92 lines
2.5 KiB
JavaScript
92 lines
2.5 KiB
JavaScript
var mesh_number = 25;
|
||
var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0}, sphere, sphereLoader;
|
||
var bigmesh;
|
||
var raycaster;
|
||
var objects = [];
|
||
var spheres = new Array(mesh_number);
|
||
var visible = 0;
|
||
var previousTime;
|
||
var loader;
|
||
|
||
var container_size = {width: 1067, height: 600};
|
||
|
||
init();
|
||
animate();
|
||
|
||
function init() {
|
||
// on initialise le moteur de rendu
|
||
container = document.getElementById('container');
|
||
container.style.height = container_size.height + 'px';
|
||
container.style.width = container_size.width + 'px';
|
||
renderer = new THREE.WebGLRenderer({alpha:"true"});
|
||
renderer.setSize(container_size.width, container_size.height);
|
||
renderer.shadowMapEnabled = true;
|
||
// renderer.setClearColor(0x000000);
|
||
document.getElementById('container').appendChild(renderer.domElement);
|
||
|
||
// on initialise la scène
|
||
scene = new THREE.Scene();
|
||
raycaster = new THREE.Raycaster();
|
||
|
||
// init light
|
||
var directional_light = new THREE.DirectionalLight(0x999999);
|
||
directional_light.position.set(1, 0.5, 1).normalize();
|
||
directional_light.castShadow = true;
|
||
scene.add(directional_light);
|
||
|
||
var ambient_light = new THREE.AmbientLight(0x333333);
|
||
scene.add(ambient_light);
|
||
|
||
// on initialise la camera que l’on place ensuite sur la scène
|
||
camera = new L3D.Camera(50, container_size.width / container_size.height, 1, 100000);
|
||
scene.add(camera);
|
||
|
||
window.addEventListener('resize', onWindowResize, false);
|
||
|
||
// Load the scene
|
||
// loader = new THREE.OBJLoader();
|
||
sphereLoader = new L3D.ProgressiveLoaderGeometry('/static/data/spheres/' + params.get.res + '.obj', scene, null);
|
||
sphereLoader.load();
|
||
sphere = sphereLoader.obj;
|
||
|
||
plane = new L3D.Plane(1000,1000);
|
||
plane.translate(0,0,-100);
|
||
plane.addToScene(scene);
|
||
|
||
|
||
setInterval(animate, 20);
|
||
}
|
||
|
||
function animate() {
|
||
// requestAnimationFrame(animate);
|
||
|
||
var currentTime = Date.now() - previousTime;
|
||
camera.update(isNaN(currentTime) ? 20 : currentTime);
|
||
previousTime = Date.now();
|
||
camera.look();
|
||
|
||
// sphere.addFace();
|
||
|
||
renderer.render(scene, camera);
|
||
}
|
||
|
||
function onWindowResize() {
|
||
camera.aspect = container.offsetWidth / container.offsetHeight;
|
||
camera.updateProjectionMatrix();
|
||
|
||
renderer.setSize(container.offsetWidth, container.offsetHeight);
|
||
renderer.render(scene, camera);
|
||
}
|
||
|
||
function hide(object) {
|
||
object.traverse(function(object) {object.visible = false;});
|
||
}
|
||
|
||
function show(object) {
|
||
object.traverse(function(object) {object.visible = true;});
|
||
}
|
||
|
||
function click(event) {
|
||
// Nope
|
||
}
|