3d-interface/scene/js/main.js

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var mesh_number = 25;
var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0};
var bigmesh;
var raycaster;
var objects = [];
var cameras = new CameraContainer();
var spheres = new Array(mesh_number);
var visible = 0;
var loader;
var container_size = {width: 1067, height: 600};
init();
animate();
function init() {
// on initialise le moteur de rendu
container = document.getElementById('container');
container.style.height = container_size.height + 'px';
container.style.width = container_size.width + 'px';
renderer = new THREE.WebGLRenderer({alpha:true});
renderer.setSize(container_size.width, container_size.height);
renderer.shadowMapEnabled = true;
// renderer.setClearColor(0x000000);
document.getElementById('container').appendChild(renderer.domElement);
// on initialise la scène
scene = new THREE.Scene();
raycaster = new THREE.Raycaster();
// init light
var directional_light = new THREE.DirectionalLight(0x999999);
directional_light.position.set(1, 0.5, 1).normalize();
directional_light.castShadow = true;
scene.add(directional_light);
var ambient_light = new THREE.AmbientLight(0x333333);
scene.add(ambient_light);
// on initialise la camera que lon place ensuite sur la scène
var camera1 = new PointerCamera(50, container_size.width / container_size.height, 1, 100000);
var camera2 = new FixedCamera(50,
container_size.width / container_size.height,
1, 100000,
new THREE.Vector3(707,-247,603),
new THREE.Vector3(683,-269,580)
);
var camera3 = new FixedCamera(50,
container_size.width / container_size.height,
1, 100000,
new THREE.Vector3(727,165,310),
new THREE.Vector3(693,173,291)
);
var camera4 = new FixedCamera(50,
container_size.width / container_size.height,
1, 100000,
new THREE.Vector3(-67,-105,306),
new THREE.Vector3(-103,-120,314)
);
scene.add(camera1);
cameras.push(camera1);
cameras.push(camera2);
cameras.push(camera3);
cameras.push(camera4);
camera2.addToScene(scene);
camera3.addToScene(scene);
camera4.addToScene(scene);
// var camera3 = new FixedCamera(
// 50,
// container_size.width / container_size.height,
// 1,
// 100000,
// new THREE.Vector3(500,0,500),
// new THREE.Vector3(0,0,0)
// );
// camera3.addToScene(scene);
// cameras.push(camera3);
window.addEventListener('resize', onWindowResize, false);
container.addEventListener('mousedown', click, false);
// Load the scene
loadScene();
plane = new Plane(1000,1000);
plane.translate(0,0,-100);
plane.addToScene(scene);
}
function loadScene() {
var positions = [
new THREE.Vector3(139.4026786273838,135.5184946130355,398.44068539970607),
new THREE.Vector3(-435.43466612542625,-213.42817928744614,357.9683852860272),
new THREE.Vector3(331.55730402813379,-554.75051838788778,327.9545043861335),
new THREE.Vector3(337.83563114154583,494.02776032947725,91.40149126173162),
new THREE.Vector3(-483.7218395537484,26.07460345877575,16.1503626453437)
];
var colors = [
0x5bf9ef,
0xec5e15,
0xcac518,
0x39c8d6,
0x04da72
];
var seen_by = [
[],
[3],
[1],
[2],
[2]
];
var mesh_number = positions.length;
loader = new THREE.OBJLoader();
for (var i = 0; i < mesh_number; i++) {
// Capture of i
// I am pretty good
(function(i) {
var new_id;
loader.load('/data/spheres/' + (2*i+2) + '.obj', function (object) {
object.traverse(function (child) {
if (child instanceof THREE.Mesh ) {
child.material.color.setHex(colors[i]);
child.up = new THREE.Vector3(0,0,1);
child.translateX(positions[i].x);
child.translateY(positions[i].y);
child.translateZ(positions[i].z);
new_id = child.id;
child.geometry = toGeometry(child.geometry);
child.geometry.mergeVertices();
child.geometry.computeFaceNormals();
child.geometry.computeVertexNormals();
}
});
spheres[i] = object;
scene.add(object);
objects.push({obj: object, seen_by: seen_by[i], id: new_id});
});
})(i);
}
}
function animate() {
// on appelle la fonction animate() récursivement à chaque frame
requestAnimationFrame(animate);
cameras.update();
cameras.look();
renderer.render(scene, cameras.mainCamera());
}
function onWindowResize() {
cameras.forEach(function(camera) {camera.aspect = container.offsetWidth / container.offsetHeight;});
cameras.forEach(function(camera) {camera.updateProjectionMatrix();});
renderer.setSize(container.offsetWidth, container.offsetHeight);
renderer.render(scene, cameras.mainCamera());
}
function hide(object) {
object.traverse(function(object) {object.visible = false;});
}
function show(object) {
object.traverse(function(object) {object.visible = true;});
}
function click(event) {
var mouse = {
x: ((event.clientX - renderer.domElement.offsetLeft) / renderer.domElement.width ) * 2 - 1,
y: - ((event.clientY - renderer.domElement.offsetTop) / renderer.domElement.height) * 2 + 1
}
var camera = cameras.mainCamera();
var vector = new THREE.Vector3(mouse.x, mouse.y, 0.5);
vector.unproject(camera);
raycaster.set(camera.position, vector.sub(camera.position).normalize());
var intersects = raycaster.intersectObjects(scene.children, true);
if ( intersects.length > 0 ) {
var minDistance;
var bestIndex;
// Looking for cameras
for (i in intersects) {
if ((intersects[i].distance > 50 && minDistance === undefined) || (intersects[i].distance < minDistance )) {
// We will not consider a line as clickable
if (! (intersects[i].object instanceof THREE.Line)) {
minDistance = intersects[i].distance;
bestIndex = i;
}
}
}
if (bestIndex !== undefined) {
if (cameras.getById(intersects[bestIndex].object.id) !== undefined) {
cameras.get(0).move(cameras.getById(intersects[bestIndex].object.id));
}
}
// Looking for objects
for (o in objects) {
if ( intersects[bestIndex].object.id == objects[o].id && cameras.get(objects[o].seen_by[0]) !== undefined) {
cameras.get(0).move(cameras.get(objects[o].seen_by[0]));
break;
}
}
}
// var pos = cameras.mainCamera().position;
// var target = cameras.mainCamera().target
// console.log("Position = ", pos.x, pos.y, pos.z);
// console.log("Target = ", target.x, target.y, target.z);
}