48 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| ---
 | |
| layout: main
 | |
| title: Index
 | |
| ---
 | |
| <section>
 | |
|     <h2>Index</h2>
 | |
|     <ul>
 | |
|         <li><a href="/bouncing/">A bouncing cube that jumps when you click on it</a></li>
 | |
|         <li>
 | |
|             <p>
 | |
|             <a href="/multisphere/}">Sphere with multi-resolution</a>
 | |
|             </p>
 | |
|             <p>
 | |
|                 Lots of obj files loaded and displayed. When you click
 | |
|                 somewhere, the current obj is hidden and the next one, with a
 | |
|                 better resolution is shown.
 | |
|             </p>
 | |
|         </li>
 | |
|         <li>
 | |
|             <p>
 | |
|             <a href="/prototype/">A proto of the real thing</a>
 | |
|             </p>
 | |
|             <p>
 | |
|                 You can move the camera with the arrow keys and move the
 | |
|                 angle of the camera with 2, 4, 6 and 8 (the arrows of the
 | |
|                 numpad), or you can do a drag-and-drop like (click on the
 | |
|                 mouse to grap the scene, and move the mouse to rotate the
 | |
|                 camera). You can also select a camera by clicking on the
 | |
|                 red part of it, and get back to the free camera by clicking
 | |
|                 again. You can also select a camera by simply clicking on
 | |
|                 the object you want to see. The program will choose the
 | |
|                 camera that you want, and move to it progressively.
 | |
|             </p>
 | |
|         </li>
 | |
|         <li>
 | |
|             <p>
 | |
|             <a href="/stream/">Streaming simulation</a>
 | |
|             </p>
 | |
|             <p>
 | |
|                 A mesh of a sphere is fully loaded, and displayed
 | |
|                 progressively. This test is here to prove that we can
 | |
|                 dynamically add vertices and faces to a mesh.
 | |
|             </p>
 | |
|         </li>
 | |
|     </ul>
 | |
| </section>
 | |
| 
 |