231 lines
7.1 KiB
JavaScript
231 lines
7.1 KiB
JavaScript
var mesh_number = 25;
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var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0};
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var bigmesh;
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var raycaster;
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var objects = [];
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var cameras = new CameraContainer();
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var spheres = new Array(mesh_number);
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var visible = 0;
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var loader;
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var container_size = {width: 1067, height: 600};
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init();
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animate();
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function init() {
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// on initialise le moteur de rendu
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container = document.getElementById('container');
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container.style.height = container_size.height + 'px';
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container.style.width = container_size.width + 'px';
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renderer = new THREE.WebGLRenderer({alpha:true});
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renderer.setSize(container_size.width, container_size.height);
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renderer.shadowMapEnabled = true;
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// renderer.setClearColor(0x000000);
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document.getElementById('container').appendChild(renderer.domElement);
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// on initialise la scène
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scene = new THREE.Scene();
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raycaster = new THREE.Raycaster();
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// init light
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var directional_light = new THREE.DirectionalLight(0x999999);
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directional_light.position.set(1, 0.5, 1).normalize();
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directional_light.castShadow = true;
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scene.add(directional_light);
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var ambient_light = new THREE.AmbientLight(0x333333);
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scene.add(ambient_light);
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// on initialise la camera que l’on place ensuite sur la scène
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var camera1 = new PointerCamera(50, container_size.width / container_size.height, 1, 100000, container);
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var camera2 = new FixedCamera(50,
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container_size.width / container_size.height,
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1, 100000,
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new THREE.Vector3(707,-247,603),
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new THREE.Vector3(683,-269,580)
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);
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var camera3 = new FixedCamera(50,
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container_size.width / container_size.height,
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1, 100000,
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new THREE.Vector3(727,165,310),
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new THREE.Vector3(693,173,291)
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);
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var camera4 = new FixedCamera(50,
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container_size.width / container_size.height,
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1, 100000,
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new THREE.Vector3(-67,-105,306),
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new THREE.Vector3(-103,-120,314)
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);
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scene.add(camera1);
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cameras.push(camera1);
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cameras.push(camera2);
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cameras.push(camera3);
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cameras.push(camera4);
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camera2.addToScene(scene);
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camera3.addToScene(scene);
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camera4.addToScene(scene);
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// var camera3 = new FixedCamera(
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// 50,
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// container_size.width / container_size.height,
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// 1,
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// 100000,
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// new THREE.Vector3(500,0,500),
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// new THREE.Vector3(0,0,0)
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// );
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// camera3.addToScene(scene);
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// cameras.push(camera3);
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window.addEventListener('resize', onWindowResize, false);
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container.addEventListener('mousedown', click, false);
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// Load the scene
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loadScene();
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plane = new Plane(1000,1000);
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plane.translate(0,0,-100);
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plane.addToScene(scene);
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}
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function loadScene() {
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var positions = [
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new THREE.Vector3(139.4026786273838,135.5184946130355,398.44068539970607),
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new THREE.Vector3(-435.43466612542625,-213.42817928744614,357.9683852860272),
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new THREE.Vector3(331.55730402813379,-554.75051838788778,327.9545043861335),
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new THREE.Vector3(337.83563114154583,494.02776032947725,91.40149126173162),
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new THREE.Vector3(-483.7218395537484,26.07460345877575,16.1503626453437)
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];
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var colors = [
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0x5bf9ef,
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0xec5e15,
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0xcac518,
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0x39c8d6,
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0x04da72
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];
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var seen_by = [
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[],
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[3],
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[1],
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[2],
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[2]
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];
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var mesh_number = positions.length;
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loader = new THREE.OBJLoader();
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for (var i = 0; i < mesh_number; i++) {
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// Capture of i
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// I am pretty good
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(function(i) {
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var new_id;
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loader.load('/data/spheres/' + (2*i+2) + '.obj', function (object) {
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object.traverse(function (child) {
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if (child instanceof THREE.Mesh ) {
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child.material.color.setHex(colors[i]);
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child.up = new THREE.Vector3(0,0,1);
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child.translateX(positions[i].x);
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child.translateY(positions[i].y);
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child.translateZ(positions[i].z);
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new_id = child.id;
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child.geometry = Converter.toGeometry(child.geometry);
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child.geometry.mergeVertices();
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child.geometry.computeFaceNormals();
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child.geometry.computeVertexNormals();
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}
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});
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spheres[i] = object;
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scene.add(object);
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objects.push({obj: object, seen_by: seen_by[i], id: new_id});
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});
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})(i);
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}
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}
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function animate() {
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// on appelle la fonction animate() récursivement à chaque frame
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requestAnimationFrame(animate);
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cameras.update();
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cameras.look();
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renderer.render(scene, cameras.mainCamera());
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}
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function onWindowResize() {
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cameras.forEach(function(camera) {camera.aspect = container.offsetWidth / container.offsetHeight;});
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cameras.forEach(function(camera) {camera.updateProjectionMatrix();});
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renderer.setSize(container.offsetWidth, container.offsetHeight);
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renderer.render(scene, cameras.mainCamera());
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}
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function hide(object) {
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object.traverse(function(object) {object.visible = false;});
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}
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function show(object) {
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object.traverse(function(object) {object.visible = true;});
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}
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function click(event) {
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var mouse = {
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x: ((event.clientX - renderer.domElement.offsetLeft) / renderer.domElement.width ) * 2 - 1,
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y: - ((event.clientY - renderer.domElement.offsetTop) / renderer.domElement.height) * 2 + 1
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}
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var camera = cameras.mainCamera();
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var vector = new THREE.Vector3(mouse.x, mouse.y, 0.5);
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vector.unproject(camera);
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raycaster.set(camera.position, vector.sub(camera.position).normalize());
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var intersects = raycaster.intersectObjects(scene.children, true);
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if ( intersects.length > 0 ) {
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var minDistance;
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var bestIndex;
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// Looking for cameras
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for (i in intersects) {
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if ((intersects[i].distance > 50 && minDistance === undefined) || (intersects[i].distance < minDistance )) {
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// We will not consider a line as clickable
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if (! (intersects[i].object instanceof THREE.Line)) {
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minDistance = intersects[i].distance;
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bestIndex = i;
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}
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}
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}
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if (bestIndex !== undefined) {
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if (cameras.getById(intersects[bestIndex].object.id) !== undefined) {
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cameras.get(0).move(cameras.getById(intersects[bestIndex].object.id));
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}
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}
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// Looking for objects
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for (o in objects) {
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if ( intersects[bestIndex].object.id == objects[o].id && cameras.get(objects[o].seen_by[0]) !== undefined) {
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cameras.get(0).move(cameras.get(objects[o].seen_by[0]));
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break;
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}
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}
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}
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// var pos = cameras.mainCamera().position;
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// var target = cameras.mainCamera().target
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// console.log("Position = ", pos.x, pos.y, pos.z);
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// console.log("Target = ", target.x, target.y, target.z);
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}
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