3d-interface/js/prototype/ReplayCamera.js

200 lines
5.8 KiB
JavaScript

// class camera extends THREE.PerspectiveCamera
var ReplayCamera = function() {
THREE.PerspectiveCamera.apply(this, arguments);
this.started = false;
this.counter = 0;
this.position = new THREE.Vector3();
this.target = new THREE.Vector3();
this.new_position = new THREE.Vector3();
this.new_target = new THREE.Vector3();
var id = params.get.id;
var xhr = new XMLHttpRequest();
xhr.open("GET", "/prototype/replay_info/" + id, true);
(function(self) {
xhr.onreadystatechange = function() {
if (xhr.readyState == 4 && xhr.status == 200) {
self.path = JSON.parse(xhr.responseText);
self.started = true;
self.nextEvent();
}
}
})(this);
xhr.send();
// Set Position
this.theta = Math.PI;
this.phi = Math.PI;
this.resetElements = resetBobombElements();
}
ReplayCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
ReplayCamera.prototype.constructor = ReplayCamera;
ReplayCamera.prototype.look = function() {
this.lookAt(this.target);
}
// Update function
ReplayCamera.prototype.update = function(time) {
if (this.started) {
if (this.event.type == 'camera') {
this.cameraMotion(time);
} else if (this.event.type == 'previousnext') {
this.linearMotion(time / 5);
} else if (this.event.type == 'arrow') {
this.hermiteMotion(time);
}
// } else if (this.event.type == 'coin') {
// // Nothing to do
// } else if (this.event.type == 'reset') {
// // Nothing to do
// }
}
}
ReplayCamera.prototype.linearMotion = function(time) {
var tmp = Tools.sum(Tools.mul(this.old_position, 1-this.t), Tools.mul(this.new_position, this.t));
this.position.x = tmp.x;
this.position.y = tmp.y;
this.position.z = tmp.z;
this.t += 0.1 * time / 20;
if (this.t > 1) {
this.nextEvent();
}
}
ReplayCamera.prototype.cameraMotion = function(time) {
var tmp = Tools.sum(Tools.mul(this.old_position, 1-this.t), Tools.mul(this.new_position, this.t));
this.position.x = tmp.x;
this.position.y = tmp.y;
this.position.z = tmp.z;
this.target = Tools.sum(Tools.mul(this.old_target, 1-this.t), Tools.mul(this.new_target, this.t));
this.t += 1 / (((new Date(this.path[this.counter].time)).getTime() - (new Date(this.path[this.counter-1].time)).getTime()) / 20);
if (this.t > 1) {
this.nextEvent();
}
}
ReplayCamera.prototype.hermiteMotion = function(time) {
var eval = this.hermitePosition.eval(this.t);
this.position.x = eval.x;
this.position.y = eval.y;
this.position.z = eval.z;
this.target = Tools.sum(this.position, this.hermiteAngles.eval(this.t));
this.t += 0.01 * time / 20;
if (this.t > 1) {
this.nextEvent();
}
}
ReplayCamera.prototype.nextEvent = function() {
this.counter++;
// Finished
if (this.counter >= this.path.length) {
this.started = false;
return;
}
this.event = this.path[this.counter];
if (this.event.type == 'camera') {
this.move(this.event);
} else if (this.event.type == 'coin') {
coins[this.event.id].get();
// Wait a little before launching nextEvent
(function(self) {
setTimeout(function() {
self.nextEvent();
},500);
})(this);
} else if (this.event.type == 'arrow') {
this.moveHermite(cameras.cameras[this.event.id]);
} else if (this.event.type == 'reset') {
this.reset();
(function (self) {
setTimeout(function() {
self.nextEvent();
},500);
})(this);
} else if (this.event.type == 'previousnext') {
this.move(this.event);
} else if (this.event.type == 'hovered') {
this.nextEvent();
}
}
ReplayCamera.prototype.reset = function() {
this.resetPosition();
this.moving = false;
this.movingHermite = false;
}
ReplayCamera.prototype.resetPosition = function() {
this.position.copy(this.resetElements.position);
this.target.copy(this.resetElements.target);
this.anglesFromVectors();
}
ReplayCamera.prototype.vectorsFromAngles = function() {
// Update direction
this.forward.y = Math.sin(this.phi);
var cos = Math.cos(this.phi);
this.forward.z = cos * Math.cos(this.theta);
this.forward.x = cos * Math.sin(this.theta);
this.forward.normalize();
}
ReplayCamera.prototype.anglesFromVectors = function() {
// Update phi and theta so that return to reality does not hurt
var forward = Tools.diff(this.target, this.position);
forward.normalize();
this.phi = Math.asin(forward.y);
// Don't know why this line works... But thanks Thierry-san and
// Bastien because it seems to work...
this.theta = Math.atan2(forward.x, forward.z);
}
ReplayCamera.prototype.move = function(otherCamera) {
this.moving = true;
this.old_target = this.target.clone();
this.old_position = this.position.clone();
this.new_target = new THREE.Vector3(otherCamera.target.x, otherCamera.target.y, otherCamera.target.z);
this.new_position = new THREE.Vector3(otherCamera.position.x, otherCamera.position.y, otherCamera.position.z);
this.t = 0;
}
ReplayCamera.prototype.moveHermite = function(otherCamera) {
this.movingHermite = true;
this.t = 0;
this.hermitePosition = new Hermite.special.Polynom(
this.position.clone(),
otherCamera.position.clone(),
Tools.mul(Tools.diff(otherCamera.target, otherCamera.position).normalize(),4)
);
this.hermiteAngles = new Hermite.special.Polynom(
Tools.diff(this.target, this.position),
Tools.diff(otherCamera.target, otherCamera.position),
new THREE.Vector3()
);
}