3d-interface/js/l3d/apps/prototype/replay/main.js

238 lines
6.8 KiB
JavaScript

var isFullscreen = false;
var beenFullscreen = false;
var main_section = document.getElementById('main-section');
// var container_size = {
// width: function() { if (!isFullscreen) return main_section.clientWidth; else return screen.width;},
// height: function() {
// if (!isFullscreen)
// return main_section.clientHeight
// - document.getElementById('nav').offsetHeight
// - document.getElementById('main-div').offsetHeight;
// else
// return screen.height;
// }
// };
var container_size = {
width: function() { return 1024; },
height: function() { return 768; }
};
var onWindowResize = (function() {
// Disable scrolling
window.onscroll = function () { window.scrollTo(0, 0); };
var mesh_number = 25;
var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0};
var bigmesh;
var raycaster;
var objects = [];
var cameras, cameraSelecter;
var spheres = new Array(mesh_number);
var visible = 0;
var stats;
var loader;
var coins = [];
var previousTime;
init();
animate();
function init() {
// Initialize scene
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer({alpha:true, antialias:true});
// Collidable objects to prevent camera from traversing objects
var collidableObjects = [];
// Initialize renderer
container = document.getElementById('container');
container.style.height = container_size.height() + 'px';
container.style.width = container_size.width() + 'px';
renderer.setSize(container_size.width(), container_size.height());
// renderer.setSize(container_size.width(), container_size.height());
renderer.shadowMapEnabled = true;
renderer.setClearColor(0x87ceeb);
// Initialize stats counter
stats = new Stats();
stats.setMode(0);
stats.domElement.style.position = 'absolute';
stats.domElement.style.cssFloat = "top-left";
// Add elements to page
container.appendChild( stats.domElement );
container.appendChild(renderer.domElement);
// Initialize pointer camera
var camera1 = new ReplayCamera(50, container_size.width() / container_size.height(), 0.01, 100000, coins);
cameras = initMainScene(camera1, scene, coins);
camera1.cameras = cameras;
// Add listeners
initListeners();
setInterval(animate, 20);
}
function initListeners() {
window.addEventListener('resize', onWindowResize, false);
// Transmit click event to camera selecter
// container.addEventListener('mousedown', function(event) {
// if (event.which == 1)
// cameraSelecter.click(event);
// }, false
// );
// Update camera selecter when mouse moved
// container.addEventListener('mousemove', function(event) {
// cameraSelecter.update(event);
// }, false
// );
// Escape key to exit fullscreen mode
// document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false);
// HTML Bootstrap buttons
// buttonManager = new ButtonManager(cameras);
// Camera selecter for hover and clicking recommendations
// cameraSelecter = new CameraSelecter(renderer, scene, cameras, buttonManager);
}
function fullscreen() {
isFullscreen = true;
if (!beenFullscreen) {
beenFullscreen = true;
alert('To quit fullscren mode, type ESC key');
}
container.style.position = "absolute";
container.style.cssFloat = "top-left";
container.style.top = "50px";
container.style.bottom = "0px";
container.style.left = "0px";
container.style.right = "0px";
container.style.width="";
container.style.height="";
container.style.overflow = "hidden";
// canvas.style.position = "absolute";
// canvas.style.cssFloat = "top-left";
// canvas.style.top = "0px";
// canvas.style.bottom = "0px";
// canvas.style.left = "0px";
// canvas.style.right = "0px";
// canvas.width=window.innerWidth;
// canvas.height=window.innerHeight;
// canvas.style.overflow = "hidden";
onWindowResize();
}
function stopFullscreen() {
isFullscreen = false;
container.style.position = "";
container.style.cssFloat = "";
container.style.top = "";
container.style.bottom = "";
container.style.left = "";
container.style.right = "";
container.style.width = container_size.width() + "px";
container.style.height = container_size.height() + "px";
// canvas.style.position = "";
// canvas.style.cssFloat = "";
// canvas.style.top = "";
// canvas.style.bottom = "";
// canvas.style.left = "";
// canvas.style.right = "";
// canvas.width = container_size.width();
// canvas.height = container_size.height();
// canvas.style.overflow = "";
onWindowResize();
}
function render() {
// cameraSelecter.update();
// Update recommendations (set raycastable if shown)
// var transform = buttonManager.showArrows ? show : hide;
// cameras.map(function(camera) {
// if (camera instanceof RecommendedCamera) {
// transform(camera);
// camera.traverse(function(elt) {
// elt.raycastable = buttonManager.showArrows;
// });
// }
// });
// Update coins
coins.forEach(function(coin) { coin.update(); });
// Update main camera
var currentTime = Date.now() - previousTime;
cameras.updateMainCamera(isNaN(currentTime) ? 20 : currentTime);
previousTime = Date.now();
// Update the recommendations
cameras.update(cameras.mainCamera());
// Set current position of camera
cameras.look();
var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
renderer.setScissor(left, bottom, width, height);
renderer.enableScissorTest(true);
renderer.setViewport(left, bottom, width, height);
renderer.render(scene, cameras.mainCamera());
// Hide arrows in recommendation
// cameras.map(function(camera) { if (camera instanceof RecommendedCamera) hide(camera); });
}
function animate() {
// Render each frame
// requestAnimationFrame(animate);
// stats count the number of frames per second
stats.begin();
render();
stats.end();
}
function onWindowResize() {
container.style.width = container_size.width() + "px";
container.style.height = container_size.height() + "px";
renderer.setSize(container_size.width(), container_size.height());
cameras.forEach(function(camera) {camera.aspect = container_size.width() / container_size.height();});
cameras.forEach(function(camera) {camera.updateProjectionMatrix();});
render();
}
function hide(object) {
object.traverse(function(object) {object.visible = false;});
}
function show(object) {
object.traverse(function(object) {object.visible = true;});
}
return onWindowResize;
})();