3d-interface/js/ProgressiveLoader.js

165 lines
4.9 KiB
JavaScript

var ProgressiveLoader = function(path, scene, materialCreator) {
// Create mesh
var obj = new THREE.Object3D();
obj.up = new THREE.Vector3(0,0,1);
glob = obj;
var currentMesh;
var currentMaterial;
var added = false;
var finished = false;
var socket = io();
var vertices = [];
var textCoords = [];
var uvs = [];
var faces = [];
// Init streaming with socket
socket.emit('request', path);
// When server's ready, start asking for the mesh
socket.on('ok', function() {
socket.emit('next');
});
// When receiving elements
socket.on('elements', function(arr) {
if (!finished) {
socket.emit('next');
}
// Launch this code in async
setTimeout(function() {
// We'll receive an array of string (obj)
for (var i = 0; i < arr.length; i++) {
var elts = arr[i];
// console.log(line);
if (elts[0] === 'v') {
vertices.push(new THREE.Vector3(
elts[1],
elts[2],
elts[3]
));
verticesNeedUpdate = true;
} else if (elts[0] === 'vt') {
textCoords.push(new THREE.Vector2(
elts[1],
elts[2]
));
} else if (elts[0] === 'f') {
faces.push(new THREE.Face3(
elts[1],
elts[2],
elts[3]
));
// If the face has 4 vertices, create second triangle
if (elts.length === 5 || elts.length === 9) {
faces.push(new THREE.Face3(
elts[1],
elts[3],
elts[4]
));
}
// Add texture
if (elts.length === 7 || elts.length === 9) {
uvs.push([
textCoords[elts[4]],
textCoords[elts[5]],
textCoords[elts[6]]
]);
}
if (elts.length === 9) {
uvs.push([
textCoords[elts[5]],
textCoords[elts[7]],
textCoords[elts[8]]
]);
}
// Add currentMesh to scene one there are a few faces in it
if (!added) {
scene.add(obj);
added = true;
}
if (!currentMesh) {
var geo = new THREE.Geometry();
geo.vertices = vertices;
geo.faces = faces;
var material;
if (currentMaterial === undefined || currentMaterial === null) {
material = new THREE.MeshLambertMaterial({color: 'red'});
} else {
material = materialCreator.create(currentMaterial);
currentMaterial = null;
}
currentMesh = new THREE.Mesh(geo, material);
}
obj.add(currentMesh);
} else if (elts[0] === 'u') {
// Add current mesh
// if (currentMesh) {
// obj.add(currentMesh);
// }
// Prepare new mesh
faces = [];
uvs = [];
// currentMesh.geometry.computeFaceNormals();
if (currentMesh) {
currentMesh.geometry.groupsNeedUpdate = true;
currentMesh.geometry.elementsNeedUpdate = true;
currentMesh.geometry.normalsNeedUpdate = true;
currentMesh.geometry.uvsNeedUpdate = true;
}
currentMaterial = elts[1];
currentMesh = null;
// console.log(material.map);
// currentMesh = new THREE.Mesh(geo, material);
}
}
if (currentMesh) {
currentMesh.geometry.computeFaceNormals();
currentMesh.geometry.groupsNeedUpdate = true;
currentMesh.geometry.elementsNeedUpdate = true;
currentMesh.geometry.normalsNeedUpdate = true;
currentMesh.geometry.uvsNeedUpdate = true;
}
},0);
});
socket.on('disconnect', function() {
console.log("Finished");
finished = true;
});
return obj;
}