50 lines
1.3 KiB
JavaScript
50 lines
1.3 KiB
JavaScript
var Displayable = function() {
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// Nothing to do here
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}
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Displayable.prototype.addToScene = function(scene) {
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scene.add(this.mesh);
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}
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Displayable.prototype.translate = function(x,y,z) {
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this.geometry.applyMatrix(new THREE.Matrix4().makeTranslation(x,y,z));
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}
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// class Cube extends Displayable
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var Cube = function(size, style) {
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// Super constructor call
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Displayable.call(this);
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if (size === undefined) size = 100;
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if (style === undefined) style = {};
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this.geometry = new THREE.BoxGeometry(size, size, size);
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this.material = new THREE.MeshLambertMaterial(style);
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this.mesh = new THREE.Mesh(this.geometry, this.material);
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this.mesh.castShadow = false;
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}
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Cube.prototype = Object.create(Displayable.prototype);
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Cube.prototype.constructor = Cube;
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// class Plane extends Displayable
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var Plane = function(size1, size2, style) {
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Displayable.call(this);
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if (style === undefined) style = {};
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this.geometry = new THREE.PlaneBufferGeometry(size1, size2);
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this.material = new THREE.MeshLambertMaterial(style);
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this.material.side = THREE.DoubleSide;
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this.mesh = new THREE.Mesh(this.geometry, this.material);
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this.mesh.receiveShadow = true;
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}
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Plane.prototype = Object.create(Displayable.prototype);
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Plane.prototype.constructor = Plane;
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Plane.prototype.addToScene = function(scene) {
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scene.add(this.mesh);
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}
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