var camera = new FixedCamera(
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50,
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container_size.width / container_size.height,
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1,
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100000,
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position,
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target
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);
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camera.addToScene(scene);
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cameras.push(camera);
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}
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function loadScene() {
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}
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function render() {
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updateMouse();
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var transform = showArrows ? show : hide;
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cameras.map(function(camera) {
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if (camera instanceof FixedCamera) {
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transform(camera);
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camera.traverse(function(elt) {
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elt.raycastable = showArrows;
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});
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}
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});
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cameras.updateMainCamera();
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cameras.update(cameras.mainCamera());
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cameras.look();
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var left = 0, bottom = 0, width = container.offsetWidth, height = container.offsetHeight;
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renderer.setScissor(left, bottom, width, height);
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renderer.enableScissorTest(true);
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renderer.setViewport(left, bottom, width, height);
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renderer.render(scene, cameras.mainCamera());
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// Clear canvas
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ctx2d.clearRect(0,0,container_size.width, container_size.height);
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if (prev.go) {
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// Hide arrows
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cameras.map(function(camera) { if (camera instanceof FixedCamera) hide(camera); });
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width = container.offsetWidth / 5;
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height = container.offsetHeight / 5;
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left = prev.x - width/2;
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bottom = prev.y + height/5;
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// Draw border
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var can_bottom = container.offsetHeight - bottom - height - 1;
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ctx2d.strokeStyle = "#ffffff";
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ctx2d.beginPath();
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ctx2d.moveTo(left-1, can_bottom);
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ctx2d.lineTo(left-1, can_bottom + height);
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ctx2d.lineTo(left + width-1, can_bottom + height);
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ctx2d.lineTo(left + width-1, can_bottom);
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ctx2d.closePath();
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ctx2d.stroke();
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ctx2d.strokeStyle = "#000000";
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ctx2d.beginPath();
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ctx2d.moveTo(left, can_bottom + 1);
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ctx2d.lineTo(left, can_bottom + height - 1);
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ctx2d.lineTo(left + width - 2 , can_bottom + height-1);
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ctx2d.lineTo(left + width - 2, can_bottom+1);
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ctx2d.closePath();
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ctx2d.stroke();
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// Do render in previsualization
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prev.camera.look();
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renderer.setScissor(left, bottom, width, height);
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renderer.enableScissorTest (true);
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renderer.setViewport(left, bottom, width, height);
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renderer.render(scene, prev.camera);
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}
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}
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function animate() {
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// on appelle la fonction animate() récursivement à chaque frame
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requestAnimationFrame(animate);
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stats.begin();
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render();
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stats.end();
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}
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function onWindowResize() {
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cameras.forEach(function(camera) {camera.aspect = container.offsetWidth / container.offsetHeight;});
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cameras.forEach(function(camera) {camera.updateProjectionMatrix();});
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renderer.setSize(container.offsetWidth, container.offsetHeight);
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render();
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}
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function hide(object) {
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object.traverse(function(object) {object.visible = false;});
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}
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function show(object) {
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object.traverse(function(object) {object.visible = true;});
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}
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function updateMouse(event) {
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if (event !== undefined && event.clientX !== undefined) {
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mouse.x = event.clientX - renderer.domElement.offsetLeft;
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mouse.y = container.offsetHeight - (event.clientY - renderer.domElement.offsetTop);
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}
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var hovered = pointedCamera(event);
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if (hovered !== undefined) {
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prev.x = mouse.x;
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prev.y = mouse.y;
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prev.camera = hovered;
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prev.go = true;
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} else {
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prev.go = false;
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}
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}
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function click(event) {
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var newCamera = pointedCamera(event);
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if (newCamera !== undefined)
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cameras.mainCamera().move(newCamera);
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}
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function pointedCamera(event) {
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var returnCamera;
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var x = (mouse.x / renderer.domElement.width ) * 2 - 1;
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var y = - ((container.offsetHeight - mouse.y) / renderer.domElement.height) * 2 + 1;
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var camera = cameras.mainCamera();
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var vector = new THREE.Vector3(x, y, 0.5);
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vector.unproject(camera);
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raycaster.set(camera.position, vector.sub(camera.position).normalize());
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var intersects = raycaster.intersectObjects(scene.children, true);
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if ( intersects.length > 0 ) {
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var minDistance;
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var bestIndex;
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// Looking for cameras
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for (i in intersects) {
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if (intersects[i].object.raycastable) {
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if ((intersects[i].distance > 0.5 && minDistance === undefined) || (intersects[i].distance < minDistance )) {
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if (!(intersects[i].object instanceof THREE.Mesh && intersects[i].object.material.opacity < 0.1)) {
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minDistance = intersects[i].distance;
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bestIndex = i;
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}
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}
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}
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}
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if (bestIndex !== undefined) {
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if (cameras.getById(intersects[bestIndex].object.parent.id) !== undefined) {
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return cameras.getById(intersects[bestIndex].object.parent.id);
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}
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}
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}
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}
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