3d-interface/analysis/replay/main.js

182 lines
4.1 KiB
JavaScript

"use strict";
let width = Math.floor(1134/10);
let height = Math.floor(768 /10);
let XMLHttpRequest = require('xmlhttprequest').XMLHttpRequest;
let THREE = require('three');
let L3D = require('../../static/js/l3d.min.js');
let math = require('mathjs');
let fs = require('fs');
let scene = new THREE.Scene();
let geometry = new THREE.Geometry();
let peach = new THREE.Object3D();
let bobomb = new THREE.Object3D();
let whomp = new THREE.Object3D();
let mountain = new THREE.Object3D();
let loader = new L3D.ProgressiveLoader(
'/static/data/castle/princess peaches castle (outside).obj',
// '/static/data/bobomb/bobomb battlefeild.obj',
scene,
null
);
let id = 1;
main();
var colors = [[0,0,0]];
for (let i = 0; i < 856; i++) {
colors.push([
Math.floor(255*Math.random()),
Math.floor(255*Math.random()),
Math.floor(255*Math.random())
]);
}
function testDistance(old, newP) {
return (
L3D.Tools.norm2(L3D.Tools.diff(old.position, newP.position)) +
L3D.Tools.norm2(L3D.Tools.diff(old.target, newP.target)) > 0.1
);
}
function main() {
let xhr = new XMLHttpRequest();
xhr.open("GET", "http://localhost:4000/prototype/replay-info/" + id, true);
xhr.onreadystatechange = function() {
if (xhr.readyState == 4 && xhr.status == 200) {
loader.load(function(){
process.stderr.write('Loading complete.\n\n');
init(JSON.parse(xhr.responseText))
});
}
};
xhr.send();
}
var camera;
var finished = false;
function init(data) {
camera = new L3D.ReplayCamera(50, width / height, 0.01, 100000, [], data, () => finished = true);
scene.add(camera);
camera.resetElements = L3D.resetPeachElements();
camera.reset();
camera.speed = 0.001;
camera.start();
setTimeout(loop, 0);
}
function printVector(vec) { console.log(`(${vec.x},${vec.y},${vec.z})`); }
var finished = false;
let frame = 0;
let raycaster = new THREE.Raycaster();
var total = 0;
function loop() {
let old;
old = {
position: new THREE.Vector3().copy(camera.position),
target: new THREE.Vector3().copy(camera.target)
};
do {
for (let i = 0; i < 10; i++)
camera.update(20);
total++;
console.log(total);
} while (!testDistance(old, camera) && !finished);
camera.look();
camera.updateMatrixWorld(true);
// printVector(camera.position);
let buf = [];
let buf2 = [];
let colorsOccurence = [];
let max = 0;
for (let i = 0; i < 256; i++) { colorsOccurence[i] = 0; }
for (let i = 0; i < width; i++) {
buf[i] = [];
let x = (i / width) * 2 - 1;
// process.stderr.write('\b\r' + Math.floor(100*(i / width)) + '%\n');
for (let j = 0; j < height; j++) {
let y = (j / height) * 2 - 1;
raycaster.setFromCamera({x:x, y:y}, camera);
let intersects = raycaster.intersectObjects(scene.children, true);
let grey = 0;
try {
grey = intersects[0].faceIndex + 1;
buf[i][j] = grey;
} catch (e) {
}
// if( ++colorsOccurence[grey] > max) {
// max = colorsOccurence[grey];
// }
buf[i][j] = grey;
}
}
// for (let i = 0; i < 255; i++) {
// colorsOccurence[i+1] += colorsOccurence[i];
// }
var buffer = [];
buffer.push('P3\n');
buffer.push(width+'\n');
buffer.push(height+'\n');
buffer.push(255+'\n');
for (let i = 0; i < height; i++) {
for (let j = 0; j < width; j++) {
var grey = buf[j][height - i - 1];
if (colors[grey] === undefined)
buffer.push('0 0 0\n');
else {
buffer.push(colors[grey][0] + ' ' + colors[grey][1] + ' ' + colors[grey][2] + '\n');
}
}
}
let frameName = "" + frame;
var pad = "00000";
frameName = pad.substring(0, pad.length - frameName.length) + frameName;
fs.writeFileSync(`img/${frameName}.ppm`, buffer.join(''));
// Write image buffer to disk
frame++;
if (!finished)
loop();
}