3d-interface/js/BigScene.js

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JavaScript
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var mesh_number = 25;
var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0};
var bigmesh;
var raycaster;
var objects = [];
var cameras = new CameraContainer();
var spheres = new Array(mesh_number);
var visible = 0;
var loader;
var container_size = new Object();
container_size.width = 1067;
container_size.height = 600;
init();
animate();
function init() {
// on initialise le moteur de rendu
container = document.getElementById('container');
container.style.height = container_size.height + 'px';
container.style.width = container_size.width + 'px';
renderer = new THREE.WebGLRenderer({alpha:"true"});
renderer.setSize(container_size.width, container_size.height);
renderer.shadowMapEnabled = true;
renderer.setClearColor(0x000000);
document.getElementById('container').appendChild(renderer.domElement);
// on initialise la scène
scene = new THREE.Scene();
raycaster = new THREE.Raycaster();
// init light
var directional_light = new THREE.DirectionalLight(0x444444);
directional_light.position.set(1, 0.5, 1).normalize();
directional_light.castShadow = true;
scene.add(directional_light);
var ambient_light = new THREE.AmbientLight(0x666666);
scene.add(ambient_light);
// on initialise la camera que lon place ensuite sur la scène
var camera1 = new PointerCamera(50, container_size.width / container_size.height, 1, 100000);
camera1.position.z = 1500;
scene.add(camera1);
cameras.push(camera1);
var camera3 = new FixedCamera(
50,
container_size.width / container_size.height,
1,
100000,
new THREE.Vector3(500,0,500),
new THREE.Vector3(0,0,0)
);
camera3.addToScene(scene);
cameras.push(camera3);
window.addEventListener('resize', onWindowResize, false);
container.addEventListener('mousedown', click, false);
// Création d'un objloader
var helper = new THREE.LoadingManager();
helper.onProgress = function(item, loaded, total) {
console.log(item, ": " , loaded, " / ", total);
};
loader = new THREE.OBJLoader(helper);
loader.load('mesh/TheCarnival.obj', function (object) {
object.traverse(function (child) {
if (child instanceof THREE.Mesh) {
child.up = new THREE.Vector3(0,0,1);
child.rotation.x = Math.PI / 2;
child.scale.set(0.05,0.05,0.05);
}
});
scene.add(object);
});
}
function animate() {
// on appelle la fonction animate() récursivement à chaque frame
requestAnimationFrame(animate);
cameras.update();
cameras.look();
renderer.render(scene, cameras.mainCamera());
}
function onWindowResize() {
cameras.forEach(function(camera) {camera.aspect = container.offsetWidth / container.offsetHeight;});
cameras.forEach(function(camera) {camera.updateProjectionMatrix();});
renderer.setSize(container.offsetWidth, container.offsetHeight);
renderer.render(scene, cameras.mainCamera());
}
function hide(object) {
object.traverse(function(object) {object.visible = false;});
}
function show(object) {
object.traverse(function(object) {object.visible = true;});
}
function click(event) {
cameras.nextCamera();
}