3d-interface/js/Cube.js

50 lines
1.3 KiB
JavaScript

var Displayable = function() {
// Nothing to do here
}
Displayable.prototype.addToScene = function(scene) {
scene.add(this.mesh);
}
Displayable.prototype.translate = function(x,y,z) {
this.geometry.applyMatrix(new THREE.Matrix4().makeTranslation(x,y,z));
}
// class Cube extends Displayable
var Cube = function(size, style) {
// Super constructor call
Displayable.call(this);
if (size === undefined) size = 100;
if (style === undefined) style = {};
this.geometry = new THREE.BoxGeometry(size, size, size);
this.material = new THREE.MeshLambertMaterial(style);
this.mesh = new THREE.Mesh(this.geometry, this.material);
this.mesh.castShadow = false;
}
Cube.prototype = Object.create(Displayable.prototype);
Cube.prototype.constructor = Cube;
// class Plane extends Displayable
var Plane = function(size1, size2, style) {
Displayable.call(this);
if (style === undefined) style = {};
this.geometry = new THREE.PlaneBufferGeometry(size1, size2);
this.material = new THREE.MeshLambertMaterial(style);
this.material.side = THREE.DoubleSide;
this.mesh = new THREE.Mesh(this.geometry, this.material);
this.mesh.receiveShadow = true;
}
Plane.prototype = Object.create(Displayable.prototype);
Plane.prototype.constructor = Plane;
Plane.prototype.addToScene = function(scene) {
scene.add(this.mesh);
}