Thomas FORGIONE 7744821c37 Doc
2015-07-06 17:59:23 +02:00

62 lines
1.4 KiB
JavaScript

/**
* Reprensents a simple rotating camera
* @constructor
* @memberof L3D
* @extends THREE.PerspectiveCamera
*/
L3D.Camera = function() {
THREE.PerspectiveCamera.apply(this, arguments);
/**
* @type {Number}
* @description angle of the camera
*/
this.theta = 0;
this.position.x = L3D.Camera.DISTANCE_X;
this.position.z = L3D.Camera.DISTANCE_Z;
this.up = new THREE.Vector3(0,0,1);
/**
* @type {THREE.Vector3}
* @description Position where the camera is looking at
*/
this.target = new THREE.Vector3();
};
L3D.Camera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
/**
* Updates the position of the camera
* @param time {Number} time elapsed since the last update in millisec
*/
L3D.Camera.prototype.update = function(time) {
if (time === undefined) {
time = 20;
}
this.theta += 0.01 * time / 20;
this.position.x = L3D.Camera.DISTANCE_X*Math.cos(this.theta);
this.position.y = L3D.Camera.DISTANCE_X*Math.sin(this.theta);
};
/**
* look function. Just like OpenGL gluLookAt
*/
L3D.Camera.prototype.look = function() {
this.lookAt(this.target);
};
/**
* @static
* @type {Number}
* @description radiusof the circle where the camera is rotating
*/
L3D.Camera.DISTANCE_X = 1000;
/**
* @static
* @type {Number}
* @description Altitude of the camera
*/
L3D.Camera.DISTANCE_Z = 300;